Sobek, beast, sons, Nile croc, lesser sons.
One of the great things about OGAM is that you can design the lot, picking stuff from any supplier in any scale. 5 figures, 5 manufacturers. Ganesha Games has a small range with Alternative Armies that includes this beast that completes the "scale down" effect I've aimed for: https://www.alternative-armies.com/collections/ganesha-games-miniatures/products/ds001-scimitar-monster
Designing my first god! Sobek is a "second league" Egyptian god.
Sobek is a Nile Crocodile god, bit of healing powers and specific to an urban area as well as the Nile delta. So towns, villages, cultivated land as well as riverbank, tall reeds and marches.
https://www.ancient-egypt-online.com/sobek.html
The Nile crocodile is more frequent and more deadly than its Australian counterpart.
Sobek. Q2 C3 Amphibious, Dashing, Water God. 200
Lesser Aspect. Sobek can appear as a Legend in an Isis or Horus army, as above costing 100.
Legends
Beast of Sobek Q3 C3 Amphibious, Huge, Dashing, Armoured, Long move, Combat Master 126.
Sons of Sobek Q3 C3 Amphibious, Big, Dashing, Armoured 88 = 352
16 Lesser Sons Q4 C2 Amphibious, Dashing, Armoured 27 = 432
4 Crocodiles Q4 C2 Amphibious, Big, Animal, Short move, Armoured 18 = 72
1st take: Sobek 200 5 Sons as Legends 440 11 lesser & 4 crocs Mortals 369. Total 1,009. No good, as Legends more than 1/3.
Sobek 200
Legends 352. (OK, 1/3 is 351.33. Bite me.)
Mortals 504
1,054.
Set 356 Q2 C4
Desert walk
Weather control
Confound
Plague
Poison
Shooter Long
Transfix
Legends
Hounds Q3 C3 Long, Dashing 2x 84 = 168
General He Ra Q3 C3 Combat master, Group fighter 96
Mortals
Hounds Q4 C2 Animal Long, Dashing 25 x 4 = 100
Archers Q4 C2 Shooter Medium 12 x 20 = 240
Light spear Q4 C1 Desert walk 4 x 10 = 40
Mummies Q4 C2 Undead, Armoured, Slow 3 x 18 = 54
Set 356
Legends 264
Mortals 434
1,054
The Game. I'll expand on start-up next time. We formed lines this time. I took Sobek.
"Shoo!"
Taking on a god is a hazardous undertaking.
Meastwhile, whack a doggie!
A reaction allows the spear to pointedly intervene.
3 fails, a reaction and turnover.
Crunch!
The tangled bundle splits, mortals repulsed leaving He Ra vs a Son.
Hah, puppies pounce!
Repulsed with 1 loss.
Go! Beaten back with 1 loss. Result.Same unit, same result!
Now that heats up. He Ra gets crocked.
Alas, with the last legend gone, the crocs (animals, my invoking unit) go.
Now there's another mighty mess.
So Set rolls a 6, is combat 4, +3 from invoking and +2 for greatly outnumbering. Sobek rolls a 2 and is combat 3. 15:5 is a bit overkill--. The 6 alone would have done it--.
Sobek's troops form a hopeful line.Fast troops pile in - they cannot invoke whilst embroiled.
Dogs are repulsed! Sobek is returned via the unengaged unit.
With a Snap! a legend and hound bites the dust.The lesser sons take another dog.
Mummies shamble into contact.
Set Confounds the sons. and shoots Sobek.
The sons fail 1 morale, that destroys them!That leaves me with nothing left. Nowt. Not the proverbial.
Game 2 - you know - swapsies! We're close. Damn close.
Send in Mr Big. Archers score!
One legend down. Archers move up & take out a croc!
No hanging around, gods are more vulnerable to shooting than combat. That hippo is a rubber from the British Museum.
Sobek's forces go back, but the Sons are raring to go.
Tony has only 2 units capable of invoking. I'd already reduced the crocs, so hit the others!
Ouch! My turn - I do horribly with morale--.
And he's back!
Dog does zoomies.
Doggie dashed down.
Everyone congregates.
That croc has got to feel awful lonely--
Mummies kill croc! Didn't expect that--.
Dog attacks croc, how not to roll dice!
Dog gets chopped and heeee's back--.
The croc-in-the-middle seizes the opportunity to attack He Ra. He gets double bumped.
The good news is that the croc is within shooting range, but the bad news is that's charge range & its got dashing (so doesn't need extra action to fight)
I take the risk in using the archers to pray. 2 red's are their dice. I roll soooo bad! I have 3 actions then turnover. Deep breath shoot!
The 2 crocs go back, but the lesser crocs go off-table. That's it, Sobek cannot return! Boy that was close--. I hope you enjoyed that as much as we did!
I'm happy with the rest, but dashing for Sobek does not compensate for C3, leaving him vulnerable to shooting. If I'd used my archers and got a 6 +2 combat = 8, you need a 3 to kill so a 1/2 +3 sees him gone.
This week we are mostly eating tea cakes.
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