Monday, 10 September 2018

OGAM Winter Olympics a not-quite-campaign.

"Whatever you do, don't look up"
Love OGAM. I've the opportunity to introduce this game to an old friend and possibly a small group. Excelsior.

I started with my original Olympics teams, made a few adjustments plus added Hephaistos and Hades for variety. Taking every opportunity to use the excellent Splintered Light miniatures and my skelly selection.



The sides:
Ares. Group fighter, Combat master, Hammering blow, 376
Legends (I changed all to chariot-born at the cost of some javelins) 
Achilles Q3 C3 Dashing, Invulnerability, Mounted@ 115,
Hippolyte Q3 C3 Armored, Mounted @ 96,
Chariot Hero Q3 C3 Armored, Mounted @ 96 *
Mortals
8xMymidion (CO) Q4, C3, Armored, Dashing @ 33, 6xOO javelin, Q4 C1 shooter short @ 11 1,002

Artemis Forester, Shooter (Long), Shoot into melee, Legendary shooter, Good shot, Animal mastery
Legends Hydra, Q3 C4, Combat master, Armored, huge 116 Nemean lion Q3 C3 invulnerability, Chariot Hero, Q3 C3 Armored, Mounted @ 96
Mortals
8xOO Stampeding cattle Q4 C1 Dashing, Animal, Long move,
8xCO/OO archers, Q4 C2 shooter medium @ 20, 5xOO javelin Q4 C1 shooter short @ 11 1,003.

Hades Q4 C4 Raise the dead
Legends 2x Harpy Flying @ 60
Charioteer Q3 C3 Armored, Mounted @ 96
Mortals Undead Q4 C2 30 @18
Total 996






Pan Q2 C4 Forester, Transfix, Tremble before my might
Legends Herakles Q3 C4 Group fighter, Hammering blow, Cyclops Q3 C3 Huge, Shooter medium Chiron Q3 C3 Long move, Dashing @ 35
Mortals 8xOO Satyrs or cyclops Q4 C2 Drunkard @ 15,
8xOO Satyr or cyclops missile Q4 C2 Shooter medium Drunkard @ 20,
4xOO Centaurs Q4 C3 Drunkard, long move, dashing @ 35 1004

Hephaistos. Q2 C4 Short move, Smithy. (I may add hammering blow in the future) 212
Legends
Tauroi Khalkeoi (bronze bull) Q3 C4 Armoured, Artificial, Big, Combat master. 118
Talos the bronze giant Q3 C4 Armoured, Artificial, Huge, Hammering blow. 120
Perseus Q3 C3 Invisibility helm Stealth, Ambusher (bad choice, never mind) 72
Mortals Automata Q4 C2 Artificial 17x 8 = 136
Heroes Q4 C3 Armoured, Steadfast, Greedy 27 x 8 =216
Javelin, Q4 C1 Shooter short, 11 x 12 = 132
Total 1,006



Game 1  Started with Hades and Ares.  No real reason.  Hades is new, Ares I'd changed.  If you haven't used a set of rules for a while there's "rules creep" and bad habits.  Trying not to pass these on.

Set up.  Tony took Ares and I won the toss.  Mentioning that in dispatches.  We skip a dice throw, defender sets scenery and goes second.


A handy chariot-corridor.


Right behind you lads.



Air mobile!


Forward the legions of Hades!



Ares troops poised.




Ares stomps my first unit.



Cunning plan, swamp the bastard!


Bugger.


Sergeant says "whatever you do, don't look up-"


Here they come!


Skirmishers go harpy hunting.  Error 1, 8 javelins not 6, no effect.


Achilles comes.




Meastwhile, the other chariots bounce off the spear!



The Harpy swoops in.


Hades uses tactics, sets about the other one.




With a draw, both die in a heroic manner as is good form.


"tother side cracks on.



Myrmidons get stuck in, initial success gets the Harpy to attack their flank.




Skirmishers sneak through the trees in sneaky manner.


Achilles is getting closer-.




"Right lads, tactically retire".


Ares looms at the Harpy.



Achilles gets stopped and turns it into a knockdown (error, should have been push back)


Hades swoops on Achilles and stomps him while he's down.  (second error, another pushback)


If I can't swarm Ares I'll do the Myrmidons.


I decide not to pursue.


My Harpy tries its free disengage, but gets 2.  Ares uses the one reaction to make her go squawk.


Ares starts to reduce my infantry into Myrmidon bite sized chunks.


Look, organisation!


Bugger.


Hades tactically swipes the javelins, who melt away like a liquidy thing.






A desparate attempt- with Ares in contact that's a +1 for outnumbered.  Didn't work, Hades got deaded.



Error 3, undead doesn't make morale tests.




So that was it, then.  Good game!  Smaller side with more punch won.

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