Wednesday, 26 October 2022

Of Gods And Mortals Pan vs Dionysus


"The tree! It's coming through the trees!"


Pan Q2 C4  

Forester. 

Transfix.  

Tremble before my might. 308


Legend

Chiron Q3 C3 Long move. Dashing. 84

4x Silenos chariot heroes  Q3 C3.  Big. Long.  Mounted.  Dashing. @ 102 = 408


Mortals 


4 Centaurs Q4     C3           Not Drunk, Long, Dashing  35 = 140

6 Centaur archers Q5       C3    Drunk, Long, Shoot long. 30 = 180

6 Centaur Coupers Q4    C2     Not Drunk.  Long,  Free disengage, Shoot short  31= 186


8 Satyrs Q4     C2                  Not Drunk.   x 15 = 120

4 Satyrs Q5     C3                  Drunk.   x 15 = 60

4  Satyr Archers Q5       C3       Drunk, Shooter medium x 20 = 80



Pan 308

Legends 502

Mortals 766

1566

Dionysus  232  Q2 C3  Transfix, Drunkard, Confound.

Legends

Cyclops  Q3 C3 Big  Shooter M 76.


3x Tree Fellers  Q4 C3.  Armoured.  Huge.  Forester.  Hammering blow. 

@ 84 = 252


Hydra Q3 C4 116  Combat master, Armoured, Huge.


Mortals


Javelins and cyclops Q4 C1 Shooter Short 32 @ 11 331

Cyclops clubbers  Q2 C2 Dashing. 8  @ 19 = 152


Slingers  Q2 C2 Shooters M 4 @ 20 = 80


4  Silenos Archers Q4       C2       Not Drunk, Shooter medium 8 x 20 = 160

4  Silenos Archers Q5       C3       Drunk, Shooter medium


8  Silenos  Q5     C3         Drunk, Dashing  8 x 19 = 152


God 232

Legends  444

Mortals 875


1,551


The setup:





On my right, trees and hydra advance.


Opening fight, Chiron vs hydra.  On set up white dice mark drunk units.  See above.


Advance tree feller!  Rats.  Note the movement tray to the left.  Prototype you will see more of in preparation for Beach Head.



The hydra bounces attack after attack from the chariots, one going down in flames, but the centaur goes down hard.



As do the tree fellers.


Pan and the Cyclops.  The latter doggedly pursued the god, lobbing rocks at every opportunity.  That's one of your metaphoric things, that is.  Pan gives him the odd kick to make him keep his distance.


Daaamn!


Stategic move.  Would you like a big old god behind you?


Dogged persistence.


With the rumble of wheels, screams of warcry!  And my clubbers clobber!  Doesn't help that all the support are drunk.




Dionysus yells "Just go!"


Wham!  With the "Tremble!"  I got some out of the way but not enough.  My tactical reserve on the hill had been transfixed as a "throw away" earlier (red dice) Now they're awed on top.


Meanstwhile on tuther flank the chariots and centaurs bounce of the tree.



All Dionysus can manage is +1, so unless Pan stays in contact combat is very, very risky.  At those times a weaker god is best used as a facilitator and motivator.


Reserve fling off their awe and transfix, without help.


Slingers unawed.  Could you resist this target?


A tactical, if risky opportunity.  If Dionysus can stay in contact then the Cyclops can come in, outnumber.  It could work-.  Cyclops is a 3, tree is a 4 - so a bit more of a chance.
 

Nope, bounced off, reeling away from a hoof in the gut.


OK, let's try that again! Plus drunk centaurs tangling with my clubbers.  Party on!



A reaction and Pan's away, chase me!  Chase me!



Now he's well away, clobbering and transfixing my reserve as he goes by.


Having seen orf my clubbers (more of the surviving 3 next game)  Centaurs chew through my javelins.


A fast-and-slow hunt, but which is the hunter & whom the prey is moot.


Slow & steady, the hydra sneaks up on the drunk centaurs.


Centaurs hit and bolt for the trees.  Should there be rules for sobering up?


"Come back I've got you something!"


Aarrg!  GGrrr!  Rustlers!


Mobbed!


"Here - Catch!"  Cyclops lobs rock, rolls a 5, is C3 and has +1.= 8.  Pan rolls a 1 & is a 4 =5.  Difference of 3, Pan's gone!


Result:




I've a few units left to activate.



A fraught time, 3rd attempt is the charm.  Up pops Pan.


Just to prove it's possible. the hydra finally squashed under the cruel wheels of the oppressor.


Loom, loom!  Zoom, zoom!



Pan does another loping run then a "Tremble".



Hah!


But with that one he weeks terrible rewenge first.


"Hi, remember me?"


Attack of the killer shrubbery!




Bit of a grudge match.


Even gods!


Hah, back to me and 1 for Dionysus.


So Pan's in contact. Time to run in with a broken bottle.  Booted and bounced.



Right, next - darn!


Cyclops clobbered to the deck!


Open the distance.


Chariot crushed, burst into flames!


Your turn-


Pan becomes a bully.  Centaurs get hassled.


This Cyclops is a rock star.  A long lob and the chariot is crushed with bits af flaming wreckage going everywhere!


Time for Dionysus to pitch in against the party ponies.


Can he continue his stellar run?  Um, no.



Pan is surrounded-.


Meatgrinder continues.



Boo! and Pan shoved back.



Where did he go?  He's behind you!  Shove.



"Tremble" again! Clash n push back.



First he's down!  And then he's up!




Tree Feller stumped!


Note the remnant units to the left, these are the ones used in the next game.


Attack against the drunk Selenites goes bad.



Rats one.  


Rats 2. 



Pan gloats.



Another tree toppled.

Clash of the Titans!


And then we had to leave it!  I thought this would be a 2 hour then turn over game, but 4 hours is bit of a record.  Dionysus has the advantage in mortals but its who recovers first.  You choose!

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