Friday, 24 April 2026

Hide, Stone & Bone. I think I've got it sussed.

One quick note.  The rules state that if the defender causes no damage if it wins the fight.  We ignored/missed that earlier but used it today.  If the total difference beats the Tough score then a wound is caused.

Makes sense that if another round of combat then the winner becomes the attacker.

Here is my recipe for success.  

There are 3 elements that come together:

Scenery.  Tons of it.

The players.  You have the wee metal men, now you need to flesh them out, their weapons and any skills.  Make a master list.  From this you can make groups.  A war party, hunters or gatherers,  I made 3 for this session but ended up using the Neanderthals for both games.  Note I designated the follow on group as a fire starter party:

Neanderthal Hunters

Stamina

Actions per activation

Move

Inches per action

Attack

Value


Dodge

Value

Wounds

Before 

dead

Tough

Needed to injure

Agility

jump/

climb

Stress

Test fail= run away

3

4”

2

1

3

6+

4+

2+

1 Stamina actions:  Move, Hide, Prone, Spot, Climb, Jump, Stand, 

Drag-1 move, Aim +1, Set fire with torch.

Sneak Agility. -1 move, cannot be attacked until within 2”.

Pick up.  Small objects Agility.  Medium Toughness.  May make 2 attempts.

Yell Single target within 12” Stress test or turn to face. 1 per turn but target can be yelled at twice. 

Sneaking -3 to be spotted.

2 Stamina actions: Fight. Grapple.  Throw or shoot.  Hurl stone.  Take Head

3 Stamina Charge.  Movement + D6  


T)  Big Hammer   Reckless. Takes 2 extra actions after deployment & start 1st turn.


N)  Hunter Chief  May activate other models within 6^ before or after their own activation.

If injured 1 stress all LOS.  Axe knife.  Skull, Bone Armour +1 Tough

Drummer  Knife  Turns a Yell into a   Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 2 action.    Acute Senses If targeted outside LOS.  Stress test -2, turn to face.

D) Big Axe Knife      Exultant.  If wins fight can loot or take head without spent stamina.

E)  Big Axe  Knife    Stealthy  Sneak at full speed if out of LOS, not over open ground.

F) Spear  Knife   Skull    Exultant.  If wins fight can loot or take head without spent stamina.

Reinforcements, Firestarters

H)  Axe  Knife  Skull Wolf Cloak    Fireblug +2 starting fire.

L)  Big Hammer.  Knife  Skull Wolf Cloak  Thrower.  +2” range.  +1 attack when throwing stones.

O)  Spear Knife   Thrower.  +2” range.  +1 attack when throwing stones.

Starting, using and maintaining fires are not covered in the rules, I worked on the starter making a fire in wooded terrain then another collecting a burning branch. The firestarter stayed with the fire.

Last the scenario.  You might need to make more scenery as well as specific models.  In this case I changed the pterodactyl one used before.  The scenery choice is more grass and trees rather than boulders, craters and crags.  Terror birds are based on raptors in the rules.  I watched this video.   https://www.youtube.com/watch?v=OcLb0kNcKfI

 The big birds ability to swallow a body whole is based on watching gulls eat rabbits whole, a magpie dispatching and eating a bird not much smaller than itself.  It may not be the whole body head first, just tearing out the belly and eating in one gulp. 

Now you have the players and the scenarios.  Mix, match and swap sides and you're ready to go.  I'm working on 2 or 3 new ones each session.

You can scale these for the predator.  Wounded lion, couple of hyenas and 2-3 hunters.

Wounded Cave Bear.  The beast sets up at table centre.  Placed first.

D6 Lions D10 +12” away from bear.  Next within 10” of first but 12” away from bear. 

Player 5 humans.  Roll initiative & lions + humans place alternatively.


Initiative Roll 1st turn Beast goes First. 

2D10.  Tied results, initiative swaps. Winner goes first.

Light cover/obscure -1 shot at.

Heavy cover -2 shot at +1 dodge during fight.


Heart

Diamond

Clubs

Spade

Face 

D6-1 Trees

Deep water light cover, needs swim.

2 tall grass/fern 

clump

D6-1

boulders

6-10

Tall grass/fern

Heavy cover, full move,

can be trampled

Marsh

Light cover, half move, may sprint 


Forest plus D3 individual

trees/bush/rocks

Heavy cover, half move

D6-1 

bushes

Can be trampled

Ace 

D6-1 bushes

Shallow Water

Half movement

2 tall grass/fern 

clump

Light wood.

Heavy cover, full move, 

Hill and/ or Lair


Wounded Cave Bear

Stamina

Actions per activation

Move

Inches per action

Attack

Value

+2 v human

Dodge

Value

Wounds

Before 

dead

Tough

Needed to injure

Agility

jump/

climb

Stress

Test fail=

run away

3

5”

7

1

2

8+

4+

6+

Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 1 action.

Ponderous  May split activation.  Use less than total stamina then rest for 2nd activation.

Massive

Tramples bushes.

Ignore shallow water and marsh

No stress targeted ranged attack

Immediately turn to face any model that wounds them

Any enemy within 1” take agility test or is attacked

Blood maddened.  +1 on instinct table for each wound taken.


Lion  Pack Predators P76

Stamina

Move

Attack

Dodge

Wounds

Tough

Agility

Stress

3

5”

6

2

3

7+

3+

2+

Roar. +1 Stress token. Effects ALL enemy within 18”. 1 per turn, 1 action.



Don’t go into the long grass—- A new colony of birds needs clearing out.


Heart

Diamond

Clubs

Spade

Face 

Empty

Swamp half move

Low Hill

D6-1  Trees

6-10

Rough ground

Tall Grass

Heavy cover, full move, can be trampled

D6 individual bush 

2 small hills with

Bushes Can be trampled

Ace 

River edge

2 tall grass/fern 

clump

Forest/jungle

Pond

Joker 

Egg thief

Egg thief

Egg thief

Egg thief

1, 2 or 3 Nests are placed within 12” of the Bird edge.  One female Bird deployed per nest.  Male is deployed.

Players alternate deploying models.  Females are placed within 12” of a nest.

Attackers can be anywhere within 8” of their base line.  Any ending up out of LOS of birds can start out sneaking.

Once all deployed, Attackers can try for reinforcements.  D10, 9+ gets one.  On following turns add turn number.  

Birds roll the same on move 2.  They cannot exceed 6 females.

An attacker within 1” can make an agility roll to gain resource.

Once got you now have to get them off table (run, just run)  Get 3 off—-

Terror Birds

Female

Stamina

Actions per activation

Move

Inches per action

Attack

Value


Dodge

Value

Wounds

Before 

dead

Tough

Needed to injure

Agility

jump/

climb

Stress

Test fail= run away

3

5” 

5

3

2

5+

3+

3+

Dominant Male

Stamina

Move

Attack

Dodge

Wounds

Tough

Agility

Stress

4

8”

5

4

3

6+

3+

3+


Slashing Claws.  If attack/Dodge beats by 4 the bird has gripped or impaled.  Add +3 to any further attack or dodge.

Eat.  Male can spend 1 stamina to swallow a gripped prey,

1 Stamina Yell Single target within 12” Stress test or turn to face. 1 yell per turn but the target can be yelled at twice. 

2 Stamina actions: Fight.  

3 Stamina Charge.  Movement + D6  

Egg thief lizard

Stamina

Actions per activation

Move

Inches per action

Attack

Value


Dodge

Value

Wounds

Before 

dead

Tough

Needed to injure

Agility

jump/

climb

Stress

Test fail= run away

2

4”

1

5

2

4+

6+

1+

Response:  Roll D10.  +1 every other. -2 every other running away,  -1 Stress -1Wound.

10+ Attack.

9-10 Hide, may include D6 movement

1-8 run D6 +4 into cover or or off table.


Now putting the recipe in the pot:



This a Temu mat.  It's a printed nylon or similar.  Costs little and just shoved into the bag.
The card system does work.  I ended up with the lesser number of cards and I managed to get the terrain I didn't work on the flank.
The result.



There is always one who decides to go tearing around.  This one pays the penalty.


He survived.  Plain wood dice, yellow stress and red one here represents fire started by the 2 members of the fire team following on behind.


Yells are very effective, they show the target "I see you" before the Glasgow kiss arrives.



Running away!



Trying to advance.



The drummer goes boom!  Big daddy attacks and causes 2 wounds, drummer runs like hell.



Big daddy turns his attention to the hunt leader and Gulp!  He's gone.  Stress and people start running!



If you run, they will chase!  That worked well, birds were good.  I'm wondering if the human hunters with bows had been chosen?  Next time!



Wounded Bear.  A new player was introduced.  Stephen is a teacher so I 'ave to watch me language and perspiration.   So I've missed a few pictures.  The bear starts on the 4 lions.  Wounds one, kills the male.  Another runs off and the bottom one is a reinforcement.

Now it turns on the humans.  Roaring ramps up the stress.  Lioness looks for opportunity.




This was a running melee.  Getting close can get you hit.  Stress racks up.


The bear's ability to get in there and mix, plus splitting initiative works really well.


Poor drummer gets jumped again!


2 wounds and 7 stress!  Perfect target!


The lions are gone, humans panicking.  The bear wins and lives to heal.

Excellent scenario.  Easily be 3 players or even solo. For two, players could alternate control of the lions or use the behavior charts.