Saturday, 25 February 2023

Oldertranni. Daleks conquer the dessert planet. Flying lead & Rogue Stars.

 

“We have detected a space-time anomaly in sector QQFu.  Our scout reports a primitive mining operation for spice blancmange.”


“SCIENCE DALEK REPORT”.

“With this source of fundamentium, we can create new, better travel machines and weapons, we will be invincible and conquer all galaxies!”

With Anubis in charge of the gate, he starts using it.  He sets up a mining operation for fundamentium, a superconductor.  This is mined by hand, then fed to a plant that concentrates the mineral in its seeds.  These are fermented to create the raw spice blancmange.

Meanstwhile, the Monk has been organising a rebellion of cultists and mutants to win control of the planet.

Daleks powering thru the gate, can't see a way to make an interesting game.  Moving on to the assault on the mine against hastily prepared defences.  Flying lead I think, as the Daleks are essentially small vehicles.  

IF they get beaten,  then a (rogue stars?  To keep Matt happy?)  raid to turn off the gate and recapture it by either Anubisis Jaffas or rebels or even against each other.  Always handy to have something you can drop into the pot!  

If they win - not sure which rules- raid on Daleks transporting prisoners to the mines, very, very primitive robomen to "pad out" their force.  Then the fly in the ointment - the Monk and his cultist minions trying his luck.  Big vague, but I think with a bit of spit & superglue we can make it work.  You’ll notice that this campaign is “pinging”  all over the place.  What comes up as an aside might develop as a major theme.  I’ve got a few “end goals”  but - who knows?


This turned into a 3-way 3 game mini campaign.  By luck Tony was on holiday, Matt had a free day and I had a cunning plan and stuff I wanted to use.  8 hours of gaming!  I love it when a plan comes together!

Introducing the Mk3 stand.  I hadn't realised it but Mk1 was made from pier sections from Museum Miniatures seasonal sale, that topped off my Normans and Trojans.

Mk 2 was from the British Museum.

This version was from Beach Head purchases.  Tony demonstrating that this one is a good tight fit.



Plus - fist use of my steamed Daleks inspired by this "Doctor Octopus Dalek:







Attack on the mine.
Dalek assault force  Total 597
Leader  & Drones Base 88 + weapon 8  = 96 x 3 = 286
Heavy Weapon Base 88 + weapon 8 + HW 5 = 101
Sappers Base 88 + weapon 8 Sapper 9  = 105 x 2 = 210

Dalek Base.

Points 88

Quality 3+

Combat 3


Armored +1 (Thin), Gyro Stabilization, Off-Road, Vehicle

Main gun. Points:8  Combat +2, Max Range 2 Medium

Sapper claws & blades Points:9  Lethal vs. Soft Targets, Max Range 2 Medium, Range: Short

Heavy Weapon  Points:5  Grenade Combat 3, Max Range 3 Medium


Defenders 659
Guard Leader  63.
2x B’ars (2ic) 58 = 116
4 Guards 192
Kakes 8  x 36  288

Jaffa Guard

Points 48

Quality 3+

Combat 3


Body Armor, Personal Communication Device, Strong


Guard weapon.  Points:13  Combat +3, Max Range 2 Medium

Jaffa Kakes

Points 36

Quality 4+

Combat 3


Body Armor, Personal Communication Device, Strong


Kakes weapon.  Points:8  Combat +2, Max Range 2 Medium

Meddling Monk.

Points 110

Quality 2+

Combat 1


Body Armor, Leader, Long Move, Personal Communication Device, Specialist, Stealth


Cultist

Points 57

Quality 4+

Combat 2


-Carbine, Body Armor, Fanatic,    Mook/Extra/Cannon Fodder, Personal Communication Device


Cultist Flame Thrower

Points 92

Quality 4+

Combat 2


-Flamethrower Pack, Body Armor, Fanatic, Mook/Extra/Cannon Fodder, Personal Communication Device

Game 1 Flying Lead.  I'd intended this one as the starter - whoever turned up first.  As it happened Matt then Tony appeared just after I'd set up.  My Modus Operandi is always get stuff ready then get coffee and consumables.

Originally designed as a 2-way Flying Lead game.  The Daleks are essentially a 1 person vehicle.

The 2 sides as originally planned:

Set up.  The "V" is the mine entrance.





Rather than sit around twiddling me bits I  hastily assembled (I'd already mounted the figures) a force commanded by the Meddling Monk.  I sort of pointed them.  The fanatic civilians are 5's with improvised weapons, so C1.  Cost - next to nothing.

Tony took the defending Jaffas.

Matt the Daleks.

Mine.

Start view:


Matt decided to wait it out and let us fight it out then wipe up the survivors.  Turns out the Daleks don't do patience.


Patrolling.  Another day, same dusty streets.

Revolting natives.

Impatient!

"Camel shit - why are we walking thru camel shit EVERY DAY!"


Closer- 

We took some time - no they could not see each other.

Contact forward!

At the other side-


Ignoring the civilians, the Heavy Weapons Dalek unleashes on the patrol.  Grenade effect is a good way of showing a big blaster plasma type weapon.

Rather than go around the wall, sapper decides to go through it.

Locals run into the Heavy Weapons, stand there going "um- anyone got a spanner?"  They are ignored.

Getting a force like this moving is a pain, the leader has to work at motivating.  I worked on each of the armed units having a 2ic so able to self motivate.


With all the subtlety it can muster, the Dalek burst through the wall and is confronted by a lone Jaffa.

The patrol, alerted by the Boom! runs around the corner and blasts away, stunning the HW, stunning it.  That's the cyborg you're looking for!




The locals attack- Jaffa patrol. Heavy Weapons drops one.  Locals run.




Armed cultists swarm, but they give away a reaction and the patrol leader has spotted the flame thrower and targets him.  Kaboom!  Those that are left break.




The Monk tries to rally but fails, now to push the rest forward.  He needs a broom--



Look innocent and pick up camel poo---


Meanstwhile, on the other side tension mounts!




Just to prove - Dalek down!











Heavy Weapon Dalek get its revenge!  These guys needs a heavy weapon.


And that was the end!  Daleks have the mine!  Locals are rounded up and put to work.





Game 2 Rogue Stars.  Survivors and Jaffa from elsewhere on the planet  mount a raid to try and get the mine back.  Is the mine mine or is what is mine yours?  For the first time Tony vs Matt using Rogue Stars.  I don't think I took enough pics, so apologies if a bit short.

Steam Daleks  Star Cops.   Blitzkrieg.  +2 start.  -1 to take.

+2 shot at.  Sneak/Walk 1”.  Run 3”.  Sprint 5”

Big,  Extra arms.  Marksman.  Rototech.  Tech2.  Weaponmaster.  22 +68 = 90

Leader2 +12 + Combat Computer p56. = 106  


Power Armour Legs/Arms 4.  Torso 7.  Head 8.   Sealed Bulky 36

Zap Rifle.  4  Electrical.  Energy, Built in. 8

Sapper x2 Monowire Scythe.  3  Armour piercing.  Heavy.  Cleve. (OOA crit) Built in.  8

Drone X 2.  Powered gauntlet.  3  Crunch p26.  Energy.  16. 


Experimental Roboman.  Non reactive (-4).  Tough Total 2



Anubis  Guard.  Militia.  Hard to Kill.  3 remove wounds.  Leader, Vet. 

4 Kakes. 202.


Leader. Y. Leader1.  Vet.  Steadfast2.  Weaponmaster3.  27 +26 = 53.

Light combat dress.  Leg/arm 2.  Head/body 3.  14.

Force Glaive/ 4.  Long.  2 handed.  Smiting.  Heavy.  Energy.   6

Plasma pistol. 4 Scorching.  Energy.  Short range.  6 


Veteran. Z Vet. Marksman Steadfast2.  Weaponmaster3.  27 +26 = 53.

Light combat dress.  Leg/arm 2.  Head/body 3.  14.

Force Glaive/ 4.  Long.  2 handed.  Smiting.  Heavy.  Energy.   6

Plasma pistol. 4 Scorching.  Energy.  Short range.  6 


Kakes A,B,C, D.Weaponmaster 2.  6 + 18 = 24

Light combat dress.  Leg/arm 2.  Head/body 3.  14.

Force Spear.  3.  Long, 2 handed.  Energy.  4 



I'm waiting for the feedpack on my 2 point robomen---.

Dalek force in place.


Roboman takes a long range hit.


Roboman down - but sniping ain't gonna get the job done!


He's up and angry.


Lurking--


Hunting---.
Jaffa Kakes runs in and stabs the Dalek!



Then he stabs a roboman and runs orf!


Are we safe back here?



Leader Dalek damages, Roboman keeps taking hits. 


Another Kakes runs into trouble, attacks but gets nowhere, then has to fend of the Roboman.


Kakes goes down to the Roboman.


Having seen of the Roboman, the Kakes tries his luck with the leader again.


Boom!  Gone!  Now, run after the other pair. 



Grr!  Aaarg!  Kill!  



Roboman attack!


The Roboman has a smoking chest and a big dent in its head - but it's still going and takes out another one.  Difficult to call, but the Daleks hold the ground.


Game 3 Tony 'n me doing Rogue Stars, so back in our slippers 'n comfort zone.

Daleks as above.

Meddling Monk.  Miners.  Only the brave.  Reroll morale.

Civilian. Leader2. Lucky.  Reactive.  Stealth.  Tech2.  Robotech2.  Xenologist.  Psi master 2.  Psi  37+33 = 70

Intrusion kit 4

Blink. 3

Encourage. 4

Mind Control 18

Precognition.  4   


Cultist  Green.  Tough.  Steadfast.  3 + 12 = 15

Kevlar Torso 2  6

SMG  4  Automatic.  6

Leader 1 + 6 =21.  

Flamer.  5  Scorching(lowest armour)  2 handed.  Energy. + 8 = 23.


Set up. Tony took the Daleks and fetched coffee.   Matt treated us to pizza, chips & onion rings.  Wargaming and food - marvellous.

Two sapper Daleks and 2 Robomen watch the gate.


I'm really pleased the way these came out - but they don't photograph well.



I'm attacking.  My idea was a frontal assault to draw them out and then hit 'em in the flank.  I hoped the flamers would even the odds!  My front-runners got far-.


The Monk sneaks down the flank.


Roboman comes barrelling down - to be bashed down with a rifle butt!



Next one comes in and tears the head off in rewenge!


So - morale.  My leader is a civilian the rest are green -  Yellow pin, Red stress.  Every Single One fails - and my central flamer chap - does a runner.  Yer 'aving a giraffe!
 

Roboman onto the next one.  And yep, he's gone!


Recap - 2 dead, 1 run away and everyone else piling on the pins.


My one remaining assault shoots the Roboman - but that gives his position away to the slowly advancing Dalek!



Grinding over the bodies, my poor chap gets shot!




There now comes the most unusual pause as both sides shed pins, make small advances.




I hear something, sort of a rumble?  I'll wash over their messy deaths and being ground into mush.



The monk is attacked and tries to blink that adds to the attack.  He is cleaved, which is not nice.


And then ground into the ground.  That's a Dalek win then!





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