Makes sense that if another round of combat then the winner becomes the attacker.
Here is my recipe for success.
There are 3 elements that come together:
Scenery. Tons of it.
The players. You have the wee metal men, now you need to flesh them out, their weapons and any skills. Make a master list. From this you can make groups. A war party, hunters or gatherers, I made 3 for this session but ended up using the Neanderthals for both games. Note I designated the follow on group as a fire starter party:
Neanderthal Hunters
1 Stamina actions: Move, Hide, Prone, Spot, Climb, Jump, Stand,
Drag-1 move, Aim +1, Set fire with torch.
Sneak Agility. -1 move, cannot be attacked until within 2”.
Pick up. Small objects Agility. Medium Toughness. May make 2 attempts.
Yell Single target within 12” Stress test or turn to face. 1 per turn but target can be yelled at twice.
Sneaking -3 to be spotted.
2 Stamina actions: Fight. Grapple. Throw or shoot. Hurl stone. Take Head
3 Stamina Charge. Movement + D6
T) Big Hammer Reckless. Takes 2 extra actions after deployment & start 1st turn.
N) Hunter Chief May activate other models within 6^ before or after their own activation.
If injured 1 stress all LOS. Axe knife. Skull, Bone Armour +1 Tough
Drummer Knife Turns a Yell into a Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 2 action. Acute Senses If targeted outside LOS. Stress test -2, turn to face.
D) Big Axe Knife Exultant. If wins fight can loot or take head without spent stamina.
E) Big Axe Knife Stealthy Sneak at full speed if out of LOS, not over open ground.
F) Spear Knife Skull Exultant. If wins fight can loot or take head without spent stamina.
Reinforcements, Firestarters
H) Axe Knife Skull Wolf Cloak Fireblug +2 starting fire.
L) Big Hammer. Knife Skull Wolf Cloak Thrower. +2” range. +1 attack when throwing stones.
O) Spear Knife Thrower. +2” range. +1 attack when throwing stones.
Starting, using and maintaining fires are not covered in the rules, I worked on the starter making a fire in wooded terrain then another collecting a burning branch. The firestarter stayed with the fire.
Last the scenario. You might need to make more scenery as well as specific models. In this case I changed the pterodactyl one used before. The scenery choice is more grass and trees rather than boulders, craters and crags. Terror birds are based on raptors in the rules. I watched this video. https://www.youtube.com/watch?v=OcLb0kNcKfI
The big birds ability to swallow a body whole is based on watching gulls eat rabbits whole, a magpie dispatching and eating a bird not much smaller than itself. It may not be the whole body head first, just tearing out the belly and eating in one gulp.
Now you have the players and the scenarios. Mix, match and swap sides and you're ready to go. I'm working on 2 or 3 new ones each session.
You can scale these for the predator. Wounded lion, couple of hyenas and 2-3 hunters.
Wounded Cave Bear. The beast sets up at table centre. Placed first.
D6 Lions D10 +12” away from bear. Next within 10” of first but 12” away from bear.
Player 5 humans. Roll initiative & lions + humans place alternatively.
Initiative Roll 1st turn Beast goes First.
2D10. Tied results, initiative swaps. Winner goes first.
Light cover/obscure -1 shot at.
Heavy cover -2 shot at +1 dodge during fight.
Wounded Cave Bear
Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 1 action.
Ponderous May split activation. Use less than total stamina then rest for 2nd activation.
Massive
Tramples bushes.
Ignore shallow water and marsh
No stress targeted ranged attack
Immediately turn to face any model that wounds them
Any enemy within 1” take agility test or is attacked
Blood maddened. +1 on instinct table for each wound taken.
Lion Pack Predators P76
Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 1 action.
Don’t go into the long grass—- A new colony of birds needs clearing out.
1, 2 or 3 Nests are placed within 12” of the Bird edge. One female Bird deployed per nest. Male is deployed.
Players alternate deploying models. Females are placed within 12” of a nest.
Attackers can be anywhere within 8” of their base line. Any ending up out of LOS of birds can start out sneaking.
Once all deployed, Attackers can try for reinforcements. D10, 9+ gets one. On following turns add turn number.
Birds roll the same on move 2. They cannot exceed 6 females.
An attacker within 1” can make an agility roll to gain resource.
Once got you now have to get them off table (run, just run) Get 3 off—-
Terror Birds
Female
Dominant Male
Slashing Claws. If attack/Dodge beats by 4 the bird has gripped or impaled. Add +3 to any further attack or dodge.
Eat. Male can spend 1 stamina to swallow a gripped prey,
1 Stamina Yell Single target within 12” Stress test or turn to face. 1 yell per turn but the target can be yelled at twice.
2 Stamina actions: Fight.
3 Stamina Charge. Movement + D6
Egg thief lizard
Response: Roll D10. +1 every other. -2 every other running away, -1 Stress -1Wound.
10+ Attack.
9-10 Hide, may include D6 movement
1-8 run D6 +4 into cover or or off table.
Now putting the recipe in the pot:
There is always one who decides to go tearing around. This one pays the penalty.
Yells are very effective, they show the target "I see you" before the Glasgow kiss arrives.
Running away!
Trying to advance.
The drummer goes boom! Big daddy attacks and causes 2 wounds, drummer runs like hell.
Now it turns on the humans. Roaring ramps up the stress. Lioness looks for opportunity.
This was a running melee. Getting close can get you hit. Stress racks up.





















