Tuesday, 26 February 2019

OAAH Planning a BIG Game.

The game happens Wednesday.  As this worked out a bit big, I thought I'd post it separately.

Once done, I've got the start of my own army list, so later games get that bit easier.


Step 1 The table, size of areas and scenery/objectives.

I'm going to be using a 3x3ft board, divided into 6x6 areas. That makes the areas slightly smaller than I used for the second game, similar to the first, as the troops are more compact. I'm looking for forces of about 3,000 points. I'm going to use a rough craggy hill with an Unholy ground light wood in the middle. The wood gives +1 to the undead against all bar the artificial troops. They don't care.

Step 2, side 1.
Lets start with the Achaean. I use the spreadsheet, cut & paste then adapt. Takes minutes to do.
The first batch is a city-state force comprising a horde of javelins, pike and chariots under a sub general. There's no need to, but I want this section to be fairly historical.

Each of the 6 base areas:
1) Rabble Javelin 5 1 4 Rabble, Horde, Shooter 0 16 x 9 = 144

Pikes were not in the vast square blob of other armies. They are usually supported by an integral unit of skirmishing archers.(568 x4 = 2,272. add general for 2395, 2 chariots 2493. Just saying)
2) Spear 4 2 5 Pikes Slow 12 x 33 = 396
Archers 4 1 5 Shoot 2 Skirmishers 4 x 43 = 172

3) Chariots with armoured lancers 4 2 6 chariot Level3, resilient, 2x49 98
Sub General Odysseus 3 3 6 Sub commander Inspiring leader, 3 lives 119
Pushed forward in front area- Skirmishers 4 1 4 skirmishers, shooters0, 16x 29 = 464

That puts the “mundane part at 1,193. Part 2 is from Crete.

4) Cretan city state javelin 4 1 4 shooters0, 12x25 = 300
Bronze Bull 4 3 7 Artificial, Monster level 2, Tough, Trample, Devastating charge. 105

5) Prince of Minos the Taurus 3 2 3, General, Chariot L3, Resilient, 3 extra lives 123
BronzeMen 4 2 6 Pikes, Slow, Artificial, Drilled, 8x 47 = 376

6) Cretan archers 4 1 4 shooters 2 12x 34 = 408
Skirmishers 4 1 4 skirmishers, shooters0, 4x 29 = 116

Total this half 1,428. Plus 1,193 = 2,621

So I'm going to add a unit in front of areas 5&6:
Light chariots level 2, Fast, Skirmishers Shooters 1 4x 48 = 196 for a total of 2,817.
But that's as far as I can push it. That's a 2 deep big battle! If there were heavier units-.

Step 3 The Enemy.
Now the forces of Darkness. This is a bit easier, having a total to work 2, lets see what I've got:

Rabble 414 Rabble Horde Undead 18 x 21 = 378

Spear 4 2 5 Undead Pike Slow 40 x 39 1,560

Archers 4 1 5 Shooters1 Undead 14 x39 = 546

Javelin 4 1 5 Shooters 0 Undead 8 x35 = 280

Swords 4 1 5 Undead 12 x31= 372


Chariots 4 2 6 Chariot level3, Undead, Trample 2 x 51 = 102

General 3 2 6 Chariot level3, Undead, General extra lives 118
Bodyguard 3 2 6 Chariot level3, Undead, Bodyguard 66

Total 3,442. So 625 to lose. Get rid of 8 spear (312 ) Reduce rabble to 8 (168) Archers to 10 156 for a total of 636. New total 2,806

Just to recap and organise:

Base Areas
1) Archers 4 1 5 Shooters1 Undead 10 x39 = 390

2,3) Spear 4 2 5 Undead Pike Slow 32 x 39

4) General 3 2 6 Chariot level3, Undead, General extra lives 118
Bodyguard 3 2 6 Chariot level3, Undead, Bodyguard 66

5) Chariots 4 2 6 Chariot level3, Undead, Trample 2 x 51 = 102

6) Swords 4 1 5 Undead 12 x31= 372
Javelin 4 1 5 Shooters 0 Undead 8 x35 = 280

Total 2,806

Step 4. Playsheet.

We're still rusty and terms can mean one thing in one set and different in another. For instance I've been getting SLOW wrong. I thought it was 2 activations per move. Wrong. Slow means that skirmishers (infantry vs infantry or cavalry vs cavalry. Even slow cavalry can hit infantry skirmishers) can target you as you cannot chase them fast enough.

There's page-breaks to aid printing and I reverse so both players have all the info if I feel they would know their opponent. Partial if not.

Undead
Marker
A) 10 Archers 4 1 5 Shooters1 Undead

B, C) 16 Spear 4 2 5 Undead Pike Slow

General 3 2 6 Chariot level3, Undead, General extra lives 3
Bodyguard 3 2 6 Chariot level3, Undead, Bodyguard

D) Chariots 4 2 6 Chariot level3, Undead, Trample

E) 12 Swords 4 1 5 Undead

F) 8 Javelin 4 1 5 Shooters 0 Undead

Undead units immune to poison, fatigue, not pushed.

Achaeans.

A) 16 Rabble Javelin 5 1 4 Rabble, Horde, Shooter 0

B) 12 Spear 4 2 5 Pikes Slow   

C) 4 Archers 4 1 5 Shoot 2 Skirmishers

Sub General Odysseus 3 3 6 Sub commander Inspiring leader, 3 lives 119
Inspired leader. Every turn, one stand same area as General, not general, reroll one failed melee die.

D) 2 Chariots with armoured lancers 4 2 6 chariot L3, resilient
Resilient roll D each hit 5+, ignored

E,F,G,H) 4x4 Skirmishers 4 1 4 skirmishers, shooters0,
Skirmishers if faster (slow), free action shoot and retreat.

I) 12 Cretan city state javelin 4 1 4 shooters0,

Bronze Bull 4 3 7 Artificial, Monster level 2, Tough, Trample, Devastating charge.
Artificial units, not pushed, fatigued or exhausted .
Tough - D each hit 4+, that hit is ignored.
Trample - If kills at least 50% unit reroll any failed D.

Prince of Minos the Taurus 3 2 3, General, Chariot L3, Resilient, 3 extra lives
Resilient roll D each hit 5+, ignored

J) BronzeMen 4 2 6 Pikes, Slow, Artificial, Drilled
Artificial units, not pushed, fatigued or exhausted .
Drilled reroll one failed Activation roll per turn

K) 12 Cretan archers 4 1 4 shooters 2

L) 4 Skirmishers 4 1 4 skirmishers, shooters0,
Skirmishers if faster, free action shoot and retreat.

M, N) 2x2 Light chariots level 2, Fast, Skirmishers Shooters 1
Skirmishers if faster, free action shoot and retreat.

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