Last game (pay attention at the back!) the Pirate Captain was captured!
Terrain. I found these palm trees, I'd done them a year or so ago and they got buried. I've added in the latest ones.
Tile - Tony found these lino samples at a car boot and dumped them on me (as usual-) to do something basic. Then there was the 20 odd cake boards. I wanted an oasis for my last series, so here it is started later but better than never. It's reversible with added shapes!
Total playing area 1 square foot each.
Bosun Bates | ||
Points 75 | Quality 4+ | Combat 2 |
Brawler, Gang, Leader, Pistol, Sword - Rapier |
Brawler
no penalty multiple opponents
Gang
+1 cbt other gang within close
Leader
any Long & LOS +1Q
Pistol
2 actions load. Short +3 1st +2 2nd
, +1 3rd, 4th 0/end.
Rapier
+2
Crewe | ||
Points 55 | Quality 5+ | Combat 2 |
Brawler, Dashing, Gang, Pistol, Sword - other |
Dashing
move & attack 1 action.
Gibbs
40 Quality 5+ Combat 2 Brawler, Gang, Sword - other
Sword
+1
Pip | ||
Points 44 | Quality 5+ | Combat 2 |
Gang, Pistol, Quick Reactions, Sneaky, Sprint, Sword - other |
Quick
reactions +1 free hack
Sneaky,
cover 1pt better any hit by 1 or 2 a miss.
Sprint
1-per-game 2 moves per 1 action.
Sprue
63 Quality 5+ Combat 2 Blur of Steel, Brawler, Gang,
Main-gauche, Sword - other
Blur
of steel attack every action
Main
gauche (axe) roll 2 different coloured D, if win with both
opponent Q 1D. If wins 2nd only, parried no damage.
Keith | ||
Points 23 | Quality 5+ | Combat 2 |
Drunkard, Hawkeye/Poacher, Musket - light |
Drunkard
Q check after deployment. Fails, drunk -1 Q +1 C +
morale.
Hawkeye
+1 shooting is aimed shot.
Musket
Light 2 actions load. Not shot in same actions. Make Q if 1 (2
if drunk) shot self.
Medium
+2 1st, +2 , 2nd +1 3rd, 4th
0/end.
Captured Captain | ||
Points 70 | Quality 3+ | Combat 3 |
Brawler, Leader, Murderous |
Brawler
no penalty multiple opponents
Murderous
defeats enemy close combat attack again.
Leader
any Long & LOS +1Q
Demon Male | ||
Points 68 | Quality 3+ | Combat 3 |
Brawler, Gang, Leader, Strong |
Brawler
no penalty multiple opponents
Murderous
defeats enemy close combat attack again.
Leader
any Long & LOS +1Q
Gang
+1 cbt other gang within close
Strong
C+1
Demon Shooter | ||
Points 23 | Quality 4+ | Combat 1 |
Gang, Musket - heavy, Slow, Strong |
Musket
Light 2 actions load. Not shot in same actions.
Make Q if 1 shot self.
Medium
+3 1st, +2 , 2nd +1 3rd, 4th
0/end.
Slow
1 movement per turn.
Demon Trident | ||
Points 36 | Quality 4+ | Combat 3 |
Gang, Pole Arm, Slow, Strong |
Polearm
+1 always knock down.
Demon Netflicker | ||
Points 46 | Quality 4+ | Combat 3 |
Brawler, Gang, Slow, Strong, Whip |
Net
(Whip)
Beaten
on Odd Distract no aim shot or order their next turn.
Beaten
on Even Disarmed.
Double
or more Prone.
Loses
on 6:1 v net disarm.
Crab or lobster | ||
Points 43 | Quality 5+ | Combat 3 |
Fear, Great Defense, Murderous, Strong |
Fear
target/attacker morale Q-1 when charged. Loss = no charge.
Great
Defence when hit 3D Q
Killed
3 passes = KO
KO
2 passes = Fallen.
Fallen
Pass on 1D no effect
Terror
bird 71 Quality 3+Combat 3 Cavalry Lance, Fear, Mounted,
Murderous, Strong
Lance
C +1 1st attack
Mounted
Long move 1 per activation C+1
Encounters
on initiative swap.
Half
points of remaining party.
Shore,
Crab/lobster 43, Trident handler 36, Netflicker 46.
Patrol,
Male 68, Shooter 23, Netflicker 46.
Shrubbery.
Patrol, Male 68, Trident 36, Shooter 23.
Birds.
71
Cave
Mouth. Guards. Trident 36, Shooter 23.
Cavern-
Male, 3 Halberds, 3 Shooters, Net. 291
Better
Weapon
2
Cavalry Lance, Trident.
3
Rapier
4
Sword, Main gaunche
5
Musket butt
8
Bare Hand.
Beaten
by Better always Fallen. If
Better Beaten, further -1 to score.
The Game. The Plot! My plan was simple, really. The pirates had to transverse 3 boards: beach, shrubbery then dungeon. Arriving just in time to save (or join) the captain in a fate similar to death.
Each encounter would be half points of the remainder.
I'll go over the rules as we go. Flashing Steel is a variant of our other favorite rules Flying Lead. It's too old for actions & reactions but we've grafted 'em on. If yer don't like it, I'll spit in yer eye!
So- Tony took the pirates and we shifted initiative very quick throughout. Leaders can push (activate) up to 4 per 1 action. This speeds up a small game no end!
Netflicker goes for the flank.
Bang! One down-.
"Just sniff my hand". While the others sneak by.
Then he goes Bang! That's not fair!
From out of the deep, a new menace arises!
Ganging up to clobber, doesn't seem fair-.
Something crabby this way comes and Pip must fight it.
(Drunk) Keith is being stalked.
This lot is a bit harder than the first group, who broke & ran.
Pushed back into the water "come on!"
Gibbs attempts to get revenge. In the back a debate continues. Polite pirates "after you" - "no, no my dear chap, I insist-".
Thrust, parry- evenly matched. With so much going on in such a small area, laying down the measuring stick works well rather than trying to get it in every angle.
Gibbs is pushed back (beaten by odds or even dice, pushback or fallen) Crewe comes in, Bang, a close miss! In he goes and gets clobbered!
Spue is put down-.
If you look up at the Crab's stuff- Great Defence looks fiddly, but it's quickly done. If you've an amazing fighter or an armoured character it works well. Here the poor thing failed and it's down and vulnerable. One bit I like, if you injure a fallen opponent, they're gone.
The bosun shoots another on reaction.
My bosun can push 4, so Pip stays at the back, refusing to move. A 3 dice roll turn, really quick!
Tony does the same. Being slow they can only make 1 move action. So a shooter shoots going Big Bang! and Sprue has met his Waterloo.
With 4, I can get them all moving, "form line, big chap with net - Fire!" I had 2 for me leader (Netflicker got the reaction & moved up) I got mine moving, then gave volley order. They all shot the brute, rolling one dice using the lowest plus. The Netflicker gets -3 for the 3 shooting him. He's gone, revenge! But we're all empty.
Me pirates show a lean pair of heels, 'cos there's danger behind and a crab is in pursuit!
All is well! I'm into the shrubbery and only lost 1. I hadn't considered using my Japanese village board like this, but It works!
OK, it's not a terror bird. I couldn't find them, even though I used 'em a couple of weeks ago AND I've lost me bloody camera. I have too much stuff!
Avast! Goes Crewe! Now here's the twist-
A patrol is moving up on them-.
A Big Bang and Crewe is hit! The fell beast leaps on him, gobling up his soft and cwewy bits before his mates very eyes!
Oh crap- there's not one loaded. And everyone fails their fear roll. Reload!
Bosun goes forward, encounters the male and gets killed!
The pirates have had enough, they head back to the relative safety of the crab infested beach!
Well! That was a nice change! Lately I've been lazy and used Rogue Stars for everything. Horses for courses. We've used these rules for Japanese games with 1 or 2 armoured figures. Rogue stars armour works better with grades of armour. Group activations make the difference. Hope you enjoyed this, more to come!
Very nice terrain and cool batrep, as always!
ReplyDeleteVery nice indeed, makes me want to get some pirates ;)
ReplyDelete