Matt has holiday time and decided to do a Battlemech type game with Xenos Rampant, sort of proof of concept.
He wanted a full table. The majority was mine, a good chance to see what is missing.
Well this worked. I'm not a fan of mechs, but I suspect from the variants Matt's worked on we'll be seeing more.
Landing areas and at least some of the participating units were diced for.
Note no small craters - these were added when artillery landed.
Xenos Rampant
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Veteran Crew, Artillery, Exploder 1, Fearsome, Armour Piercing, Shield Generator
Specials: Page 38 All Terrain, Anti-Tank, High Power Blades
Extras: Walker, Artillery, Indirect Fire, Light Armoured Vehicle, Exploder 1, Area Effect
Specials: Page 41 All Terrain, Transport 5, Armour Piercing
Specials: Page 41 All Terrain, Transport 5, Armour Piercing
Specials: Page 41 All Terrain, Transport 5, Armour Piercing
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Fearsome
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Indirect Fire
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Artillery
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Artillery, Indirect Fire
Specials: Page 38 All Terrain, Line Breaker, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine
Specials: Page 38 All Terrain, High Power Blades
Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine, Light Armoured Vehicle
Specials: Page 38 All Terrain, High Power Blades
Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine, Light Armoured Vehicle, Fly
Specials: Page 38 All Terrain, High Power Blades
Extras: Walker, Exploder 1, Anti-Personnel Specialism, Light Armoured Vehicle, Armour Piercing
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Shield
Specials: Page 38 All Terrain, Line Breaker, Demolitions, High Power Blades
Extras: Walker, Exploder 1, Close Quarter Doctrine, Anti-Personnel Specialism, Shield
Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades
Extras: Walker, Exploder 1
Specials: Page 23: Back into the fray, Firefight, Ranger
Extras: Page 24: Armour Piercing (-1 Armour to opponent during Shooting / Firefight Actions), CQD
Specials: Page 25: Firefight, Go to Ground
Extras: Page 25: ISS, Heavy Weapons (+2p) (Six’s two hits)
Specials: Page 38: All Terrian, Line Breaker, Demo, HPB, Anti-Tank
Extras: Page 39: Artillary , Area Effect
Specials: Page 36: Open Order, Ranger, Wild Charge
Extras: Page 37: Swarm (Added) (+2p), High Power Blades (+1p) (-1 Armour to opponent during Attack / Defence Actions)
Specials: Page 25: Firefight, Go to Ground
Extras: Page 25: Heavy Weapons (+2p) (Six’s two hits)
Specials: Page 25: Firefight, Go to Ground
Extras: Page 25: Heavy Weapons (+2p) (Six’s two hits), Armour Piercing (-1 Armour to opponent during Shooting / Firefight Actions)
Specials: Page 32: Firefight, Hard to Target, Open Order, Skirmish (7+ action Move up to half and shoot 6 /12”)
Specials: Page 26: Firefight, Go to Ground
Extras: Page 27: Increased Squad Size (Added) (+2p), Heavy Weapons (+2p) (Six’s two hits)
Reinforcements. Oh good, on my immediate right. Heavy and lighter infantry, tank**** and walker.














































