Showing posts with label Daleks. Show all posts
Showing posts with label Daleks. Show all posts

Wednesday, 26 November 2025

Dr Who Time Wars on Earth. Boldly going there and back again.


Oh my gossips, here we go trying to get a sort of campaign up and running early 2026.  Background is the Dalek vs Timelords war, in particular the bits that happened on Earth and her colonies between a Mythic Egypt to post Movellan plague.  The aims are manifold:

Get projects finished (enough) and sorted for Xenos Rampant and Rogue stars. 

Come up with interesting and diverse games.

Methodology is - different.  I'm using a snakes and ladders game to "plot" wormholes.  

Some of the participants use time travel.  Others can be transported or simply have long lasting civilisations and multi-generation plots.

The Participants.

1st game.  Star Lords - want to repossess the Earth/Egyptian Stargate.  (Stargate) 

Children of Bast.  Huge mutated lions with strange technology from lost Lumuria.  They are tasked by the Goddess to protect the gate.  She might make an appearance--.


Daleks.  Like humans, they have gone through several phases in their social and technological

development:


Early (Skaro) Period.  During their scouting and exploration period they discovered Earth in the

Primitive period.  They were the first to realise that humans had the capacity to equal their own

drive for domination but with far more experience in warfare.  The scouts also discovered the

existence of the Stargate and its possible location.

In this timeline the gate had been buried deep in the desert, to be found and moved to the British Museum in London.  The intervention of the Time Lords caused the gate to be buried deep into granite and used as the base for an ornamental fountain at the entrance of a large country estate.

Daleks had no time travel and only limited hyperdive.  The most advanced  saucer was dispatched to subdue the Earth.

One small fleet from the Dalek science faction had established a base in a hidden city on the planet Kemble.  Here they work on captured Movellan technology which includes the hyper drive with its crude time dilating ability.

The faction that emerges to initiate the Time War adopts the high mobility walker travel machine. The enlarged surface area allows for an upgraded weapons system that does not cook the Dalek mutant in its containment unit.





Ixx an Elder race whose scouting parties discovered and realised the human potential to become a galactic threat.  They keep a mining and monitoring station on Pluto.  They like pets, having "gone through" to bioengineering.  Babylon 5 and Starship Troopers.  Brigade Models bio range.  https://starshiptroopers.fandom.com/wiki/Pluto_Campaign



Movellans.  A race of mechanical beings who have limited free will and survived the (presumed) extinction of their originators.

A ship recovered and revived a Dalek scout, who promptly exterminated the crew.  This set into motion a series of events that included the construction of combat forms.  Once “out of the box” these aggressive* forms will seek to justify their continual activation.


Using the dead Dalek as a sample, a selective plague was developed and released.


More by accident than design, their advanced warp drive has a limited time travel capability.


The Daleks attempting to conceal a stash of the plague on Earth has brought the planet to their notice.


*Standard forms are quite capable of exterminating all life on a planet to solve a simple problem.


United Nations Space Force

That's the industrial age humans. Some from diverse races, but most UN ground forces that will include a later version of UNIT and maybe, just maybe an early 70's version


UNSC Brief

"Good morning, I'll keep this brief as the download package will be uploaded later today.

We find ourselves in the middle of a war, a time war no less, between the Daleks and the race known to us as the Time Lords.

Information on why humanity is being targeted by the Daleks has come to light. 

The Time Lords have made approximately 15 attempts to alter or influence the initial Dalek development from an artificially mutated form from humanoids on the planet Skaro.

The first (we think) attempt was an absolute disaster.  The very first generation of Daleks learned that aliens existed, an alliance of 2 humanoid races (later identified as Time lord and Human) had attempted to exterminate them.  Both time and space travel was possible.

One attempt has been made to wipe the Time Lords ancestors.  Ours might be next.

We have no choice but to be on the Time Lord's side.  But we do not wish to be a mere client race.  There are others out there.  Some younger, some very, very old.

To summarise.  Shit happens."



















Tuesday, 25 November 2025

Xenos Rampant. Wargaming with Daleks, Ogrons and Morvellans.

 

Welcome to one version of the Dalek universe.

Special welcome to the Daleks FB page who have liked my "sneak" post!  There's a bit special for you below.

Thus this is a bit different than usual.  I started in primary school and watched the first outing.  I dreamt of a box with an army of Daleks inside.

Timeline and the players.

The Movellan plague saw individual Dalek units.  Some fled to distant planets and recreated the Skaro underground city.  Reverting to earlier forms of travel machine.

Others took to the depths of space, far from potential contamination.  For these smaller travel machines with extra manipulators and mag lev  fitted a life betwix the black void.

Sorry, I've got out of the blogging habit, had trouble with new phone & pics plus these were multi player and very, very fast games.

Ogrons!



Ogron pirate mercenaries




Mercenary force P84

Special Insertion p90.  

8p  Ogron Captain BI 

3 as 5

1

Move (free) 6+


Attack 5+  Attack V 4+ Defence V 6+

Courage 4 Armour 3


Shoot 7+  6+ 12”


Counter ch. F fight. Open/ranger. 

Heavy armour  Vet.  

Stabilised, move& shoot 1 action +7

Wild Charge.






6p  Ogron Pirates   5

4

Move (free) 6+


Attack 5+  Attack V 4+ Defence V 6+

Courage 4 Armour 3


Shoot 7+  6+ 12”


Counter ch. F fight. Open/ranger.  

Heavy armour.

Demolitions atack/defend 

enemy vec half. 

Wild Charge.






7p  Ogron Support Weapon  1 as 5

2

Move 6+ 6”


Defence 5+

Courage 4  Armour 2


Shoot Free (7+)  4+ 24” 6’s=2


Firefight. Heavy Weapon.  AP armour-1.

Stabilised, move& shoot 1 action. 7+






6p CPt. Pet Great Xeno 1 as 5 

1

Move Free 8”  (6+)


Attack 5+ Attack V3+ Defence 6

Courage 3  Armour 4


Shoot 6+ 5+  18”


SLOW.  Open/ranger. Blades. 

Tgt armour -1.





08, 24, 14, 06. 52 total.

Morvellan

15

08

21

44 total


Mechanoid. Half unit loses free actions, become ordered.

Roll DOUBLE on failed activation destroyed.








5P  HI Assault. Inf  5

3

Move 6+ 10”


Attack Free (6+) Attack V5+ Defence V5+

Courage– Armour 3


Shoot free (6) 6 18”


Firefight. Go to ground move action.

Assault doc. Mobile 






4P Basics L.I  10

2

Move Free (5+) 8”


Attack 5 Attack V 5+ Defence V4+

Courage— Armour 2


Shoot 6+ Shoot 5+ 18” 6=2


Firefight. Go to ground move action. 

Heavy weapon






7p  Patlabour FV  

1 as 5

3

Move Free (6+) 6”


Attack 6 Attack V 4+ Defence V5+ 

Blades arm-1

Courage— Armour 5


Shoot 6 5+ 18”

AT enemy V half armour.


ATV. Light vec.  Green crew. Walker. 

Area effect no cover bonus.







Daleks





12P    Gunship  1 as 5

1

Move Free (6+) 8” Flying


Attack 6+ Attack V6 DefenceV 5+

AT enemy V half armour.

Courage 3 Armour 6


Shoot 6+ 4+ 48”

AT enemy V half armour.

Spotter 3+


ATV.  Line Breaker.  Artillery  

Vet no - move & shoot.






6P  Defence Tower 

1 as 5

2

Stationary


DefenceV 5+

Courage 3 Armour 6


Shoot 6+ 4+ 48”

AT enemy V half armour.

Spotter 3+


Immobile Artillery  







1p Fearfull rabble  16*

1

Move 6+ 6”


Attack 8+ Attack, Defence V6 

Courage 5 Armour 1


Shoot 7+ Shoot 6 12”


AT enemy V half armour.

* (I added one more so 2 equal halves)






8p Late HeavyWeapon 1 as 5

2

Move Free (6+) 6”


Attack 6+ Attack V4+ DefenceV 5+

Anti pers.  AP. 

Courage 3 Armour 6


Shoot 6+ 4+ 18”

Armour-1 Area No Cover


ATV 






11p  Leader Elite   5

1

Move 5+ 12”


Attack Free (5) Attack V4+ Defence V 4+

Courage 3 Armour 4


Shoot Free (5+)  4+ 18”


Ranger. Mobile. Back into fray.  Firefight. 

Fire Support.






3p  Green Scout Drone HI  5 as 5


Move 5+ 10”


Attack 6+ Attack V6+  Defence V5+

Courage 4 Armour 3


Shoot Free 6+ 6 18”


Mobile.  Firefight. Go to ground.  







Relief Force







5P  Grey Drone HI   5

2

Move 5+ 10”


Attack 6+ Attack V6+  Defence V5+

Courage 4 Armour 3


Shoot Free 6+ 6 18” 6=2


Mobile.  Firefight. Go to ground.  HW






11p  Elite inf STORM  

1 as 5

2

Move 5+ 12”


Attack Free (5) Attack V4+ Defence V 4+

Courage 3 Armour 4


Shoot Free (5+)  4+ 18” 6=2


Ranger. Mobile. Back into fray.  Firefight. HW

Stablilised.  Move & shoot as 1 action.  Vec.



We did this several times.  The unpredictability of the Ogrons was worth it!  In the first one they lost both support weapons but gained wild charge for the snail and leader.

Snail pet is forced back towards the Movellan walkers.


Walker vs Walker.  Despite the handicaps, they did better than expected.




Snail wild charges a turret!



Morvellans advance!  Note the representative of the press, who got exterminated!


Attacking Dalek command.


Daleks being forced back.


The wall has been destroyed by shaped charges and Daleks advance!


We made a mistake, a flying unit cannot be engaged by a ground unit.


This Dalek gunship is the most expensive single wargaming model I've bought so far, £24.95.  For some reason that pisses off the grandma wendy players?


Starting position.  Morvellans for a line to exploit openings forced by the Ogrons.



"Blow the doors off!"


Guards guarding.



Ogrons arrive!


"You looking at me?"


Rather than an end of board we tried this:


Tried this solution to flying.


Same set up, Ogrons turn up, Morvelland advance.


"Whose job was it to bring matches?" -  "Try knocking?"


Sitting Ogrons.


Dalek sortie captures leader--


Pet comes to the rescue.


Relief force.