The
Cult of Grandma Wendy.
Oh!
What has happened! Gone are the woods and fairy ring. In their
stead barracks and workrooms have sprung up. The mutant cocks and
carrots have gone, to be replaced by cultists!
The
Bear Squad have been given another mission: Destroy Property. Location, Farm. Complication Explosives.
This game is nearly Alternative Army, only a few fences and MDF buildings from other sauces.
You'll notice that I'm being quite lazy. Same mat, same bears. Look, I paid six of the English Quids for this lot, AND painted 'em double quick. Got to get yer moneys worth.
Peoples
Militia of Grandma Wendy
Hive
Mind OOOO Use on react to
give 2ndreactive D, ignore morale OOA.
Cardinal
Fang Leader2, Reactive 17 Total 35
Light
Combat Dress, Anti PSI helmet 18
2
Brothers of Purification. Marksman2,
Reactive, 17 Total 31
Kevlar,
Flamer (5) Scorching, Energy 14
Sergeant
of the Codex (Grey) Veteran, Marksman2, Reactive 23 Total 41
Kevlar,
Assault Rifle (5) Anti PSI helmet 18
3
Brethren of the Codex Trickus, Sucxus, Wanxus, Marksman,
6 Total 20
Kevlar,
Assault Rifle (5) 14
Total
198
Bear
Bounty Hunters. Bushwackers 8 terrain tokens, auto pass terrain
roll.
“Ripper”
Boo Boo (blue hat) Big, Fast, Medic, Tech, Tough 1 20
Vibroblade (3) 4 Total 24
Paddington
(red hat) Big, Fast, Tough1, Marksman, 19, Vibroblade (3) 4
Sonic pistol (2) 6 Total 29
Pa
(yellow hat) Big, Fast, Tough1, Marksman, 19, Monowire
tangler* (3) 10 Total 29
Ted
(mohawk) Big,
Fast, Tough2, Leader1, Marksman 2, 39, Zap rifle, (4) 7 46
Yogi
(green hat) Big,
Fast, Tough2, Marksman 2, 33, Molecular slugthrower (4) 7 40
Flambear
Big, Ambidextrous, Fast, Marksman 1, 21 2 Flamer pistols (3) built in
16 Total 37
Total
205
* First time using this weapon. In chasing the leader the slippery SOB kept dodging, but finally took the hit causing a pin, then rolled for tangled and got caught.
Tony took the Bears and as the attacker, started. I was tempted to emplace, but resisted.
Grandma's cottage doesn't look so good these days, but it's a place for the Cultist to meet & greet.
The advancing Brother of Purification gives Flambear a blowback! "Noooooo" says Ted.
Suucxus takes point, shoots, misses.
In a brave run, Paddington runs in and sticks Sucxtus, who sucx on that.
Paddington runs for cover as my Cultist move up. The vet sergeant gets a good position.
Boo Boo and Pa sneak.
Ted assesses the opposition.
Some rush forward, others - like the leader do not.
Ted gets trumped!
Yogi - one of those times in a fight when you could be the last person alive-. He manages to put Wanxus down, but not out- needs to get closer.
Paddington, brave again, takes on the last Brethren.
Got him down!
The way we figure it, he trips over the wall and ends up going knife first. Gets the job done the messy way.
Boo Boo belatedly remembers he's a medic.
Pa vs the Veteran.
He's behind you. Trickus takes a few shots, but he's crap-.
Pa gets the drop, tangles the trooper - who refuses to surrender, a moot point.
Burn It Clean!
Well, yes, there is a fence, but not his.
Pa and Paddington need to get with the program.
Trickus tries Paddington, who'se bracketed. Trickus's shots leave an outline, Wanxus's hits every post. I think that's called cinematic action.
The glorious leader has encouraged poor Wanxus by hitting his wound with the codex, now he's
hunting bear.
Cue music.
Hah, but Wanksus is just behind.
Pa sneaks.
Mine go into gloat mode.
The leader realises Pa is behind him, just misses getting entangled, does a runner.
No.2.
Yogi arrives, shooting at Wankus, but eventually falls on him-.
Finally, bashed and bruised the leader goes down and surrenders before Pa goes medieval on his ass.
Flambear gets even more revenge by taking down Trickus with the flame of customer service.
Good game, covered most of the board. Lasted quite a lot longer than expected but in a good way.
Bears. Yellow pins, red stress.
Cultists.
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