Rogue Stars does VSF. The Specialist Aerial Section is
an experimental group of The Royal Engineers operating out of
(DELETED).
The
specialist equipment development has been carried out by a team led
by Dr Hans Zharkof tasked with developing combined Martian and Empire
technologies. The body protection is supplied by standard naval issue ether suits. After jump testing testing, a long rifle was found to be best support during landing and
a fixed sword bayonet of the longer 1860 pattern most suited to melee.
The
section is led by Captain Frederic (“Flash”) Gordon, who is well
known as captain of the regimental rugby team. The other 7
hand-picked members of the section are a mixed bunch of
individualists.
One
senior officer has been reported as saying “Never have I seen such
a bunch of pirates and ruffians.” When asked “Would you want
them under your command?” He replied “I’d swap a company
garrison of Counties* for ‘em.”
So
far their tasks have included scouting and other information
gathering roles.
*County
troops are regular line infantry.
You’ll
note that I’ve worked out all 8. This gives me a pool from which a
team can be selected. I keep equipment and traits separate to make
up/downgrades easier.
A quick size comparison. Old Glory, Irregular Miniatures, Martian Empire, Rebel Miniatures.
A quick size comparison. Old Glory, Irregular Miniatures, Martian Empire, Rebel Miniatures.
The SAS are from Martian Empires, now in the very capable hands of Fighting 15's. Considering that the orders are cast on receipt, the service was fast. The GPO even managed a next day delivery! Received Wednesday, on the boards Sunday. I always try and upgrade something with an order. These were well worth the £3.60 for 8. Plus me Engineers gain some mounted officers.
Star Cops. All equipped (total 20) with:
Naval
Worksuit Ether (space suit. Plasma proofed) 8
Jump
Pack Jump 8” from standing. Free disengage. Broken ground TN5 or
fall. 6
Musket
(4) Reload, 2 handed. Fixed Bayonet (2) Primitive. 6
This basic load can be
supplemented with:
Whoosh
Bangs (stun grenades) 12”
range 3” blast TN10 failed
1stress, 2 pins 4
Flashers
(plasma grenades 4) 12”
range 4” blast Scorching
Energy 8
I may consider a replacement
Bombardier from the cricket team-.
The
SAS Squad 201 points : Gordon
R Captain (With 1 Flasher)
Lagagee
S. Manners G with 2
Whooshbangs . Medical Specialist Smith
A
Armour
1 Retain the initiative. Any attempt at -2.
Move
Crawl 1” Sneak 2” Walk 2” Run 4” Sprint 6” Jump 8”
The
Section:
Gordon
R Captain. Alert. Leader3. Reactive Marksman2. Weaponmaster2. 42
Total 62
Harris
T Sergeant. Danger sense. Reactive. Marksman 2. Weaponmaster 22
Total 42
Lagagee
S Corporal Reactive. Marksman 3. 23 Total 48
Match
Weapon +1 Called or Aimed shots. 5
Manners
G Lance Corporal. Reactive. Marksman. Weaponmaster 14 Total 34
Nobby
(Clerk N) Specialist Driver. Reactive. Marksman.
Weaponmaster2 17 Total 37
Rogers
R Specialist Technician. Tech2. Marksman. Weaponmaster 17 Total
37
Smith
A Medical Specialist. Medic3. Marksman. Weaponmaster 18 Total 38
Thomas
D Specialist Engineer. Robot (read Martian) tech. Marksman.
Weaponmaster 11 Total 35
Intrusion
kit +2 Tech rolls 4
Worm
Cultists I have a lot of Alternative armies cultists. I’d
bought a second load for our Yorkshire series, but didn’t use them.
I hadn’t thought of organising them into a force. Watch this
space. I've about 4 units of 8 shooters plus various worms. I did a quick white brush, next I'll tidy them up and work on the bases.
Priest,
Worm, 4 Cultists. Flamer. 201 Gestalt. 1 Per Psi rolls. Any OOA, all 1 stress.
Move.
Martians Crawl 1” Sneak 2” Walk 2” Run 4” Sprint 6”
Worms
Crawl 1” Sneak 2” Walk 2” Run 7” Sprint 9”
Action
12 Reaction 14
Priest.
Civilian, Leader 1 Psi. Psi master. Steadfast. Xenologist. 8 Total 33
Mindbolt
Single target. Psi-1 every 5” Damage 1 torso hit. Ignore armour. 5
Mindscream
ALL 5” 1 Pin & Stress +1 Wound if critical. 10
Teleportation.
Max distance = roll. 6
Perceive
others abilities. Spot hidden roll. 4
Healing.
Remove 1 Wound. Temporary Crippled effect. Staggered. -1 every 4”.
8
Cultist.
Civilian. Psi Steadfast2. Weaponmaster. 2. Total 24
Light
Combat Dress Legs/Arms 2 Torso/Head 3 14
Radium
Rifle (hunting needler) (3) Silent. 2 Handed. 8
Cultist
Flamer Civilian. Psi Steadfast2. Marksman. 5. Total 24
Light
Combat Dress Legs/Arms 2 Torso/Head 3 14
Flamer
(pistol) (3) Scorching. Energy. Short range. 5
Small
Worm Civilian Big. Fast 3. Insectoid. Psi Weaponmaster3. 27
Total 41
Light
Combat Dress Legs/Arms 2 Torso/Head 3 14
Miss
Virginia Bottoms-Worthy. Civilian Lucky. Light worlder. Medic.
-1
Scenery. I chickened out of cutting the remaining 4 tiles. I need to ponder. I slapped some paint in the oasis, tried drybrushing - that works well. I also added lighter tones to my Croms Anvil campsite and a slightly dirty slap over my Brigade building that never looks painted. Most of this was dry by start of game. Giant Martian worm corpse from Wilco's.
The Game. I took the Cultist and set up in the middle of the board. The poor captive is being informed of her wrong doing by the Priest. The worm waits patiently. I know we've flogged Rescue to death. Get over it. You'll note that again I'm treating the captive as an 0 point NPC. Chose Surrounded by hostiles as the complication. But as Tony never rolled-. And yes, that is a tape measure. No, we don't often use one.
Tony chose his edge and gave me one reaction that I actually got! I spotted the Captain.
V has spotted movement and stalks cautiously forward.
S goes in bold, encounters Captain Gordon, shoots and wounds him.
Hearing the shots, the cultists grab the struggling miss and start to drag her towards the worms gaping gob.
Lagagee gets in close, real close.
Manners hops in, drops a whoosh-bang, shoots the flame carrier, putting him out-of-action and backs off.
Lagagee suffered a wound from V and makes his way to the medical orderly who is failing to treat the Captain. He gets fed up with waiting and goes hunting.
Manners puts down V, Lagagee takes a pot shot at the worm.
"Unhand that Lady!" Despite his wound, lagagee goes in hand to hand. He gets the worst of it until he's able to disarm and cut.
W has dragged the poor girl to the dinner table!
Manners is 'aving none of that! He pokes the putrid worm in the head. Aghast, the Priest does the terrorist fox trot alpha. W pulls the poor girl into the ruins, using her as a human shield, the swine!
Smith, having finally patched up the Captain, moves forward.
Manners has a quandary. He wants to free the girl, but the cultist has her in his grip! Instead, he steps up to T and shoves his bayonet through the back of his skull.
Lagagee shoots the Priest in the back of the head-.
The last remaining cultist is invited to surrender the young lady-. Will Manners or Lagagee get the just reward? What do you think?
There wasn't time for a second game. Larger than normal table as larger than normal movement. Interesting how little the cultists moved.
Great AAR and scenery! Where have You find such nice skeleton?
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