I didn't have a "handle" from Thursdays game so I rolled the dice on the tables getting: 2 Secure area. 18 Ice planet. 8 I thought you had it.
Obviously I couldn't go with the "big boys" so I had to go with the lesser mortals.
United Nations Star Command Power Infantry Light.
Star cop. 201 Cool under fire. 8 remove pin. All are identically equipped.
Leader2, Marksman2, Reactive, Steadfast.
UN Officer. 32+ 39 = 71 Total
Light Power armour legs/arms 3 torso/head 5 Sealed 25
Heavy blaster 6 heavy, 2 handed, energy 8
Plasma pistol 4 scorching, energy, short range. 6
UN Officer. 32+ 39 = 71 Total
Light Power armour legs/arms 3 torso/head 5 Sealed 25
Heavy blaster 6 heavy, 2 handed, energy 8
Plasma pistol 4 scorching, energy, short range. 6
Trooper Veteran, Marksman3, Reactive, Steadfast.
32 +39 = 71
Trooper Marksman2, Reactive, Steadfast.
20 +39 = 59
20 +39 = 59
Crusty Pirates 201. Hard to kill. 3 remove wound.
Agile, Fast 2, Insectoid, Leader2 Tech 2 = 38 Total 50
Plasma rifle 5 Scorching, overheat, 2 handed, energy, 12
Agile, Fast 2, Insectoid, Marksman2. Tech 2 =38 Total 50
Plasma rifle 5 Scorching, overheat, 2 handed, energy, 12
Plasma rifle 5 Scorching, overheat, 2 handed, energy, 12
2x Agile, Fast 2, Insectoid, Tech 2 =26 Total 38
Plasma rifle 5 Scorching, overheat, 2 handed, energy, 12
Plasma rifle 5 Scorching, overheat, 2 handed, energy, 12
Kid Diminutive, Insectoid, Tech. Stealth 20 total 25
Energy Nunchaku 3 Disarm, energy. 5
Energy Nunchaku 3 Disarm, energy. 5
For once this is an all-one company and 2 ranges used "as intended! I got a few more later releases during THAT time and I slapped some paint on - then only to use one of the kids from the "civvies" pack. I've seen some for fantasy ranges but as far as I know this is a first for SF! https://shop.groundzerogames.co.uk/15mm-stargrunt/infantry/crusty-aliens/sg15-x16.html
The game. A chill environment enough to send a shudder down your withers.
Just yours, nobody elses or I'll be in trouble again!
Always check your 6.
"Where did that come from?" - "I got him."
The scenario negated the crusty's extra speed - but a run of good rolls and the leader is outflanking.
Officer kill no.3. Threat detected - the kid. A head shot so at least it was quick & painless.
Two Crusties left! Time for some decisive dice rolling - crap.
One to move. Initiative swap.
Game 2 Swapsies.
Dirty snow--.
Same layout as before I get defend with the UN.
Cover works, ineffectual shooting.
They're piling in and laying down the violence!
Shift!
Tactical redeployment by fire and movement in a retrograde axis.
Not going so well for the UN! Getting swamped by bugs!
A 2. Rats - armour = weapon damage but that 2 is going to ache in the next incarnation!
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