Once done, I've got the start of my own army list, so later games get that bit easier.
Step 1 The table, size of areas
and scenery/objectives.
I'm going to be using a 3x3ft board,
divided into 6x6 areas. That makes the areas slightly smaller than I used
for the second game, similar to the first, as the troops are more
compact. I'm looking for forces of about 3,000 points. I'm going to
use a rough craggy hill with an Unholy ground light wood in the
middle. The wood gives +1 to the undead against all bar the
artificial troops. They don't care.
Step 2, side 1.
Lets start with the Achaean. I use the
spreadsheet, cut & paste then adapt. Takes minutes to do.
The first batch is a city-state force
comprising a horde of javelins, pike and chariots under a sub
general. There's no need to, but I want this section to be fairly
historical.
Each of the 6 base areas:
1) Rabble Javelin 5 1 4 Rabble,
Horde, Shooter 0 16 x 9 = 144
Pikes were not in the vast square
blob of other armies. They are usually supported by an integral unit
of skirmishing archers.(568 x4 = 2,272. add general for 2395, 2
chariots 2493. Just saying)
2) Spear 4 2 5 Pikes Slow 12 x 33 =
396
Archers 4 1 5 Shoot 2 Skirmishers 4 x
43 = 172
3) Chariots with armoured lancers 4 2 6
chariot Level3, resilient, 2x49 98
Sub General Odysseus 3 3 6 Sub
commander Inspiring leader, 3 lives 119
Pushed forward in front area-
Skirmishers 4 1 4 skirmishers, shooters0, 16x 29 = 464
That puts the “mundane part at
1,193. Part 2 is from Crete.
4) Cretan city state javelin 4 1 4
shooters0, 12x25 = 300
Bronze Bull 4 3 7 Artificial, Monster
level 2, Tough, Trample, Devastating charge. 105
5) Prince of Minos the Taurus 3 2 3,
General, Chariot L3, Resilient, 3 extra lives 123
BronzeMen 4 2 6 Pikes, Slow,
Artificial, Drilled, 8x 47 = 376
6) Cretan archers 4 1 4 shooters 2 12x
34 = 408
Skirmishers 4 1 4 skirmishers,
shooters0, 4x 29 = 116
Total this half 1,428. Plus 1,193 =
2,621
So I'm going to add a unit in front
of areas 5&6:
Light chariots level 2, Fast,
Skirmishers Shooters 1 4x 48 = 196 for a total of 2,817.
But that's as far as I can push it.
That's a 2 deep big battle! If there were heavier units-.
Step 3 The
Enemy.
Now the forces of Darkness. This is a bit easier, having a total to
work 2, lets see what I've got:
Rabble 414 Rabble Horde Undead 18 x 21
= 378
Spear 4 2 5 Undead Pike Slow 40 x 39
1,560
Archers 4 1 5 Shooters1 Undead 14 x39
= 546
Javelin 4 1 5 Shooters 0 Undead 8 x35
= 280
Swords 4 1 5 Undead 12 x31= 372
Chariots 4 2 6 Chariot level3, Undead,
Trample 2 x 51 = 102
General 3 2 6 Chariot level3, Undead,
General extra lives 118
Bodyguard 3 2 6 Chariot level3, Undead,
Bodyguard 66
Total 3,442. So 625 to lose.
Get rid of 8 spear (312 ) Reduce rabble to 8 (168) Archers to 10 156
for a total of 636. New total 2,806
Just to recap and organise:
Base Areas
1) Archers 4 1 5 Shooters1 Undead 10
x39 = 390
2,3) Spear 4 2 5 Undead Pike Slow 32 x
39
4) General 3 2 6 Chariot level3,
Undead, General extra lives 118
Bodyguard 3 2 6 Chariot level3, Undead,
Bodyguard 66
5) Chariots 4 2 6 Chariot level3,
Undead, Trample 2 x 51 = 102
6) Swords 4 1 5 Undead 12 x31= 372
Javelin 4 1 5 Shooters 0 Undead 8 x35
= 280
Total 2,806
Step 4. Playsheet.
We're still rusty and terms can mean
one thing in one set and different in another. For instance I've
been getting SLOW wrong. I
thought it was 2 activations per move. Wrong. Slow means that
skirmishers (infantry vs infantry or cavalry vs cavalry. Even slow
cavalry can hit infantry skirmishers) can target you as you cannot
chase them fast enough.
There's page-breaks
to aid printing and I reverse so both players have all the info if I
feel they would know their opponent. Partial if not.
Undead
Marker
A) 10 Archers 4 1 5 Shooters1 Undead
B, C) 16 Spear 4 2 5 Undead Pike Slow
General 3 2 6 Chariot level3, Undead,
General extra lives 3
Bodyguard 3 2 6 Chariot level3, Undead,
Bodyguard
D) Chariots 4 2 6 Chariot level3,
Undead, Trample
E) 12 Swords 4 1 5 Undead
F) 8 Javelin 4 1 5 Shooters 0 Undead
Undead units immune to poison, fatigue,
not pushed.
Achaeans.
A) 16 Rabble Javelin 5 1 4 Rabble,
Horde, Shooter 0
B) 12 Spear 4 2 5 Pikes Slow
C) 4 Archers 4 1 5 Shoot 2 Skirmishers
Sub General Odysseus 3 3 6 Sub
commander Inspiring leader, 3 lives 119
Inspired leader. Every turn, one
stand same area as General, not general, reroll one failed melee die.
D) 2 Chariots with armoured lancers 4 2
6 chariot L3, resilient
Resilient roll D each hit 5+,
ignored
E,F,G,H) 4x4 Skirmishers 4 1 4
skirmishers, shooters0,
Skirmishers if faster (slow), free
action shoot and retreat.
I) 12 Cretan city state javelin 4 1 4
shooters0,
Bronze Bull 4 3 7 Artificial, Monster
level 2, Tough, Trample, Devastating charge.
Artificial units, not pushed,
fatigued or exhausted .
Tough - D each hit 4+, that hit is
ignored.
Trample - If kills at least 50% unit
reroll any failed D.
Prince of Minos the Taurus 3 2 3,
General, Chariot L3, Resilient, 3 extra lives
Resilient roll D each hit 5+,
ignored
J) BronzeMen 4 2 6 Pikes, Slow,
Artificial, Drilled
Artificial units, not pushed,
fatigued or exhausted .
Drilled reroll one failed Activation
roll per turn
K) 12 Cretan archers 4 1 4 shooters 2
L) 4 Skirmishers 4 1 4 skirmishers,
shooters0,
Skirmishers if faster, free action
shoot and retreat.
M, N) 2x2 Light chariots level 2, Fast,
Skirmishers Shooters 1
Skirmishers if faster, free action
shoot and retreat.