Back in the depths of time. Pre trump, pre brexit. An earlier, happier time. I had the basement of our 3rd shop as a wargame room and a permanent 6x4 table. Ho Hum. Tony and I were selected from a caste of thousands to playtest a new set of rules called Harder Than Steel. True, these have languished - but Rogue Stars was enbidded from the ashes like a phoenix.
https://www.youtube.com/watch?v=aWn_1yOFpfU
Here we are! http://unitrecon.blogspot.com/2013/08/aarfirst-harder-than-steel-game-using.html
Plus, here's some goodies who have yet to enter the field:
Empire heavy Weapon sleds, AA mount (I've the generator truck somewhere) and engineers.
A mix of GZG bits & Khurasan Exterminators. Some of the heads are from Germy's 2mm range.
These need some work-.
Anon!
For ease I’ve left the “pure” Flying Lead stats in from our original game, that be they in italics. I’ve been lazy and simply adapted the whole article.
Anon!
For ease I’ve left the “pure” Flying Lead stats in from our original game, that be they in italics. I’ve been lazy and simply adapted the whole article.
Imperial
Loyal Assault Army Rebel Suppression and Extermination (ILL AARSE)
unit.
Such
units are usually up to strength but suffer from lack of veterans and
specialists. Attached heavy weapons tend to be hatchlings or Uber
Daleks*.
6
sections of 5 drones Q4,
C3, body armour, eager 36+9=45 x30= 1,350
Q4
C2 @
15, Weapon 15, Defence 2 =30.
Long
@
10
1st
long rest medium. 20@ 40
= 800
Black
Dalek
Q3,
C3, bodyarmour, leader, specialist, 80 + P=89
Q3
C2 @ 20, Weapon 15, Defence 2, Long @ 10 =45. 1st long
rest medium.
Uber
Heavy Weapons Dalek basic model.
Q4,
C4, armoured, gyro stabilised, “off road vehicle” 80+29=109
General Pat Ton 103
Base
19, Q3 C2 @ 40. Defence 6 @ 30=70 Medium move.
SW
2 @10 (engages 4) Long 7 = 17
Buzzbomb
4 @ 10, Long 7 1 action reload -1 =16
Protected
anti vehicle Base 19, Q4 C2, 30. Defence 6 @ 30=79. Medium move.
SW
2 @10 (engages 4) Max 2 medium -2 = 8
Plus
main weapon:
Plasma
weapon 5 @15 (engages 7 or vehicle) Short 3 = 18
(ignore cover & 1 D)
Buzzbomb
5 @ 15 Max 2 Medium -2 =13.
Gun
5@ 15 Long 7 =22
Regular
Anti
infantry Base 19, Q4 C2, 30. Long move 10, Defence 5 @25 =84. 1st
long rest medium.
Head
weapon +2, medium =15
SW1
@ 5 (engages 3) Max 2 Medium -2 =3.
SW4
@ 20 (engages 6) Long 7 = 27
*These mad creatures, on a roll of 1 will self destruct, on roll of 10
will advance 1 move & shoot. Do not give a cunning plan or leave
at the back. In this version, 3 1's/6's on activation?
Rebel
Second Army Combat Team (SACT).
These
units are rarely up to strength, some going into combat with 50%
hatchlings. This is offset by equipping with up-armoured travel
machines. Heavy Weapons have a wider range of weapon choice and are
usually recruited from experienced troopers who show no wish to go
for rank. Officers and senior nco's are usually experienced or
veteran, some having real charisma and the ability to inspire troops.
http://www.mechmaster.co.uk/cg-lair/daleks/secemp466.htm
3
veteran sections of 5
Q3,
C3, Body armour, cbt specialist, Elite, steady under fire, 64+9=73
73x15=1,095
Q3
C2 @ 20, Weapon 15, Defence 2, Long @ 10 =45. 1st long
rest medium. 15x45= 675
Heavy
weapon daleks integrated with section.
Q3,
C4, Body armour, crack shot, elite, steady under fire 56+29=85
85x3=255
Q3
C2 @ 20, Defence 2, Long @ 10 =35. 1st long rest
medium.
Plus
main weapon:
Plasma
SW2 @10 (engages 4) Max 2 Medium -2, =8
Mortar
3 @6, Max 2 Medium -2, (engages 5) =4.
EW
3@ 9, Long @7 = 16.
General
& Black Dalek (Maverick, personality)
Q3,
C3, Body armour, cbt fiend, elite, leader, commo, steady under fire,
130+ES=159
Q3
C2 @ 20, Defence 3 @ 15, Long @ 10 =45. 1st long rest
medium.
Storm HW Dalek (Maverick)
Q3,
C4, Body armour, crack shot, elite, steady under fire, commo, long
move, 96+29+ (st weapon) 9 = 134
Q3
C2, 40. Defence 3 @ 15, Long 10 =65. 1st long rest
medium.
Head
weapon +2 @ 15
SW
2 @10 (engages 4) Max 2 medium -2 = 8
Plasma
weapon 3 @19 (engages 5 or vehicle) Short @ 3 = 22
(ignore cover & 1 D)
http://www.mechmaster.co.uk/cg-lair/daleks/secemp501.htm
https://www.youtube.com/watch?v=iJQM-pgW8G0
https://www.youtube.com/watch?v=iJQM-pgW8G0
I changed these at the last minute - a bit downward as I wanted to get 2 games in to explore the difference.
AARSE
Original
Force Total 1,646 points.
New
4 sections of 5 drones.
3
Heavy Weapon Anti infantry Uber Heavy Weapons
Black
Dalek Uber Pat Ton
1,290
SACT
Original
Force Total Total 1,643.
New
4 sections of 5 drones.
3
SW Heavy Weapons
1 Mortar Heavy Weapon
Storm
2,327The Game Tony took the Imperials and the initiative.
"So General Pat-Ton, are you confident of success?"
Impererials Advance!
We decided to use this as an objective for some reason-.
Storm plus rebels - note that heavy weapon Dalek attached to unit.
General Pat-Ton isn't the retiring lead from the back type.
The Imperial Heavy Weapon gets a good firing solution and brews up a section-. This is a brutal, 1st past the post exterminates game.
That allows his infantry to ad-vance.
OK, we've got it, now what?
Oh yes, hold on to it-.
2 Failures means initiative swap. Eeeeg-scelent.
More brutality - one more Imperialist lackey drones disappear in a cyan burst of righteous lasers.
A long shot brings Storm down to size.
Oh shit- my mortar HW has to get a lot closer to me effective.
Imperial HW heads for cover.
HW engages one squad, disrupts them and destroys them - a couple get away.
Second squad engages it, but only manage to push it back. Which is nice, 'cos it slaughters them all bar their HW but then it gets brewed in turn.
Game 2
Tony got the initiative again! my first casualty to long range shooting.
Storm moves in-
HW v HW and mine brews up!
Now my Black Dalek's gone!
Storm's down again! but the infantry get their rewenge.
I get the drop on the rebels and a squad evaporates.
Well, most of them- but the survivors take MINE out with withering close range fire.
Another squad is dropped.
Tony's down to one unit and a remnant. I'm down to 2 units and Pat Ton.
Tony gets the drop, moves in and destroys one-.
The sneaking revisionist rebel unit targets Pat Ton and give him 2 stuns!
Then they move in and exterminate him!
The last unit gets to the objective and hit the mini bar hard.
My last unit takes out the rabble rebel assassins!
But in a last stand off, last unit vs last unit - they lose!
Well I wanted a set of rules that handle Dalek-on-Dalek action and I think this is it-. need to spread the mix then wop in a few storm troopers-.
Hope you've liked this little series. There's the middle one to come, but I've made a dogs dinner out of that one-.
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