The Prologue. Time for a wee rant. Haven't 'ad one for a while, so pin back yer lug 'oles* and pay attention. There will be a quiz.
I'm getting a little obsessed with the idea of running a participation game. 2-3 battles per side, with new players given the opportunity to run one. Effectively an endless OAAH Martian game.
An idea for a time-war with several sides and several key historical/mythic locations is developing into a larger thing (already done-skipped ahead) - moving on from Rogue Stars. Plotting, plotting.
You saw recently the start of a 3-way mythic Japanese OAAH campaign.
Then there's getting distracted by whatever comes out-----.
I need more money and I need it now. Well, that
gives you the heads-up of what to expect--.
*Your own unless consenting adults.
Scenery. I spent nearly £4 making these 2 boards so I'm getting some use-.
I offset the boards and added the buildings to the side. So the division between board & not-board is blurred. Lots of walls and a bit of rubble.
We used so little of the table for the conflict (a 10"x 5" area) but every section was used for movement. Being brought up in a village, the crooked paths & rat runs. Here in Poole you cannot walk straight to anywhere, if you go down to the quay there are still lots of these crooked byways.
Plot- Mission Steal valuables. I didn't do a complication, expecting 2 average games. Just shows--.
Move
Crawl 1”, Sneak/walk 2” Run 4” Sprint 6”
Frank
Big, Leader2, Reptile (ignore 1st
pin) Reactive, Tough2, Weaponmaster2 46 Total 59
Kevlar
(3 chest) 1 rest.6
Molecular
slugthrower (4) Auto, infinite 7
Ude
Marksman2, Steadfast 15 Total 27 Kevlar (2 chest) 6 Laser pistol, (4) Blind, energy, Short. 6
Vince
Marksman2, Steadfast 15 Total 27 Kevlar
(2 chest) 6 SMG,
(4) Auto, 6
Wully
Marksman2, 12 Total 24 Kevlar
(2 chest) 6 SMG,
(4) Auto, 6
Xin
Marksman2, Steadfast 15 Total 28 Kevlar
(2 chest) 6 Zap
rifle (4) Electric 2 hand, energy 7
Zed
Marksman, Weaponmaster2 Reactive, Steadfast 20 Total 36 Kevlar
(2 chest) 6
Plasma
pistol, (4) Scorching, Energy, short range, 6 Vibroblade
(3
Southpaws
Sergeant, 4 troopers, Support trooper, 210 Cool under fire
Move
Crawl 1”, Sneak/walk 2” Run 5”, Sprint 7”,
Sergeant
Fast, Leader, Marksman, Reactive, Weaponmaster 24 Total 40
Assault
rifle (5) Automatic, 2 hand 8 Fixed
bayonet (2) Primitive, 2 handed 2
Kevlar
(2Torso) 6
Troopers A B D F Fast, Marksman, Reactive, Weaponmaster 18 Total 34
Assault
rifle (5) Automatic, 2 hand 8 Fixed
bayonet (2) Primitive, 2 handed 2
Kevlar
(2Torso) 6
Squad
support U Fast, Marksman2, Reactive, Veteran, Weaponmaster 30
Total 44
Kevlar
(2Torso) 6 Flamer
(5) Scorching, Energy, 2 hand 8
The Game. Tony took Frank's gang. I'd rolled for position of the counters from my bottom left corner. For once I rolled high. Press informed.
You've got to presume they've either got prior knowledge, the machine that goes Ping or the latest version of Alexa.
I get some reaction and come on using cover.
Vince is in the house.
Got one!
Anyone who's ever done this for real knows that "my armour has shrunk to a postage stamp and this cover is paper thin" feeling. Facing 20 archers and everyone else goes back at a rate of knots leaving you as the happy target-.
Close, so close - follow that trail-.
Damn that looks good. Go back and read the article. Note that the building is slotted in, looking very natural.
My other trooper gets 3, so takes a pot-shot at those close to the wall, gets lucks and wounds one!
Flamer moves up. Reinforce success.
I never expected to use this bit, walls put in for completeness. Let that be a lesson. Outflanking-.
Long shot pays off - they're being shot at from 2 directions.
Goodies all delivered to the motor (I should have found it out or better still bought: https://shop.groundzerogames.co.uk/15mm-stargrunt/vehicles/civilian-paramilitary-and-misc-vehicles/v15-147.html
A battle as seen in Police Squad with the flamer, who wins out in the end.
Another long range bang pays off.
Help is on his way.
"I see something-!"
Yep, but it can shoot.
You've forgotten someone-.
A rattle of auto fire makes him shift-.
Sneaking-.
Better range for a pistol.
Revenge.
The last one does a runner with 2 of the 3 goodies.
Interesting game! The counters slowed the baddies right down so that all the action was in a 10"x5" area. Worth putting the effort into topping up the terrain.
You'll note the letter beads - really help bring the character to life, giving them a name. The Southpaws are from a larger force with each letter denoting a force or specialist. You'll see these later- when the flamer actually performs.
That was a great touch with the letter beads.
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