
Corporate briefing room 3. 09.10. "Sir, this planet's rulers have developed an interesting biological base. They have some useful pharmaceutical exports to the Shaka Khanate (inscrutable oriental corporations) But there is a major problem, they are being courted by an Ixx faction, called the Shadows who use advance biologicals, to become a client race.
Our initial military assessment is that they use heavy biologicals for front line forces whilst the indigenous form lighter but well (imported Khanate) armed infantry and support units.
We have identified a viable resource target, a production facility in a mountain valley. (consults map. I can't do maps) There is a small landing zone that has a Khanate Fukyu SDB boat that is the priority target. Central area is a storage and pipe farm area plus fields, which are either material, food or waste management. Far end of the valley is production and living quarters. Most of this is underground. Priority targets (after the SDB) is sampling, by your recon teams, and recovering same, from these 3 locations and any encountered viable biological assets encountered.
Local resistance, local workers form a light infantry workers militia. You can expect at least one heavy infantry security team. The local chieftain, warlord or area administrator will dispatch forces."
Matt used his recent Mech's. We were both eager to use these and I wanted to try a disparate force mix, 'cos I've more coming---.
7.2.3.14.4.4= 34 15. 18 .14. 47 = 81 points.
7p Jugger 1 as 5 | 1 | Move Free (6+) 10” |
| Attack 5+ AttackV 3+ Defence V6+ Vec Half armour Other-1 |
Courage 3+ Armour 4 |
| No Shoot |
| Wild charge. Open/ranger. Demolitions. Blades. |
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2p Striding murderer LX 2 as 5 | 1 | Move Free (6+) 12” |
| Attack 5+ AttackV 4+ Defence V6+ |
Courage 4+ Armour 3 |
| No Shoot |
| Wild charge. Open/ranger. |
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3p Horned murderer LX 2 as 5 | 1 | Move Free (6+) 12” |
| Attack 5+ AttackV 4+ Defence V6+ armour-1 |
Courage 4+ Armour 3 |
| No Shoot |
| Wild charge. Blades Open/ranger. |
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7p Fiend F.Vec 2 as 5 | 2 | Move Free (6+) 6” |
| Attack 6+ AttackV 4+ Defence V5+ Vec Half armour Other-1 |
Courage 3+ Armour 6 |
| No Shoot |
| ATV Anti Tank. Dem. Blades. Walker. Unarmed |
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4p Blue Horror LX 2 as 5 | 1 | Move Free (6+) 12” |
| Attack 5+ AttackV 4+ Defence V6+ -1 Courage |
Courage 4+ Armour 3 |
| No Shoot |
| Wild charge. Open/ranger. Fearsom |
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4p Spiders LX 2 as 5 | 1 | Move Free (6+) 12” |
| Attack 5+ AttackV 4+ Defence V5+ |
Courage 4+ Armour 3 |
| No Shoot |
| Wild charge. Open/ranger. Cunning. |
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5p Termagant HI. 4 as 10 | 3 | Move 5+ 6” |
| Attack 6+ AttackV 4+ Defence V4+ |
Courage 4+ Armour 3 |
| Shoot Free (6+) 5+ 12” |
| Firefight. Go To Ground. Assault doc. CQ doc. Inc. size |
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3p Basics LI 5 | 6 | Move Free (5+) 8” |
| Attack 6+ AttackV 6+ Defence V5+ |
Courage 4+ Armour 3 |
| Shoot 6+ 6 18” 6=2 |
| Firefight. Go To Ground. HW |
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7p Support Weapons 2 as 5 | 2 | Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 2 |
| ShootFree (7+) 4 24” 6=2 |
| Firefight. Spotters. Heavy Weapon. |
Scenery! All mine but Matt provided a shanty town.


Light infantry and Termagants.
I diced for troop locations, black dice 1-6. Locals going about their jobs and grabbing stashed kit. Hence light infantry. I got most on turn 1.
Matt turns up.
SDB gets stomped first off. Like the landers, these were not pointed.
Unit of Termagants fight a walker. They put up a good fight but get stomped--.
Another approaches the wall before it's fully manned.
Big Daddy. Turn 2, second lander arrives.
My largest concentration.
Invaders finish off the SDB.
My remaining forces turn up just in time to get hopped on. If the HW team had turnup up on turn 1---.
Blue horrors are lined up to storm the second lander, forcing Big Daddy to intercept.
Turn 3 my relief turn up, which was nice!
A running firefight, emplaced infantry repels heavy, who then get charged by Termagants. Craters = artillery strikes.
Shooting going bang!
Purple = lost lives and red tokens = broken. Crom.
Command staying back. Getting hit hard!
The horrors, outclassed held Big Daddy for some time.
Surviving HW team has a target! But that makes them the same.
Stomping in reverse! But not enough. I'd lost too much to win. Excellent game. Need more HW or a vehicle or 2!