Sled is from the Scene, not available at moment.
Note glass &plastic beads to show grav effect.
You've seen the GZG Japanese Corporate Mercenaries before, these are done up as urban troops.
Ninja X Agile3 Difficult target3, Leader2, Marksman 3, Reactive, Weaponmaster2 51 Total 92
Light Power Armour
3,5, sealed. 25
Needler pistol (4)
auto, silent, short. 10
Monowire blade
(3) armour piercing, 6
Ninja Y (used) Agile3
Difficult target3, Marksman 3, Reactive, Weaponmaster2 39 Total 82
Light Power Armour
3,5, sealed. 25
Alpha Needler
pistol (4) auto, silent, armour piercing 12
Monowire blade
(3) armour piercing, 6
Sled Artificial,
Big, 11 1 grenade load 53
Cyborg body with
Stealth Suit (2,3) electrical weapons do +2. Camo, sealed Diff target
+ st
Self propelled grenades (3) 8” per action. Plasma 4” radius scorching, energy 16 each
Stealth 20
Self propelled grenades (3) 8” per action. Plasma 4” radius scorching, energy 16 each
Flight Pack 8”
move, 4” carrying 6
Ninja 82. Sled with 1 SP grenade 53 = 135. You can add:
4 SP grenades 64. = 99 Or a whole mix of ordinary grenades + chucker 3 (9).
The SP grenades are a guaranteed hit, take 1 action instead of 2. So in the scenario below I could have at least damaged each enemy in very short order. Not a fun game-.
Astute of you will have realised that I sneakily used same stats as before, simply swapping the scout figures. I should have restated this one, but it works.
Mission 3 Bodyguard work. Location 20 Starport. Complication 6 VIP.
Officer Marksman3,
Weaponmaster2, Leader3 42 Total 78
Combat dress (3,4)
heavy, sealed 18
Force sword (4)
energy 6
Plasma rifle (5)
Scorch, overheat, 2h energy 12
Trooper G Marksman2, Tech1 22 Total 52
Combat dress (3,4)
heavy, sealed 18
Plasma rifle (5)
Scorch, overheat, 2h energy 12
Trooper I Marksman2, Medic 21 Total 51
Combat dress (3,4)
heavy, sealed 18
Plasma rifle (5) Scorch, overheat, 2h energy 12
Tracker Alert, Danger sense, Marksman, Perceptive, Stealth 15
Total 20
Slug pistol 4, short, 5
Ministers private jet and car.
The Game. I took the Ninja and declared my starting edge. Tony decided where the Minister was and placed his troops.
Sneaking on. Frag grenade at the plane - miss.
Scout runs in on reaction to assess situation.
Crap.
Security converges.
Second grenade at trooper is as big a miss-.
He's close, real close-.
We take our gaming seriously.
Poor rolls causes retreat.
Ninja takes out scout.
Moves into shadows.
A shot from the officer puts the Ninja down,wounded, but not out.
Trooper runs up, but the Ninja is slippery, gets a couple of shots off but gets more pins.
Brave trooper goes on a run.
Not satisfied, he then runs at the robot and starts probing for delicate bits.
A grenade at the Ninja's corpse also misses. Saving the smart one for the Minister.
Robot slams officer.
Pokey!
I think there's something wrong with targeting-.
Minister comes out to gloat.
Got his breath back, goes back in.
Robot taken down by sword wielding security.
I cannot remember the story, but it was about some hi-tech powered armoured troopers who were so sure of, and engrossed by, their technology that some stone age hunter gatherer types crept up to them and bashed their brains in with stone axes. The morale of this story is that numbers count. Once I'd lost initiative, I lost. A grenade or two managing to find it's mark would have helped!
You can draw your own conclusions, but to me it's the larger, less powerful teams make the better games.
One robot in the carrier position, the other in the shooting.
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