Thursday, 2 May 2019

RS Part 2. The Purloined Princess Pursuit Proceeds!


The Second Game. We rolled 
Mission 13- Rescue, again! Honest! . 
Terrain Predators lair. 
Complication missing equipment.

Princess Jaslene Sasidaar is still abducted. Her rescuers including Aljeet Agagh are dead bar one, who just got away to summon help from another rescue party.

I think I made a big mistake putting the bumph in the last one before the game.  My apologies.  If you missed it, pop back now, I'll wait.  Thumb twiddling.  Gorrit?  Good!  My top pic seems to have caused some confusion among (amongst?  Amonged?) those who looked at it, but didn't read the article.  My work there is done, moving on and Fin!

Figures.  By now you should recognise Splintered Light's excellent Dark Elves.  The heavy crossbow are from RPE's Dark Elf range.  Splendid Dawg is from Brigade.  Magnificent White Ape is from Alternative Armies  seasonal range.

So this game is the product of 5 companies rather than the imposed vision of 1.

Apologies for the less than perfect photography.  Tony left his phone at home, the swine!  I've had to delete the worse offenders, so you have to rely on my narrative.

Scenery.  Love Blotz.  Still nagging about 15mm Japanese.  Regulars will remember these, made from me bag o scraps.  So all the scenery used in this game cost me about £2 to make.  Phase 2 is a quick dry brush of grey and buff.  Works wonders.  I was going to fill the dips with epoxy, but I think I'll use sand/gravel.  I may add a dirty wash, not decided.


I hadn't considered stacking them.  I do like the look.  Thank you once again generic No-More-Nails.




The odd-one-out is a very, very old piece of Irregular Miniatures 6mm terrain.  This was originally the base for my Age Of War Mechagodzilla.






The kidnappers There’s been some changes. The dead have been hastily stripped of anything useful. So everyone gets more armour and kit (wouldn’t you?). This isn’t paid for-. They gained 10xp plus the 48 recycled from the dead vet. I wouldn’t usually give those points as the game below is a close follow-on, but 58 it gives me the scope to add 2 characters.

Militia Brave, reroll failed morale rolls. Total 258

Helmet (was )Ambidextrous, fast, Leader3 weaponmaster3 Stealth 44 Total 48 Wound
2 swords (2) primitive 4
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18
Pistol Cbow (2) Reload, Primitive, Short range 2

A (was K) Ambidextrous, weaponmaster2 16 Total 26 Wound
2 swords (2) primitive 4
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18

Guide Veteran Weaponmaster2 12 Total 12 +1 Action/Reaction
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18
Sword primitive 2

Marksman2 Steadfast 15 Total 24 Wound
Heavy Cbow (3) Reload, 2 hand. 3
Chest armour (2) 6
Sword (2) primitive

J Marksman2 Steadfast 15 Total 24
Heavy Cbow (3) Reload, 2 hand. 3
Light combat dress 2,3.
Sword (2) primitive

Marksman3 Steadfast 21 Total 30 Wound
Heavy Cbow (3) Reload, 2 hand. 3
Chest armour (2) 6
Sword primitive 2

Priest (think political commissar) Danger sense, Leader, Medic2, Reactive, Tech1, Stealth 26 Total 46
Chest armour (2) 6
2 Plasma grenades 12” range 4” burst Scorching, energy 16
Stun grenade 12” range 4” burst 3” 4

Princess Jaslene Sasidaar. Civilian, Agile2, Alert, Xenologist2 Total 0 -4 Action/Reaction



Rescuers Militia. Brawlers Failed melee counters 0 0 0 0 0 0 0 0 0 0 Total 200

Upright Tough, Steadfast Veteran, leader2, Weaponmaster3 38Total 58 +1 Action/Reaction
Polearm 2 primitive, long 2
Combat dressed 3 4 Heavy 18

Sword f’ward Ambidextrous, Weaponmaster2 Green 16 Total 20 -2 Action/Reaction
Sword (2) primitive 2
Pistol Cbow (2) Reload, Primitive, Short range 2

C’bow f’ward  Ambidextrous, Weaponmaster2 16 Total 26
Sword (2) primitive 2
Pistol Cbow (2) Reload, Primitive, Short range 2
Chest armour (2) 6

2 Swords  Ambidextrous, alert, Weaponmaster, 15Total 19
2 swords (2) primitive 4

Scout Ambidextrous, Weaponmaster2, Fast 20 Total 24
2 swords (2) primitive 4

Hound” Big, Claws, Extra legs, Tough2, Weaponmaster2 30 Total 53
Jaws monowire blade (3) Armour piercing, 9
Light combat dress 2,3. 14


The Game.  At first glance, a large party would seem to have all the advantages, but we learnt during our Moon campaign that a large, cumbersome party can get in each others way and provide the smaller party with lots of reactions.

I started as the attackers/rescuers.  Some movement then this perfect example of how not to roll dice.


The Dawg did good, zoomed down the corridor into range of the crossbow.  Twang.  Roll for damage- a 1.  One dawg out for the count.  Just like that.  See game 2!




Changeover so the Ape get's to move.  We do this by consensus, deciding its options then dicing for it.  In this case it went for the most obvious action, claiming the dead dawg for a light snack.  We each roll activations & attacks as convenient.


Hiding behind the big beasty can be a wise move-.


Or it gets you clobbered by the dead beast its carrying--.



My (pistol) Crossbow forward has a brief shootout with Tony's F and gets put down.  Not dead but bleeding out.  Tony's A rushes up and belts my scout down.  In return, my leader puts him down.


Tony has been fighting on 2 fronts.  His guide is dead, head stove in by the White ape who is surrounded and killed by crossbowmen shooting at point blank range.


With the beasty dead that leaves all those crossbowmen free to concentrate on my 3 remaining.  Sword Forward gets shot.  My remaining 2 effectives (2 OOA) dive for cover.  That allows the poor Princess to be dragged away!  



Well I definitely lost that one!

Game 2.  I swapped sides for the kidnappers just for ease.  Plus it gave the White Ape a better starting point.



Quick turnover- again!  The beast charges my party (rolled as above) targeting the crossbow who gets smashed down.


Tony's rescuers make a steady advance.


I use reactions to move crossbows and the priest-towing-Princess.



Tony with malice of wosname gives up the initiative, so beasty continues.  It goes for the middle one - A, again and flings him like a broken rag doll.


That gives my crossbowman time to recover and the priest to proceed propelling the Princess.



The Dawg comes charging in.  There's a reaction going!  a 1!  Considering the last game- the beasts jaws are open and slathering!



Better this time - Dawg rolls 20, F roll1 a 1 and loses his head.


That took one action, second and third leaves the priest pummeled and the Princess free!  We considered that the beast was following her scent and wouldn't attack her.


This is where we lose pictures.  The ape takes out the other spearman but is killed by the leader.  He then dashed to the aid of the crossbownan who'se got his sword out (rather than try and reload in the face of those teeth!)  The Dawg is kept at bay, then the both of them try and kill it while prone.

By the time they do this the Princess has escaped and is being escorted back.

Of the kidnappers, only the leader and 2 crossbow remain, all wounded.



We rolled, and the dice decided that the second game was the one that counts.  The other was but a dream.

Well, that went well!  The Dawg and White ape both proved their worth.  The scenery helped give a  claustophobic atmosphere.  There was so few places to go!  Hope you enjoyed it.  Now do it!


No comments:

Post a Comment