The element I need to run a participation game:
The event. Raid on Poole in August 1405 that burned most of the town down.
Rules
Mat or similar
Scenics
Figures.
I didn't proceed in that order. I got (begged, pleaded, grovelled) Blotz to make some new 15mm buildings & roofs first. https://blotz.co.uk/index.php?main_page=index&cPath=23_28_294
I've also asked for a tithe barn to make my large town store that was the main thrust of the raid.
This original ruined house existed (I bought another 6) but no "unruined".
Got to love a supplier who LISTENS! Another 6 of these, 2 of each new roofs plus I made another 6 thatch roofs.
Each bit is numbered so I can safely do lorra lorra pre painting, which pays off when assembled. LET IT DRY! This not my first go, so I know to follow the order. Yes, read the instructions. Take the bits off and add as you need them!
Hiding the tabs. You can still see them, but stippling with different shades helps hide.
I need 6 scenic bases, started the 1st 3.
First table- top use of the buildings. This was a "destroy everything" Rogue Stars game. 1st the complete, 2nd destroyed. Needs more work. Looks good close up, but not from a distance. Needs that smoke and flame!
The Rules. I decided on Peter Pig's Wars of the Roses version of Bloody Barons. It has the right feel to it and the zones should work well.
The playing are is 48" by 36" which is perfect size for a 6x4 table.
This is split into 16 zones, a 4x4 grid with movement from grid to grid. Perfect, no measurement.
The aim is to do the game - it's also to kickstart (my ass into) producing DBA based figures, to start producing "generic" Medieval armies - swap out the commander, standards and you're there.
I cannot draw fer toffee. I had intended to cart everything to Entoyment to lay out, cut, plan- but at time of writing I'm still waiting for my booster jab and Omega has just started to spread. I have to focus that this is a long range project aimed at displaying the event as well as running the game. Will Beach Head go ahead? all I can do is aim for that date!
Let's look at the 4 strips:
Attacker 1 This is water, the initial starting point.
Attacker 2 The waterfront, mostly mud (Poole doesn't do beach)
This area is the maximum range of heavy crossbow mounted on the galleys.
Defender strip 3:
Left 1. (left) Baiter, hedges, light industry. Has 1 base Levy bill, workers with axes, etc.
Left 2. Residential Poole, Lagland street, Skinner street. 2 buildings. 2 hordes civilians.
Left 3, Port of Poole, Town Cellars/King Charles, Scaplens Court. 1 horde civilians.
(All these existed, the town cellars was the focus of the raid)
Left 4 (right) Hedges, light industrial, Has 1 base Levy bill, workers with axes, etc.
Defender strip 4:
Rear (left) Poole hill, light industry. Road, entry/exit point.
1 base Levy bill, workers with axes, etc.
This seems to have been the original point of entry for the relief.
Rear 2 Residential. 2 buildings. 2 hordes civilians.
Rear 3 Residential. Road, entry/exit point. Possible entry for relief.
2 buildings. 2 hordes civilians.
Rear 4 St James church. 1 horde civilians.
(This church existed and may have been burned down)
Game plan.
Invaders. Destroy buildings and locals. Get out. 3 separate commands each with small flotilla of boats.
Defenders. Resist raiders.
Hordes of civilians getting to the church or town cellar and a levy unit is formed, rest of horde seeks to leave the town.
The church can also upgrade 2 bow and 1 bill to retinue status.
Here's my provisional list. I've adapted Peter Pigs units to DBA as that seems to be the norm for rules these days.
CB = crossbow. Bd = blade. Ax = auxiliary.
Catalans
3 Generals
1 household troops French 4bd (15mm depth base)
10 Levy foot comprising 4 CB (3 bw, all 20mm) 6 Javelin (3 ax 20mm)
7 Retinue foot, 2 CB (4 bw, 20mm) 5 Spear (15mm)
Provisional breakdown. French will appear when they are ready--.
General 1 2 Retinue Spear. 2 Levy Javelin. 2 levy CB.
General 2 2 Retinue Spear. 2 Levy Javelin. 2 levy CB.
General 3 1 Retinue Spear. 2 Retinue CB. 2 Levy Javelin.
Plan is to have a CD for each, boat silhouette folding the force, similar to this one (unflocked) chariot base.
Now let's look at the locals. At the start of the game the civilian population are spread throughout the area in "hordes". These have to get away from the invaders and "harden" into a resistance.
So at the start there will be 2 of the 3 generals in place plus 2 levy foot, representing the industrial areas where there is a larger number of males with work tools.
8 civilians. 1x 7 horde (30mm) rest 5 horde.
Those civilian hordes can "evolve" into (total) 10 Levy:
5 archers, 3 Bw (Fast 20mm), 5 bill. 4 bl (15mm)
2 units can then "evolve" further to: 2 Retinue Bow. 1 Retinue bill.
Eventually the local manors will provide a relief force:
1 General.
1 Household foot. 4bd (15mm)
1 Retinue bill. 4bd
2 Retinue archers. 4 Bw (20mm)
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