Friday, 30 November 2018

RS Another day in Happy Valley.


I've no idea why this hasn't made its way to Rogue Stars. I had the concept of a moon of a gas giant.

To humans it fell into the Pan African Union (Tuffyverse- GZG for those so unhip).

For the Southpaws an unpronounceable corporation specialising in fast food.


Happy valley is an area of contention.  It has grown hot, major battles and bombardments have taken place.  Now it's a land of small settlements, ruins and occasional contact.

The moon is large and old, so lacking in heavy elements but with a reasonable gravity and atmosphere.

There is a strong wind that circles the globe, driving the ecology. The dark side is a wind forest, teeming with plant, fungal and wormlike life, much of it huge. Heat and bioluminescence is produced by most species, Life is teeming instead of a frozen waste. The pace of life is often very slow by terrestial standards. Many species have different life cycles that circumnavigate the world, taking advantage of the local environment. For instance the common feather tree, once it's fertilised the seed pods break free and become high flying darts. Once these land they turn into a tumbleweed-like bush that seeks out larger plants. It then begins a parasytic life-stage, using spiked branches to work up the host. Once it reaches the top it lauches itself, lands then starts again. By the time it reaches the transition it is ripe and bursts into thousands of darts that become feather trees.



The many worm species take advantage of the miles deep layer of plant and fungal matter. Drilling deep and like many large herbrevors, existing on the by products of their huge bacteria factory stomachs. Others are carnivors, wind filter feeders and parasites. Many produce methane full membranes as a means of delivering eggs over a wide area, often by explosion. Some also circumnavigate, but at great depth or with an aerial or marine phase.

On the facing side, life takes on a different form. The moon has had so many extinction level events that the surviving species are incredibly robust and adaptable. The vast majority are armoured insectoid omnivores and amphibians.

Blimps are a harmless filter feeding insectivor species.  They have the habit of following terrestial life to sweep up disturbed insects.  All these are from a limited GZG special release of bioforms based on the original Full Thrust rules bought at Salute in 2008.


Windsharks are opportunist pack hunters that can be a danger to unwary humans.


Loafers are omnivores that live in feathertree clumps.  They stab prey then ingest the rotting carcass.  They have a strong root system that is parasitic to local plants.


All this gives non local species serious competition.  But for the brave, there is a wealth of pharmaceutical products still to be discovered. Small settlements have grown up on the cultivation of natural products plus factory farming of human and Southpaw staples.

Southpaws have similar problems. But the Corporation has discovered chickens. For an organisation specialising in fast food the chicken is perfect. Imagine a kids party. The youngsters and parents are shown into a large room, then a measured number of chickens are dropped from the ceiling. A mass chaotic melee ensues. The kids are happy, the parents are happy and there's a sprinkler system to tidy up. "Gini!  Put that down and wash underneath your tail!" The presence of human settlements help with both supply and sales. Huge shoals of krill like marine life allow factory farming on a huge scale on giant factory barges.

So- to work. Two sides in a challenging environment. Problem, they're similar. Southpaws (so called 'cos our Eli made 'em all left handed) have slightly better technology, but are a workers militia rather than professionals. The PAU should be more semi-professional. I see 'em like the British armed forces up to 1st Gulf. Majority are in to learn a trade. They're competent enough, but lack the aggression of a more regular force.

Lifeforms & PAU fron GZG.  Southpaws & obective alternative armies.

PAU
Sergeant Veteran Leader2 Marksman, Reactive Weaponmaster 32 Total 49
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Frag grenade (3) 5

Troopers A E D H Marksman, Reactive, Weaponmaster 14 Total 28
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Frag grenade (3) 5

Technician M Marksman, Tech2 Weaponmaster 17 Total 22
Slug pistol (4) short range 5

Sergeant, 4 troopers, tech 204.

Southpaws
Sergeant Fast, Leader, Marksman, Reactive, Weaponmaster 24 Total 40
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Kevlar (2Torso) 6

Troopers A B D Fast, Marksman, Reactive, Weaponmaster 18 Total 34
Assault rifle (5) Automatic, 2 hand 8
Fixed bayonet (2) Primitive, 2 handed 2
Kevlar (2Torso) 6

Squad support U Fast, Marksman2, Reactive, Veteran, Weaponmaster 30 Total 44
Kevlar (2Torso)
Flamer (5) Scorching, Energy, 2 hand 8

Technician K Technician, Reactive, Weaponmaster 12 Total 20
Claws (1) 2
Kevlar (2Torso) 6

Sergeant, 3 troopers, Support trooper, technician

The Game.  All the above may seem like extreme planning, but I've used this background before and the rest was ratting around in my head.  One of the reasons to do this is to qualify and quantify.  I'm also planning on doing the reverse of other series and lead to bigger games from smaller.

The objective is a burnt out adder from Alternative Armies.  Well done that company!  I wish there was more like it.  Have to admit that it was my primary reason for buying the series.  The add-on rocket launcher is from GZG.

Objective for both sides is to retrieve data from this scout.



Tony took his Southpaws and got the initiative.



I get a few reactions.



"It's quiet Sarge, too quiet."


Sergeant Sharp is the lead from the front type.


The tech is at the back, ready for the objective to be secured.


Heavy weapons prepares an ambush.



Voluntary turnover.  The blimps start following the support trooper.  So much for an ambush!
In the distance a Lamprey has brought down a young blimp.  It will suck the stomach contents and lift bladders dry, leaving it easy pickings for the windwolves.


Cautious patrolling.


A dash with the tech to the wreck.  Over soon?


Contact left!  The Blimps give away his position and the support gunner goes down to a good shot.


Another changeover.  Dice for random group movement.  The local wildlife turn tail and depart.


Sergeant takes a deep breath, jumps up onto the vehicle.  A  shot rings out from a hiding trooper and a human is down. Sergeant takes a snap shot at tech (most visible) misses and he jumps-.  If you're playing aliens, they've different SOP's to humans. 


Crashes onto his opposite number-. The fixed bayonet is more of an axe blade.  That's 2 of mine dead in the blink of an eye.


Trooper runs in, engages D but gets the worst of it- probably ran onto the bayonet.



Leapfrogging, the sergeant takes out the tech before she can react-.


The human trooper gets knocked down by his prone opponent.  A rolling rumble!


The Sergeant tackles the prone- only to get wounded.  He retires.



The prone trooper is dispatched.  That leaves me with 2 and no Sergeant or tech.  Time to bug out!


You will note that from our more - unusual games this one could easily be a modern conflict between two human forces.  The addition of local wildlife and an alien SOP gives the flavour.

Other games will see both sides up against smugglers, pirates, competitors, peacekeepers and villains.

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