Thursday, 18 October 2018

RS Bears hunt Grandma Wendy merchants


Grandma Wendy's long stand.

There are a million stories in the Deep Woods. This is another one. The names have not been changed to protect the guilty.

Big wood hanging outside its lair.
I hadn't expected to do a mini-series. They are sort of linked but there's no continuation. Lazy persons way to do it. Still fun, just keep swapping sides to stop getting stale. I had intended this to be the last, but there's one more innit.

Mission 5 Manhunt. They must capture and return Grandma Wendy to the International Court.
Location 9 Predators lair. Tough, Agile+1, Claws, Huge.
Complication 11 Hostiles. Character rolls 1 or 2 random shots at random character -3 to hit Dam 3. Scare off with leadership roll 18 firing 5 dam weapon.  I used 2D6 and the lists taken from here.  That put Grandma safe until the bodies racked up.


As before bar one plastic dino and a really, really old 25mm used-for-6mm monster picked up in a B&B in the 80's-monster. Breaths in.  Everything comes from Alternative Armies/Ion age which is the same only different so there and many thanks.

I should spend a month painting dino's.



Grandma Wendy's Merchant Codex  Merchants come in many, many interesting shapes. 

Grandma. Big, Civilian, Extra legs 3 Extra arm 1 Leader1 Reptiloid Total 20
Laser cannon (6) Heavy, Blind, Energy

Rudolf, Artificial, Extra leg, Fast3, Martial arts2, Total 29

Elfless, Marks2, Reactive. Total 27
Lt combat dress (2,3), 7 SMG (4) auto 3.

Death Difficult target, Fast, Marksman2, Weapon master. Total 34
Fixed Vibrobayonet (3) 2 handed, 2 (to-) Hunting Needler (3) 2 handed, 4 Reaction field (1) 5

Gun Death Artificial, Marksman2, Tough1, Tech3, Total 50
Hunting Needler (3) silent 4
Combat computer, 1act, tgt LOS, tech roll, 10+ crit +3, reg+2 cr fail-2 rest game. 4 Armour3

Pump-kin, Ampidexterous, Diminutive, Fast, Vegetable, Weaponmaster3, Total 34
Monowire blade (3) armour piercing x2 6.

Greenie Big, Claws, Insect, Weaponmaster Total 18
Total 205

Bounty Hunters. Bushwackers 8 terrain tokens, auto pass terrain roll.

Ripper” Boo Boo (blue hat) Big, Fast, Medic, Tech, Tough 1 20 Vibroblade (3) 4 Total 24

Paddington (red hat) Big, Fast, Tough1, Marksman, 19, Vibroblade (3) 4 Sonic pistol (2) 6 Total 29

Pa (yellow hat) Big, Fast, Tough1, Marksman, 19, Monowire tangler (3) 10 Total 29

Ted (mohawk) Big, Fast, Tough2, Leader1, Marksman 2, 39, Zap rifle, (4) 7 46

Yogi (green hat) Big, Fast, Tough2, Marksman 2, 33, Molecular slugthrower (4) 7 40

Flambear Big, Ambidextrous, Fast, Marksman 1, 21 2 Flamer pistols (3) built in 16 Total 37
Total 205

The Game.  Tony took the Bears and following the scenario I placed the merchants in appropriate places.  Tony as the attacker has the initiative.  Do you like my low-lying fog?






Boo Boo takes point.



Gun Death ready for reactions.


Like that.  The medic is down!


Paddington to the rescue.


Ted takes charge.



Paddington puts down Gun Death.


Yogi moves in.


Boo Boo is up, takes cover.


As does Gun Death.


Paddington faces Death.




Death is dead!


Gun Death puts down Paddington.


Yogi takes out Gun Death.



Flambear does the walk.


Elfless poses.


Rudolf runs all over the place, hides.



Big Wood wanders about, when no target in site, we used random movement.


Greenie moves up.


I hope Pa isn't doing - but he spends a long time in there.


Elfless ensheds.


Boo Boo is staying still, recovering.


Greenie advances.


Looms on Yogi.


But not fast enough and gets blown away!


Big Wood is finally heading towards the action!




A tactical reserve is formed.



Flambear is tempted--.


Yogi shoots Elfless, destroys her weapon.  Pa steps in and tangles her.


Ted faces down Big Wood.


He's behind you!


Not for long-.  But it's soon up.


Pa steps in and kills Big Wood.  Pa- minimum safe range!


Off to the side-.  The sniping was a constant problem.  For some reason Pump-kin seemed to be the main target and racks up pins!


Flambear moves in on the main target.


Rudolf rams Pa, knocks him down. Then only gets 1 action, so runs away.





Down to the dregs, Grandma runs away!



A desperate vegetable goes in!


Gets stomped.


But what's this! A shot rings out and Flambear is dead?  One of the remaining cultists taking revenge?



Boo Boo rushes in - and suffers the same fate!


Rudolf tries Pa again and gets killed by the tangler.


That's it- all gone!  But Grandma Wendy has escaped in the carnage!


Cor. The combination of big nasty and snipers kept the pace up. But, rather than a changeover, we were taking double fails as reactions.. At least one instance of a 1 rolled as action, which caused a shot plus 2 reactions for Tony. Fun for all the family-. I'd recommend this combination.

I think it's worth looking at the final scoreboard:
Boo Boo taken out by a sniper.
Paddington shot by Gun Death.
Pa shot, then asked questions.
Ted survived.
Yogi survived.
Flambear unlawfully murdered by a sniper!

Grandma Wendy ran away and left everyone to die.
Rudolf shot by Pa.
Elfless captured by Pa.
Death redeaded by Paddington.
Gun Death done in by Yogi.
Pump-kin roasted by Flambear.
Greenie taken out by Yogi.

Big Wood  got taken out by Pa's tangler.

My sheet plus survivor.


Tonys.


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