Friday 24 May 2019

Southpaws vs Astagar

Campaigns.  Fun way to have something to hand for when the creative juices run out.

Once done, you have a pool of tested teams waiting in the wings ready to strut.

Today we had other, more piratey things on our mind, so we wanted something quick, easy and lazy with regards to set-up.  In other words, using what was already on the table.


The mission is a good tried-and tested 15 Repair.  Fairly crowded table.  Either 8 Defenders own planet or I could have done a bit more and gone 5 City.  That's it.  No complication.  Like I said, being lazy.

Need repainting. 
From the Moon campaign but with bumped up armour:




1) Astagar. Merchants. 206 Crawl 1” Walk 2” Run 4” Sprint 6”
Tactical discipline At the double, 10 +1” move tokens. Ranged attacks at -2. Ignore 1st pin,

Trail Boss Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, Leader 2, Reactive 34
Claws 1 Zap Pistol (3) Electrical. Energy, short range. 4 Armour1.

Ssid Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, 17
Lt Cbt Dress arms/legs 4 Head/Torso 6 Sealed.
Claws 1 Monowire blade built in (3) Armour piercing
Zap Pistol (3) Electrical. Energy, short range. 8.5

Nnancii Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, 17
Lt Cbt Dress arms/legs 4 Head/Torso 6 Sealed.
Claws 1 Monowire blade built in (3) Armour piercing
Zap Pistol (3) Electrical. Energy, short range. 8.5

Techee Difficult target, Diminutive, (nolegs/fast) Marksman1, Reptiloid, Medic2 Tech2 Robotech2 Claws 1 Armour1. 35

Orange robot police. Civilian model. Total 27
Artificial, Marksman2, Non reactive 16
Tangler (carried) 4
Laser pistol (4) blind, energy, built in 3
Sonic pistol (2) sonic, energy built in 4

Green robot trooper. Military Total 47
Artificial, Marksman2, Non reactive, Tough 24
Molecular slugthrower (4) Auto, infinite rounds 9
Slug pistol x2 (4) built in 14


Again taken from a previous game:

Southpaws 206 Sergeant, 3 troopers, Support trooper, technician
Heavy Firepower 5 hail of fire tokens no -2. Crawl 1” Walk 2” Run 5” Sprint 7”

Sergeant Fast, Leader, Marksman, Reactive, Weaponmaster 24 Total 40
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Kevlar (2Torso) 6

Troopers A B D. Fast, Marksman, Reactive, Weaponmaster 18 Total 34
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Kevlar (2Torso) 6

Squad support U Fast, Marksman2, Reactive, Veteran, Weaponmaster 30 Total 44
Kevlar (2Torso)
Flamer (5) Scorching, Energy, 2 hand 8

Technician K Technician, Reactive, Weaponmaster 12 Total 20
Claws (1) 2
Kevlar (2Torso) 6

The Game.  Tony took the Astagar.  One day I'll get some of the military from RPE.  Those power armour - but needs to be a sale at that price! I ended up defending.

Starting positions are on the board.


 Tony sneaks, looking for good shooting positions.


"What was that?"  A movement between cover is spotted.


Nnancii goes wide to draw me into the robots sites.


Spotted, the support weapon goes Whoosh! , twice.  Missing, the bush goes Voom Crackle!


Smoke fills the gap.


That changes the dynamic to a head-on confrontation - for now.



With the first exchange of shots the tech goes to ground and hugs wood.


 I work up the flank.




The robot takes the brunt of the shooting.


Ssid takes out the support gunner then dips back into cover.




 The objective is secured, now for the tech.


The robot is now ineffective, Nnancii takes a nasty hit.


Dammit, each attempt takes 2 actions.  Twice, two fails!  Reverse the polarity!


At this point, it all looks good for me, just need that tech to extract digit from cloaca!


Medic!  "Now Ms, where does it hurt?


Military robot has self-repaired (got rid of pins) and moves up.



Once again it gets hit by multiple fire.


Ssid goes full-on Rambo.  With his sealed armour, he bursts through the smoke and flame.  He shoots my leader (who loses his weapon and retreats), tech and a trooper in short order.





Then he rolls a 1, gun empty.  He goes in close combat-.  Meets his match then decides to run.





Running from raptors is not a good idea.  He gets clobbered hard from behind by the sarge.  Then it's a bundle-.




The robot comes in, but that's not a good place to be-.



My tech gets dropped.



Trail Boss moves in.  Gets shot after doing for a trooper.





That was that.  I'd lost 4, including the tech.  Tony got clobbered but won the objective.  Time to retreat and do the paperwork.


Good game.  Just enough cover.  Well balanced forces.

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