Showing posts with label OAAH. Show all posts
Showing posts with label OAAH. Show all posts

Sunday, 14 November 2021

Of Armies And Hordes. Halloween is Hell


Rising covid infections in this area put paid to Halloween plans. Quick game ensued.



Mixed Undead.


Skeleton guard & general 3 3 7 (Quality - Combat - Armour)

Skeleton cavalry 4 2 7 undead

Undead  4 1 4

Behemoths 4 3 7 Undead, Giant L3. 2 lives, resilient, forester, slow

Shrubberies  5 2 7  resilient 

Beasts  4 2 6 Forester

Archers  4 1 5 Shooters 2


Egyptian.  I broke one of my own rules.  It's not that I dislike showing unpainted or half painted- but not usually in this quantity!  I decided to pull out & organise (paint some bases!) some of the Egyptian goodies that I keep coming across.  Majority are from Splintered Light, their Mercenaries and "lesser" gods forces.  Good excuse to organise them--.

The baby crocs* https://www.magistermilitum.com/scale/15-mm.html?p=3&cat%5B0%5D=59679&cat%5B1%5D=60037

General & croc bodyguard  4 3 6

Crocs & handlers 5 3 6  Ambushers

Mummies  4 2 7 undead, tough

Hungry Hippos 4 3 7 

Scorpions 4 3 8  Fast Monster 3  Resilient 

Snakes  4 2 6  Fast  Ambushers

Croc* kin  4 2 6

The Game.  We missed a bit -  Tony's not-cavalry snakes stomp on my beasties.  I roll very, very bad and he rolls good - I'm wiped out.




Where did they go?  - I painted the bases about an hour before, I think they're dry.  North African cobras come in a range of colours so getting these right is going to take some time.


My general is a tad vulnerable with those nasty snakes to the flank.


Scorpion dashes into my cavalry flank, wins, survives, pushes them back!



It charges in again on reaction.


Now I get a perfect storm of 6's.


We both pile units into the centre.



The hungry hippos crash into my beastmen, again I'm lucky and get 1 more kills, so they go back. 


Tony's crocs refuse to move, so I feel confident in moving my left flank across.


In nips the scorpion.


Damn thing is built like a tank, I need a 6 to hit it - narry a one!  I lose 2 out of a possible 3 & go back.  A 6 always kills, a 1 always misses.


I'm pushed back, allowing his snakes to charge my cavalry!


Despite being the smaller unit, 2 of them survive to 1.5 of mine, who retreat.


Perfect target in perfect location, in with the behemoth!  Smashed!



While we're at it - even match this time.



Hungry Hippo's Ho! They get the better, but are weakened enough for a behemoth to bash.




The plan was - hit the mummies on the right with behemoths.  They'd probably die but then send in the beasts.  Didn't happen--.


Turn over & the other mummies crunch into my shrubbers and - just- get repulsed.



The other mummies gear up - I get a reaction with a behemoth and it gets stomped.  Then they plow into my beasties and stomp them.



Now I can take them in the flank, which is good.



My skellies burst through at the mini crocs.  I push them back with great slaughter on both sides.



That gives me a column of depleted units.


This time the mummies do much better and my shrubberies are shredded. 


Sacrificing the Dead.  I use my remnant cavalry and generals guard to thump this unit.  But they aint going!



I now have a long column of partial units.  Time for the general to spend activations to merge.  There's no rules for this, just did it.


Oh crap.  The plan was a suicide run to the crocs leading to a charge from the skellies.


Instead my general gets charged and only just survives, destroying the attackers!




Mummies grind down my bits of bones.





Damn those mummies are tough!  I took them from the spreadsheet without any attempt to point the forces.  Still, good game!

Monday, 2 March 2020

OAAH Panic! Just pour them on!

I had computer problems.  My computer drive went "WEEEEEE!" Just as I went to print out the next OGAM game.

Deep Joy.  So, hump a lot of boxes to Entoyment and sort-it-out.  Work out 2 sides.  Line 'em up and off we go.

Let's look at playing the game.


Here's the sides- I used a lot of beastmen from Irregular, RPE, Khurasan & Splintered Light latest kickstarter.  Shields from (mostly)  Battle Valour.  There's a sprinkling of Alternative Armies.
All the usual suspects.




On the other side here's a few of my Undead Hades plus Trojans & Amazons.  Same mix as above!




I gave Tony the option of 3 separate cyclops or 1 unit, hence the spare base.



An objective, ignored, The Carrots Of Doom! A fun Alternative Armies thing.


The Game and the new Entoyment Black Sparkly Duck of Initiative.  A simple table.  No army bumpth as I did it on paper- winging it all the way.  The centres lead the way.


First clash.



Mutual death.


Crunch!




Risky.  2 size 3 chariots get jumped by 4 skirmishers & 12 spear.  We roll 4 different dice for the skirmishers.  The chariots roll 6 dice & the spear 12.  The chariots wipe out the skirmishers (contacted first) and 1 spear.  The skellys are disordered having contacted chariots.




We've developed as a house rule- if a unit of skirmishers is attached to a parent unit, then they move on same dice until they are detached, when they move as an independent unit until they reattach.  They can also shift position in the square at no cost.  In the example above, Tony decided to sacrifice his skirmishers by leaving them in the front.

I'm trying to move my line up to block flanking moves.  The dice won't play!



Back to me, holding the front with the Duck!


And back to Tony.  The Hydra slams in, wipes out the archers.  Mine received more hit so goes back.



Now THIS is a fantasy battle.


The Tree Lord causes disruption to the chariots.


Tony counters by sending in Spot on reaction.  He's fighting the entire square.


He gets pushed back.  Now I'm disordered.


My heavy Silenos go into the disordered chariots and crush them.



Hurray!  Oh shit-  They in turn are disordered, having contacted chariots.


Now the Hydra hits them on the flank while disordered!


Amazingly, there are survivors.


I get the tree in there, Spot comes back in.  He crunches through the disordered and goes down to the tree.





His victory face.


Meanstwhile, on the flank another unit of heavies crash into the spear hit before.  I've separated out their archers.


10 better vs 11 and I come off worse!


But there's more in the wings.



The centre has thinned out.  I start to move my left flank units to fill the gap & get away from that mass just waiting.



That's a strong flank.


One cyclops down!


Here comes the meat grinder!









Amazon chariots charge home.




Chariots taken from the rear on reaction.



Here comes Paris, (sub general) leading the Trojans.


The Hydra has lost all bar 1 life-.


Oh crap that costs--.


Another cyclops tries and fails.



Paris slams in - but a crap roll (He rolls 3 white plus 1 coloured dice as a general.  Rolling 5 or less on the white & you're dead) wipes him out.



He's a sub general.  No one cares.


Crump!



Flank charge, worth a go-.



I'd worked my general forward and he charges Persephone, wipes her out.



This has an amazing morale effect!  All the amazons go, and most of the Trojans!  You roll 3 dice, any that fails the Q roll goes backwards.  3 fails they disappear.


Undead do not care.


Survivors.


Skeletons attack.


Amazingly my 2 axe survive & are pushed back.


I couldn't resist.


Slat!  Pow!


I must do more painting.


But rats, the fickle god of the dice--.  Skellies crash into my general from the flank and destroy him.


Mine go back.  No generals & nothing able to prosecute the conflict.  Who can claim victory?  another Kadesh.  (Pile to my right is me dead)