Friday, 28 September 2018

Flashing Steel Poor Pirates Prevent Proper Plundering

I missed Talk Like a Pirate Day, which is like one of them religious type festivals to us of the more piratical persuasion.  I have no excuses.  I failed to prepare.  My tricorn droops in the shame.

T'was true we was caught up in the OGAM lark.  And what larks!



Many, many years ago, pre blog, we did a little experiment.  Two sides, one standard Q4 C2.  The other started as a large Q5 C2, not fun to play.  Next Q4 C2, balanced sides. Q3 C2, even with better reactions smaller numbers cost.  Q2 C2 was silly, OK you got the initiative a lot (pre reaction)  but a superman still dies, and where there's less of them-.

So in the same spirit I give you this.  Not the most enjoyable game, initiative swapped so often it was silly.  However, it's probably the more realistic representation of such an encounter.  A half mix would be about right.


Scenery.  Working me way up:  thin 1-2mm foam sheet in blue, the base layer you've seen before, a shaped 4mm thick hobby foam sheet.  Roads and buildings various 2mm sheets.  The log way in the middle hides a join!  On top, me latest crop o' frenchy rock (not peppermint, no lettering) plus lots of buildings old and new.  Blotz sheds and fences. along with their excellent buildings, Alternative Armies walls and fences.  Many small bits better than a few big bits.  I must make walled/hedged gardens, these allow a building to be removed for ease of access.

Figures are Old Glory, smattering of Rebel and the Reverent is a Splintered Light.

Technically this is Flying Lead, but not as intended.  We rough shod over the leader-activates up to 4 per one activation, allowing some to self-actuate.  The cannon (unused) was designed using Flying Lead.

The pirate crew

Captain
Points 70
Quality 4+
Combat 2
Special Rules
Brawler, Leader, Pistol, Sword - Rapier

Bosun
Points 60
Quality 4+
Combat 2
Special Rules
Brawler, Pistol, Second in Command (2IC), Sword - other

Salty Shooters
Points 47
Quality 5+
Combat 2
Special Rules
Brawler, Musket - light, Sword - other

Captain 70
Bosun 60
20 salty seamen 940
Total 1,070

Locals

Reverent Rightious - 
Points 80
Quality 4+
Combat 2
Special Rules
Brawler, Hero, Leader, Pistol, Sword - other

Local shooters
Points 50
Quality 5+
Combat 2
Special Rules
Brawler, Musket - flintlock, Sword - other

Local locals
Points 37
Quality 5+
Combat 2
Special Rules
Brawler, Gang, Green, Sword - other

Cannon  Points:9
Lethal vs. Soft Targets, Max Range 2 Medium, Spread, Very Slow Reload

Reverent 80
20 locals 740
4 shooters 200
Cannon 9
1,066

Game 1  Tony took the townspeople and won the initiative.


A parley ensues, or a blocking motion, take yer pick.



It was a slow game-.


Having taken the high ground in the centre, Tony's left flank advance allowing the Reverent to pounce!




Clash!



Har!  The Bosun gains the high ground and stares a lot.


The Captain retires in the face of local musketry, which is heavier than his.



The Bosun's party send a volley into the locals ranks.


The pirates come of best.  locals suffer one dead and 2 knocked down, 1 pushed back.


'ees fallen in the water!


On the centre the locals rally.


Leader to leader.



On the centre a volley kills another a sends one  back "to me lads!"


A less than perfect volley kills another one.  Long range for a musket!


But nom de plume!  The Captain is dead!  Slain by the Vicar!


Pirate morale disintegrates.  End of game 1.  Those on the flank have run away.



Game 2 Half time, change ends, renew coffee.  Tony's pirates takes a more head-on approach.


None shall pass!


Captain dashes!


Bang!


Sneaking through the puddle.


Vicar attempts to leure them into cannon range.



Charge!


The pirates are the worse off, but the way is open.  Daa Daa Daaaah!


High ground claimed.


Press on!



Making ground now.


But- the pirates morale collapses at the first round of local shooting and most go home!


Wot?


And so ended an equally quick game 2.




AA's buildings really are superb.











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