The aggressors race on their Huge Unarmed Enabling Yon Surgers to the DZ.
https://www.youtube.com/watch?v=fHwKFLl7xO0&t=35s
I am at a crossroads. This is going in a direction I had not intended - well, not quite like this and not so soon.
I'd planned a seasonal campaign (as life gets in the way of real stuff) but intended OZ (originally devised back in the Down Time http://unitrecon.blogspot.com/2020/05/rs-campaign-lands-of-oz.html)
Cavorite* has been found and exploited. The moon has been visited and the Selenites have been discovered. Here the explorers learn of a battle betwix the Selinites and the Martians. So far the Selinites have repelled the Martians due to their single cohesive society and their capture and reproduction of Martian technology.
Now the Martians have learnt of the existence of humans. Well, they knew about them, but not that they were such big, violent barbarian bastards! Ships had been launched. A preliminary invasion got stomped, as the locals did not want to be slaves.
New tactics were required. Ferment was fermented. A useful and readily available species was chosen to be uplifted and armed. But this provided a further problem. Rather than declare their undying allegiance to the (an) Glorious Persons Empire of Expansion (GPEE*) They preferred to stick to their herds and sod everyone else, forming communes and farm.
There is, of course, Venus. Even nastier primitives there, still learning to bang rocks together. And deep in the depths there is the Uranus problem.
There is still the matter of the machine that goes Ping! Now it's the Martians turn.
Once again we have our locals The grizzled grazers have recovered due to their metabolism, the monstrous engine that created them, but above all - the plot.
* https://en.wikipedia.org/wiki/The_First_Men_in_the_Moon
** Anthem G-PEE, G-PEE G-G-G-G-PEE.
Locals - the Mootants (it's only going to get worse) 6 = 204
Hard to kill. 3 remove wound token. +1 shot at. +1 combat.
Bionic Eye +1 spot. Half range of aimed shot. 4
Combat computer. Tech 10 roll gains +2 to hit. 4
Zap pistol 3 Electrical, Energy, Short range. 6
Todays actors: Gert, Udderly, Violet, eX* Yellow ,Zally
Glorious Persons Empire of Expansion Away Team.
Star Cops Blitzkrieg. +2 at beginning, -1 to take. Total 204
Zod, Interregator Terminant. (Zod IT for short)
Diminutive, Insectoid, Leader, Light worlder, Psionic Master. 23 Total 63
Combat Dress Legs/arms 3 Torso/head 4. Heavy. 18
Electrokinesis Dam 2 ranged attack. 6 to hit. 4
Mind Control TN15 10", LOS. P58. 18
Scout.
Danger sense, Light worlder, Insectoid, Difficult target. 20 Total 34
Light Combat dress. Legs/arms 2 Torso/head 3 14
Motion Detector +2 to spot. 4
Trooper
Diminutive, Light worlder,Insectoid, 14 Total 34
Light Combat dress. Legs/arms 2 Torso/head 3 14
Laser Pistol 4 Blind. Energy. Short range 6
Trooper
Diminutive, Light worlder, Insectoid, 14 Total 35
Light Combat dress. Legs/arms 2 Torso/head 3 14
Laser Rifle 5 Blind, Two handed, Energy. 7
Trooper
Diminutive, Light worlder, Insectoid, 14 Total 38
Light Combat dress. Legs/arms 2 Torso/head 3 14
Laser Cannon 6 Heavy, Blind, Two handed, Energy. 10
Interesting game, quite different from last weeks. Although, the inability of the Moo's to hit at close range followed through. Note- wearing different armour, looking different, makes you a fire magnet.
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