Once done, you have a pool of tested teams waiting in the wings ready to strut.
Today we had other, more piratey things on our mind, so we wanted something quick, easy and lazy with regards to set-up. In other words, using what was already on the table.
The mission is a good tried-and tested 15 Repair. Fairly crowded table. Either 8 Defenders own planet or I could have done a bit more and gone 5 City. That's it. No complication. Like I said, being lazy.
Need repainting. |
1)
Astagar. Merchants. 206 Crawl 1” Walk 2” Run 4” Sprint
6”
Tactical
discipline At the double, 10 +1” move tokens. Ranged attacks at
-2. Ignore 1st pin,
Trail
Boss Difficult target, Diminutive, (nolegs/fast) Marksman1,
Reptiloid, Leader 2, Reactive 34
Claws
1 Zap Pistol (3) Electrical. Energy, short range. 4 Armour1.
Ssid
Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid,
17
Lt
Cbt Dress arms/legs 4 Head/Torso 6 Sealed.
Claws
1 Monowire blade built in (3) Armour piercing
Zap
Pistol (3) Electrical. Energy, short range. 8.5
Nnancii
Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, 17
Lt
Cbt Dress arms/legs 4 Head/Torso 6 Sealed.
Claws
1 Monowire blade built in (3) Armour piercing
Zap
Pistol (3) Electrical. Energy, short range. 8.5
Techee
Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid,
Medic2 Tech2 Robotech2 Claws 1 Armour1. 35
Orange
robot police. Civilian model. Total 27
Artificial,
Marksman2, Non reactive 16
Tangler
(carried) 4
Laser
pistol (4) blind, energy, built in 3
Sonic
pistol (2) sonic, energy built in 4
Green
robot trooper. Military Total
47
Artificial,
Marksman2, Non reactive, Tough 24
Molecular
slugthrower (4) Auto, infinite rounds 9
Slug
pistol x2 (4) built in 14
Again taken from a previous game:
Southpaws
206
Sergeant,
3 troopers, Support trooper, technician
Heavy
Firepower 5 hail of fire tokens no -2. Crawl 1” Walk 2” Run 5”
Sprint 7”
Sergeant Fast,
Leader, Marksman, Reactive, Weaponmaster 24 Total 40
Assault
rifle (5) Automatic, 2 hand 8
Fixed
bayonet (2) Primitive, 2 handed 2
Kevlar
(2Torso) 6
Troopers A B D. Fast,
Marksman, Reactive, Weaponmaster 18 Total 34
Assault
rifle (5) Automatic, 2 hand 8
Fixed
bayonet (2) Primitive, 2 handed 2
Kevlar
(2Torso) 6
Squad
support U Fast, Marksman2, Reactive, Veteran, Weaponmaster
30 Total 44
Kevlar
(2Torso)
Flamer (5) Scorching, Energy, 2 hand 8
Flamer (5) Scorching, Energy, 2 hand 8
Technician
K Technician, Reactive, Weaponmaster 12 Total 20
Claws
(1) 2
Kevlar
(2Torso) 6
The Game. Tony took the Astagar. One day I'll get some of the military from RPE. Those power armour - but needs to be a sale at that price! I ended up defending.
Starting positions are on the board.
Tony sneaks, looking for good shooting positions.
"What was that?" A movement between cover is spotted.
Spotted, the support weapon goes Whoosh! , twice. Missing, the bush goes Voom Crackle!
Smoke fills the gap.
That changes the dynamic to a head-on confrontation - for now.
With the first exchange of shots the tech goes to ground and hugs wood.
I work up the flank.
The robot takes the brunt of the shooting.
The robot is now ineffective, Nnancii takes a nasty hit.
Dammit, each attempt takes 2 actions. Twice, two fails! Reverse the polarity!
At this point, it all looks good for me, just need that tech to extract digit from cloaca!
Medic! "Now Ms, where does it hurt?
Military robot has self-repaired (got rid of pins) and moves up.
Once again it gets hit by multiple fire.
Ssid goes full-on Rambo. With his sealed armour, he bursts through the smoke and flame. He shoots my leader (who loses his weapon and retreats), tech and a trooper in short order.
Then he rolls a 1, gun empty. He goes in close combat-. Meets his match then decides to run.
Running from raptors is not a good idea. He gets clobbered hard from behind by the sarge. Then it's a bundle-.
The robot comes in, but that's not a good place to be-.
My tech gets dropped.
Trail Boss moves in. Gets shot after doing for a trooper.
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