Showing posts with label OGAM. Show all posts
Showing posts with label OGAM. Show all posts

Saturday, 28 June 2025

Of Gods And Mortals Egyptian 4 sided

 

Great mummies and troops from Splintered Light.  God from Gods of Aegyptus and 10mm mummy priests from Pendraken, as are the jackals later.


Playing multi-player games.

You need a cup, mug or similar herewithin, thereafter and (insert no. players) 'thwith, referred to as The Pot.  I have a wooden goblet.  A tim mus is a very good way to annoy a whole load of wargamers.  Just saying.

3 different coloured dice or markers per player.  Give one such to the player as ID (trust me on this)  

I suggest you have something to represent the active player.  We use the Sacred Duck Of Initiative.  This is very useful due to pops to the loo, distracting conversations (usually about the Duck)  etc.

For the initial turn place one of each dice in cup.  These are drawn in order NOT face value (which can be used as reference, as can a single dice)

Terrain selection.  As the last player technically is the defender they (usually) get to choose and place terrain.  Depending on pieces and player numbers each selects and places in reverse order except for the attacking player.  If there's more terrain than players, repeat.  All players, I suggest, may have the option to place a blank space that should remain clear. 

If you use Reactions or Random Initiative.  Once you have deployed, or before start, the non-active players return ONE dice to the pot. (thus they have 2 and the active one in the pot)  On need a dice is drawn:

Reaction, if the active (thus reaction giver) gets it the reaction is lost and (I suggest, to speed play) the dice is NOT returned to the pot.

Turn-over or Initiative Swap.  The group should decide if the active player adds their 2nd dice back to the pot, has one dice or is excluded.  The new player is chosen and retains the dice.  The old player returns both dice to pot.  The Duck Is Passed with all due ceremonies.

Osirus Q2 C4 256 

Raise the dead, 1 action 1 mortal.

Healing,  2 actions 1 mortal, legend to stand, remove transfix.

Protection.  Armoured trait on unit within 1 long until end turn.


Legends

Pharaoh Nuff  Q3 C2 Shooter Long, Long Move, Undead 76

General Ass  Q3 C2 Shooter Long, Long Move, Undead 76

2xGiant scorpions Q3 C3 Desert walk, Poison, Big 74 = 148

Priest  Q3 C2  = 72.

Confound move 1S

Illusions P 35

Raise the dead, 1 action 1 mortal.


Mortals

Levy infantry spear Q4 C2  8  x 18 = 144 

Slaves Q5  C1 Shooter short, Undead,  16  x 13 = 208

Mummies Q4 C2 Undead, Armoured, Slow  12 x  18= 216


1,196

Os  God 256

Legends 372

Mortals 568


Anubis 232  Q2 C4 

Animal mastery p30

Raise the dead, 1 action 1 mortal.


Legends

3x Great Mummy Q3 C3 Slow, Undead, Armoured, Hammering blow.  Huge.  92x3= 276

2x Beast of Ammut   Q3 C4 Amphibious.  Animal.  Armoured.  Huge. 98 = 192


Mortals

Jackals Q4 C2 Animal.  Greedy 8x10 = 80

Hippo guard  Q4 C3  Amphibious, Armoured, Big, Dashing.  Hammering blow.  47 x 4 = 188

Mummies Q4 C2 Undead, Armoured, Slow  12 x  18= 216


God 232

Legends 468

Mortals  484

1184


Set 356

Q2 C4  Desert walk, Weather control,  Confound,  Plague,  Poison,  Shooter Long

Transfix.

Legends 

Hounds Q3 C3 Long, Dashing 2x 84 = 168  

Pharaoh Q3 C2 Long.  Shooter L = 70

Champion Q3 C3 Armoured.  Dashing. = 78

Mortals

Hounds Q4 C2 Animal, Long move, Dashing 25 x 4 = 100

Axemen Q4 C2 desert walk 8 x 17 = 136 

Light spear Q4 C1 Desert walk  16 x 10 = 80

Mummies Q4 C2 Undead, Armoured, Slow 8 x 18 = 144

Slaves Q5  C1 Shooter short, Undead,  4  x 13 = 52


Set 356

Legends 238

Mortals 592

1186



Horus Q2 C5 

Burst of light, Transfix, Group fighter, Combat master 404


Dung Beetle Q4 C4 Armoured, Desert walk, Huge, Hammering blow, x2 = 200

Great Beast Q3 C4 Armoured Combat master, Huge, 116


Mortals

Converts.  Q4 C2 Armoured, Dashing x 24 =96

Archers  Q4 C2 Shoot medium 8 x 20 = 160

Levy infantry spear Q4 C2  16 x 12 = 192


Horus 404

Legends 316 

Mortals 448

1,168


Poseidon Q2 C4 Amphibious, Part waters, Release the kraken, 

Water god 280


Legends   

Sarpedon  Q3 C3 Mounted Armoured Shooter short.  Greedy. 84

Glaucus. Q3 C3 Mounted Armoured Shooter short.  Greedy.84

 

Mortals.

8 Heroes  Q4 C3 Dashing. Shooter S.  Greedy. @ 27 = 216

16  Warriors  Q4 C2 Greedy Shooter S @ 15 = 240

8 Archers Q4 C2 Greedy.  Sh M @ 17 = 136

Javelin Q4 C1 Shooter short 12x 11 = 132


God 280

Legends 168  

Mortals 724

1,172


No Horus, but you can play spot the army. Roughly Poseidon top left. Osirus top right.

Set bottom left and Anubis (me) bottom right.


I randomly diced for the position of 6 potential springs. This is a good mechanism for making the forces spread out. The winner was nearly smack in the middle.


Top left hound goes at Seamen. My jackals guard the way as my forces surge in slow motion towards the objective.



Gor bless start up and special offers! Start up for the Splintered Light and xmas-during-lockdown RPE sale for the scorpions. Todays prices I could get a whole 15mm army---

One good hammering blow but no, a 1 and I lose 2! Note the Seapeoples javelin behind.


Poseidon and Osiris face off. I forgot to mention that Him turned the long edge into a river.


Set surges, 3 units praying, white dice. Note the Seapeoples to the rear. Hidden by the shrubbery is one of my beasts, I get it into woods but never into combat.


Dogged determination.


Set decided to make it rain. That slowed everything down and gave free rain on where the Kraken popped up.


Having polished orf me hippos the scorpion has a slightly harder time with my mummies but they don't react to poison--.



Both the Kraken AND Poseidon go down to Osiris! General retreat and rout of his forces.



Anubis gains the spring and starts despoiling it with his godly bodily fluid. Hound hurts my jackals to bits while the great mummy clobbers Set's chaff.


This beast had started at the centre of the left short edge, dashed for the water then ran after the scorpion. Um, not nice for the poor beast!


Objective despoiled. Lesser troops clobbered. Until Set joins in and finishes them!



Not faced with Poseidon, Osiris is free to wander down the way.



We stopped it there because it was BOILING and 100% humidity. Conditions I do not function well in.

I've lost half of my points and most of my prayer-power, so I'm next to go down.

Set has lost relatively less and Osiris the scorpions that he cannot revive.
























Friday, 16 August 2024

OGAM 24 Olympics - first games!

 

What a day!  We got through 4 games.  Now I've got to try and make sense!  

Thoughts 1)  I have 12 armies in a box each and I've still figures left

The running order.  Original order.

Hades vs Hera  Played.  Hades won.
Hermes vs Dionysus  Played.  Hermes won.
Poseidon vs Artemis  Played.  Poseideon won.
Aphrodite vs Pan
Apollo vs Ares
Athena vs Hephaestus

Second round.

Hades vs Hermes.  Played. Hades won.

Poseidon vs Aphrodite or Pan

Third round

Hades

Silver order

Hera vs Artemis

Bronze order.

Hermes



Game 1 Round 1 Hades vs Hera  Easton & me.  Easton decided to go on the defensive and deployment got real interesting.





Hades takes out Menelaus.


Chariot vs archers - the field was so spread I had difficulty finding someone safe enough to invoke.


Starting to manoeuvre and whittle.


The action starts to clump. On this wing-




Hera kills Spot - and I didn't get a picture!


Meastwhile in the centre-- 


Hera struck down!


Clumping on the edge - dangerous.


The lost.



She's brought back by the Myrmidons and an epic battle between the chariots.



Close but the chariot bounces.


Now the real battle of the chariots, Achilles gets dead, rolled a 1!




Hades humps troops.


Surrounding Hera doesn't work, she shifts into shadow then reforms and smites the chariot.  Unfortunately she bounced.



Fight, bounce and then - it's all over.



Game 2 Round 1  Hermes vs Dionysus  Matt and me.

More of a linear deployment.  I diced for drunk - marked with an amber blank dice.


I tried confounding the archers using 3, they shrugged that off.  The idea was to then send in the clubbers.


The problem with low Q (the drunk ones are Q5 C2)  is that turnovers are very quick!


Hydra enbeggins.


I move close in the hope of getting some of mine to move!


Ouch!


They fight eventually.


For some reason there's a real big gap around the hydra.



Go! Kill the cyclops!.  Bugger.


Not what I wanted!


Big crunch.


Strategic retreat.


This is why I wanted to clobber the cyclops.


Personal touch.



That's going to sting in the morning!


Last of the mortals so game over!

Game 3 Round 1 Poseidon vs Athena  Easton and Tony.

I was playing the other game, so I have a few pictures.  That's a shame, 'cos this was an epic game that we will reproduce with 2,000 points or so.

Poseidon died 3 times.  Once from 3 archers. Artemis then the Nemeanion lion

The Kraken died 4 times, 3 by Artemis and once by lion.

At the end Poseidon had 1 8 unit of javelins intact.  Both chariot legends and the 5th Kraken.

Artemis had 10 - odd mortal humans ans 1 deer left (no 4) units.

It took Poseidon, the Kraken and a chariot legend 3 attempts to kill her.










Game 1 Round 2 Hades vs Hermes.  Matt and me.

I didn't do a good job of recording this one.  Suffice to say Hermes was totally outclassed.  If there was terrain he could hide behind---.

Hades, who chose attack mode, and Spot tear into units.  I lose the cyclops straight off.




I'st death


The result-




Bundle the hydra.




He's back!


Heroes get shoved off table.


More grinding.




Clash!  Clash of Titans.  Undead aren't effected.  Blue dice = awed. 




  
And then it was over-  We started at 14.00 and finished at 21.00 without rushing.