Do you have tons of done up
figures waiting to strut upon the stage? I do. I kept buying
figures, vehicles doing up teams. Waiting for the rules to catch up.
Well I did start this blog ‘cos we were picked to playtest Harder
Than Steel. Go on, inna minute zoom back down.
I’ve
got UN. Light, heavy & superheavy power armour infantry plus a few light
vehicles and about a dozen plastics waiting to be converted. I know
they’re in the flat somewhere. Got to be-.
So my biggest collection is GZG Japanese. Had a load of the old stuff that I’ve used as a police force.
The new’s divided into 2 (like most of mine) a rural force and this smaller urban, of which this is the heavy weapons teams. I’ve even got some APC’s & IFV from Anatochi’s workshop’s short lived 15mm range.
For both I did weapon teams, both set up and being
carried – the idea of the set-up team space- hopping across the
board-.
I
got some Brigade light vehicles a couple of years ago and Japanese power
armour when it came out. Both got relegated (I’m sure there’s
more vehicles-) to the WIP mountain to get a speed painting rough
job.
I’m
doing this watching the D Day commemoration. We are watching the US
sink into totalitarianism as it loses its place in the world
community. The UK is giving up its last vestige of the Empire,
sinking back into a little island with a funny currency and
(hopefully) tourism. The debt we owe is immense. The peace and
prosperity that followed is being eroded.
Still,
let’s crack on! Which I did. What you see here in full is copied, pasted and cut down to be printed out as a playsheet. I did a basic error, cut n pasted not copied and pasted. Didn't realise until I'd removed all the points, etc. I was going to redo, but that would take me time I don't have at the moment. I've learnt that you have to do these soon after play or you forget the details.
Japanese Corporate Mercenaries
APC Total
242
Base
19, Q4 C2, 30. Defence 3 =15 , Long move =10 =74
Missile
Launcher Light Missile 6 , 20 Long 7. =13
Cargo Defence
2 Move 1st Medium, rest/reaction Short. =155
Tribarrel
Gun 3 @ 9 Long 7 Setup 3 actions -1 =15
Crew
4 x Q3 C2 + 4 assault rifle = 140,
APC
Total 314
Base
19, Q4 C2, 30. Defence 3 =15 , Long move =10=74
Heavy
SW4,(engage 6) =20 , Medium 4 =24
Cargo Defence
2 Move all Medium. 216
2x
Missile Launchers Buzz Bomb 4 @ 10 1 action reload -2 Short 3 =22
1
SAW 3 (engage 7) @ 15 Maximum 3 Medium -1 = 14
6
Troopers Q4 C2 + assault rifle @ 30 Total 180
APC
Total 222
Base
19, Q4 C2, 30. Defence 3 =15 , Long move =10=74
Missile
Launcher Light Missile 6 , 20 Long 7. =13
Cargo
Independent Hunters Defence 1 Move all Medium.=135
1
Missile Launcher Buzz Bomb 4 @ 10 1 action reload -2 Short 3 =11
2
SAW 3 (engage 6) @ 15 Maximum 3 Medium -1 = 14
5
x Q3 C2 + 2 assault rifle trooper/loaders = 110,
APC
Total 244
Base
19, Q4 C2, 30. Defence 3 =15 , Long move =10=74
Heavy
SW4,(engage 6) =20 , Medium 4 =24
Cargo
Carried
Mortar Defence 1 Move 1st Medium, rest/reaction
Short. Total 146
4
x Q3 C2 + assault rifle = 140, Mortar 4, (8 engaged) long range 7,
3 actions set up -1.
No
jump/Y rack pack. Total 58 each
Q3
C2 @ 40 Defence 2 @ 10 Move all Medium
SW
flamer 1 @5 (engages 3 or vehicle) Short 3 = 8
(ignore cover & 1 D)
With
Y pack: Total 73 each
Q3
C2 @ 40 Defence 2 @ 10 Move all Long @ 10
SW
flamer 1 @5 (engages 3 or vehicle) Short 3 = 8
(ignore cover & 1 D)
SW
Grenade launcher. 3 @ 6 (engages 4 or vehicle) Maximum 2 Medium -1 =
5
Crusties
A,
B) Walkers Q3 C2 Defence 3 Move Long
Head
Weapon 5, Long
SW4
(engages 6 or vehicle) Maximum 2 Medium
Flamer
3 Maximum 2 Medium (engages 4 or vehicle)
B,C) Walkers
Q3 C2 Defence 3 Move Long
Head
Weapon 5 Long
SW4
(engages 6 or vehicle) Maximum 2 Medium
Electronic
Warfare weapon 3 Maximum 2 Medium (attacks Q ½ armour)
D) Protected
(light powered) infantry Unit urban specialists
Move
1st Long rest/reaction Medium Defence 1
Q3
C2 6 assault rifle
2x
Plasma SW 2 Maximum 2 Medium (engages 3 or vehicle) (ignore
cover & 1 D)
SW
3 Long
E) Unit
regular protected (light powered) infantry Move
Medium Defence 1
Q4
C2 6 assault rifle
2x
SW 3, Long
Plasma
SW2, Maximum 2 Medium -1 (engages 3 or vehicle) (ignore
cover & 1 D)
F,
H, I) Militia Move 1st Long rest/reaction
Medium Defence 0
Q4
C2 + 8 assault rifle @ 60
SW3
Grenade launcher @ 6 (engages 5 or vehicle) Maximum 2 Medium
Railgun
team Q4 C2 + assault rifle Defence1 Move 1st medium
rest/reaction short.
SW4
(engages 7 or vehicle) Long Set up 3 actions
Mortar
team Q4 C2 Defence1 Move 1st medium rest/reaction
short.
Mortar
4@ 9 (4 engaged or vehicle ) long range 7, 3 actions set up -1. =15
The Game Tony took the crusties and won the initiative.
He came steaming down so fast I had no choice but to debus a bit sharpish. Here an APC disgorges its mortar section.
Tony's HW gets set up to cover the central area.
2 power armour mistake -. but they advance quick.
Here they come! Perhaps we should get Swatters-.
Tony's HW teams stayed at the back ready to move up in support of their faster brethren.
Power armour escorts APC.
Tucked in-.
A nasty, brief exchange and Tony's protected suffer some disorder, but they wipe out most of my power armour.
An infantry buzz bomb smacks down a walker.
A bit of nifty reversing back into cover away from another pesky walker.
Long range peppering of my infantry.
Get that gun!
One left, effectiveness reduced.
Mortar takes out remaining power armour.
Protected infantry assault, but are repulsed with casualties.
Another walker moves into support.
Infantry repulsed, a walker moves in.
The Japanese have a classic L shaped killing ground, note the bodies-.
APC takes out walker, but pays the price.
Survivors do a runner.
Last surviving walker closes on my unit, blowing the infantry away with all its anti-personnel weapons.
The APC gets stunned, then manages to recover & do a quick reverse.
The Crusties have broken through the trap and roll up my forces.
Another gets brewed-.
This pile refused to move the whole game-.
That worked. Japanese. Power armour needs larger units. Small units just melt. APC's were spot on. Crusties. Protected infantry just took everything. They lost a few, suffered pushbacks but did most of the work. Walkers are eggshells armed with sledgehammers. This force needs vehicles!
I'd like to thank all the WW2 vets.
My parents, my patient wife.
Tony, Tony's parents.
Sally n all their brats n the next generation of squawking rages.
Figures and missile launchers by GZG
Vehicles by Brigade.
I'd like to thank GZG and Brigade for their seasonal sales.
Although, our bank manager would like a word if you could just call Dubai.
Post credit future spoiler alert.
Do not look below.
There will be tears before bed time.
I warned you!
Really liked this one but, then I own the same figures....)
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