Oh my gossips, I have been remiss and negligent in my offices. I have done things, painted and played without due regard to you, my reading public.
Since the death of my friend Tony there have been areas that I skirted. Well, there's lots out there and I do have some small collection of Stuffe.
I got nagged to sort my Medieval/Fantasy Japanese stuff. I sold a wad of my older, near-true 15mm to Matt. In return I hoovered up Samurai and more bandits from Dragonfrog the remainder of the kickstarter from way back.
Apologies for being partially unpainted. One day!
Lion Rampant will cover the earlier Samurai style of warfare fairly easy, particularly if you add some fast running followers to your elite cavalry and lots of rabble-.
Once you get to European influence you're going to need Dragon. Missile troops came in 3 types: Ashigaru often used inferior bows and faster movement to fit into light shooters. Samurai and Monk shooters can be heavy infantry with shooting or heavy shooters. Same catagory fits arquebuses if given shorter range. I'd give fear for their disruptive effect. Ashigaru running with pikes. Lancer armed heavy cavalry.
My building collection is a mix of Peter Pig, Alternatives armies and Blotz, from whom I'd got a lot of fencing.
We have been doing a LOT of Dragon Rampant recently, but I haven't recorded them.
I've included skirmishers as this is a peasant and bandit force rather than Samurai.
More to come!
Here is a simple scenario, the Ikko Ikki villagers have gathered their crops and now seek to deliver them.
All is well, but the forces of naughtyness await!
Monks vs Bakemono and Oni!
Opposing them are the forces of the Ikky Itchy.
The Game.
The locals start at the villages and must make their way across the table. Each light infantry
force hosts baggage. This is left behind if they are broken or forced into rough.
force hosts baggage. This is left behind if they are broken or forced into rough.
All is well, but the forces of naughtyness await!
The central unit of the Itchy is the commander, who broke.
Archer skirmishers prove to be the winning factor
Meanstwhile the other flanks are a stalemate.
Both sides get a pummelling.
The general goes and the goblin morale plummets!
Game 2. Easton and I did swapsies. He decided to mass all the baggage into one and barrel through the middle.
Here comes the tsunami breaking everything I throw at it
General vs General!
This was a grinding bloodbath!
Dangerous!
My General is near half strength and broken! I need her away from the skirmishers--.



























