Change in wargame behavior. Thursdays a big game at Entoyment. Sunday smaller game at home. In order to give me time for prep - you know, planning, sorting, painting sort of thing-. I'm planning on linking the 2.
Last Thursday we did the cops vs rebels game. It fizzled out due to the death of leaders on both sides!
One of the thing that happened was one truck got away towing a SLAM launcher. Extrapolating forward, this truck, gun crew end up taking cover on a farm. They are tracked down!
Mission: 2, Secure Area. Location: 13, Farm
Complication: 16 Explosives. Ammo in rear of truck. Loaded artillery. Fuel stack.
Todays game is brought to you by the great, but strong, taste of ginger-other-than-beer!
Health & Safety advice. Don't eat more than 1/2 a packet in one go.
PAU Mounted Police. Rural police usually on horse back or fast ATV vehicles.
Mounties. Senior sergeant, 3 constables , specialist 199 Blitzkrieg +2 initiative, -1 to take.
F Senior Sergeant Danger sense. Fire into melee. Leader. Marksman2 Stealth. Weapon master
= 31 +24 Total 55
Kevlar 2 Torso 6
Knife 1. 1
Slug pistol 4 Short range 5
Assault rifle 5 Auto, 2 handed 8
2x Stun grenade 6" range, 3" diameter blast. Stun. 10+ or 1 pin 1 stress 8
G H J Constables Marksman. Stealth. Weapon master = 12 +20 Total 32
Kevlar 2 Torso 6
Knife 1. 1
Slug pistol 4 Short range 5Assault rifle 5 Auto, 2 handed 8
A Specialist. Marksman. Stealth. Weapon master. Tech. = 16+ 28 total 44
Kevlar 2 Torso 6
Knife 1. 1
Slug pistol 4 Short range 5
Assault rifle 5 Auto, 2 handed 8
Intrusion kit +2 tech roll 4
Motion detector +2 to spot. 4
Rebels Militia 200 Burst Discipline 4 reload tokens.
Gunner Veteran Leader 2. Marksman. Tech. Tough. Weaponmaster 3. 41 Total 46
Slug pistol 4 Short range 5
B Crew Tech. Tough. Weaponmaster 2 18 = 23
Slug pistol 4 Short range 5
C Loader Tech. Tough. Weaponmaster 3 21 = 26
Slug pistol 4 Short range 5
A Driver Marksman. Tough. Tech. Weaponmaster 3 27 = 28
Slug pistol 4 Short range 5
SMG 4 Auto 6
Guards
E Marksman. Leader. 12 = 23
Slug pistol 4 Short range 5
SMG 4 Auto 6
C Marksman. Tough. 14 = 27
Slug pistol 4 Short range 5
Assault rifle 5 Auto, 2 handed 8
D Marksman. Tough. 14= 27
Slug pistol 4 Short range 5
Assault rifle 5 Auto, 2 handed 8
The Game. Rebels set up between the buildings, guards on the roofs.
Mounties advance through the orchard, tech in the lead with the machine that goes Ping!
Sergeant checks out the walled garden.
The guard spots and shoots a trooper, his kevlar stops the worse.
The sergeant uses a stun grenade to neutralise the guard.
The non-roof guard dashes into the building but has been spotted and the mounties moved in. The driver sneaks a look around the corner.Spray & pray didn't work, but more direct action takes the guard out. I had considered using the roof section as a floor plan, adding furniture I got in the Battle Valor order. One day-.
The driver takes a shot, but is out gunned and goes down.
Looks all quiet from here!
Trooper goes down from the gunners pistol.
More automatic fire and another mounty goes down, then the sergeant is badly wounded.
The other roof guard heads down.
The mounty comes out of the building and starts taking the sergeant to safety.
The rearguard gives covering fire, he's in a good spot, the rebels cautiously advance.
Drats!
Gunner shoots the mounty, he goes down. I've removed the silo for ease.
The downed trooper shoots the gunner from his prone position.
Almost there! The rebels are coming--.Two off and the last to follow.
The survivors - yellow pins, red stress.
All the gun crew and driver dead, only guards left.
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