I'm going a bit further. (Now there's a change you say. Sarky bastard says I) Let's now look at armour. I'm proposing using Kevlar as basic chest armour such as a coat of plates. Light combat dress as chainmail or partial plate, combat dress as full(ish) plate.
I pulled out my lovely Splitered Light's Dark Elves I painted as a Martian faction. I'd pulled some out as dismounts from vehicles or cavalry for such use. I had 11, so I added another crossbow.
This turned out very well, a couple of different, interesting games.
Game 1 Clash of militias.
One with 3 crossbow, an armoured vet and the boss with his girlfriend.
The other is a mix of swordsmen and sword & pistol crossbow armed.
Mission 5 Manhunt p32, location Farm, complication Demon, huge, claws, tough3, weapon master 3
I admit it. I got these babies the day before and worked into the night to get 'em ready.
I admit it. I got these babies the day before and worked into the night to get 'em ready.
Militia.
Brawlers Failed melee counters
0 0 0 0 0 0 0 0 0 0
C
Ambidextrous, weaponmaster2 Fast 20 Total 24
Sword (2)
primitive 2
Pistol Cbow (2)
Reload, Primitive, Short range 2
D
Ambidextrous, weaponmaster2 16 Total 26
Sword (2)
primitive 2
Pistol Cbow (2)
Reload, Primitive, Short range 2
Chest armour (2)
6
E
Ambidextrous, weaponmaster2 Fast 20 Total 24
2 swords (2)
primitive 4
G
Ambidextrous, weaponmaster3 19 Total 37
Light combat
dress 2,3. 14
2 swords (2)
primitive 4
H
Ambidextrous, Leader2 weaponmaster2 28 Total 46
Light combat
dress 2,3. 14
Pistol Cbow (2)
Reload, Primitive, Short range 2
Sword (2)
primitive 2
I Tough,
steadfast weaponmaster3 20 Total 40
Polearm 2
primitive, long 2
Combat dressed 3
4 Heavy 18
Total 197
Militia Brave,
reroll failed morale rolls.
A Tough,
steadfast weaponmaster3 Veteran 26 Total 46
Polearm 2
primitive, long 2
Combat dressed 3
4 Heavy 18
B
Ambidextrous, fast, Leader3 weaponmaster3 Stealth 44 Total 48
2
swords (2) primitive 4
F Marksman2
Steadfast 15 Total 24
Heavy Cbow (3)
Reload, 2 hand. 3
Chest
armour (2) 6
J
Marksman2 Steadfast 15 Total 24
Heavy Cbow (3)
Reload, 2 hand. 3
Chest
armour (2) 6
K
Ambidextrous, weaponmaster2 16 Total 26
Chest armour (2)
6
2 swords (2)
primitive 4
Marksman3
Steadfast 21 Total 30
Heavy Cbow (3)
Reload, 2 hand. 3
Chest armour (2)
6
I set up in and around the outhouse as per scenario.
With a wary eye, Tony sneaked. The boss out in front.
Spotted! Charge!
He's down and out!
Look, it's a white ape but the antelope brown (as opposed to direwolfshit green) ink noods to be very, very dry before drybrushing. We diced for activations and random movement that sent it straight in-.
Stands back, makes a brew.
Move up whilst they're occupied.
Down he goes!
Dispatched.
"Get orf me!"
Another turnover, stomp!
No point staying and waiting for an enemy with longer reach weapons-. I'm in range of the crossbows but they're safe from me.
One crossbow gets clobbered.
And another-.
The girlfriend goes in, she's tough.
Run!
Another twang!
A mess of writhing bodies and corpses.
The girl friend goes down leaving one crossbow vs 2. Vicious, ding-dong hand to hand with shooting definitely secondary.
Hah! Got you! Sneaky ploy! Swapped in third side. This one- think Big Trouble in Little China. Three super sword wielding psi masters plus 3 longswordsman. These are all skilled civilians. Imagine that like the Boxers, they are superb in the dojo, but in the real word its different. I fought against one such group, it took us minutes to realise that they were all repeating the same moves and they went down like wheat. Never repeat, pose or kick.
Worm Cultists
199 Activate12 React14. Normal Crawl 1” sneak/walk 2” run 4”
Sprint 6”
Hard to kill
Remove wound 0 0 0
Yorik
Civilian, Leader, Steadfast3, Stealth3, Weaponmaster3 Psi, Psi
master, 35, Total 37
Sword (2)
primitive 2
Blink 3
Teleport 8
Mindscream 5”
psi roll for each, 1pin, 1stress. Wound if crit. 10
Sword (2)
primitive 2
Blink 3
Electrokinesis
(2) 4
Mindbolt, -1
every 5”, 1dam attack torso. 8
Wavy
Civilian, Steadfast3, Stealth3, Weaponmaster3 Psi Psi master2 25,
Total 27
Sword (2)
primitive 2
Blink 3
Levitate 6 8”,
1act, 1 stress.
Nightmares -1
every 5”, morale roll.
Pointy
Civilian, Steadfast3, Stealth3, Weaponmaster3 Psi 17, Total 19
2 handed sword
(3) primitive, 2h, clumsy 2
Hefty
Civilian, Steadfast3, Stealth3, Weaponmaster3 Psi 17, Total 19
2 handed sword
(3) primitive, 2h, clumsy 2
Slashy
Civilian, Steadfast3, Stealth3, Weaponmaster3 Psi 17, Total 19
2 handed sword
(3) primitive, 2h, clumsy 2
A different Mr Big starts in a similar place.
A different Mr Big starts in a similar place.
Being civvy's, Tonys sword n pistol boys gets more reactions than I get actions!
Wavy coming in all showoff.
Tempting target!
EEk! He gets a 20! But I blink out of the way into cover!
Short lived reprieve, he runs in-.
Baldy and Pointy realise somethings wrong.
Yorik moves up.
Wavy is gone and the white ape joins in.
Trying to get away, E gets zapped by Baldies Electrokinesis.
"You poke it-"
Swordsmen move up slowly.
Yorik moves up via teleport, then does Mindscream. This effects 2 only, despite them being bunched up. The attempt to teleport out results in 3 fails.
Tickled by the tip.
Alas poor Yorik, he was a fellow of infinite villainy.
Change of initiative and Mr Ape's had enough.
H goes on the attack.
He's layed low.
Swinging, dodgy. Tony hands initiative back as he's racked up a lot of stress.
Is it gone?
3 vs 1 cannot be fair!
That's 2 - then 1-.
Oh-.
Baldy is last man standing & look who's back n hungry.
Different playing all civilians. You have to think and they react accordingly. Good fun! If that mindblast had done more- if I'd got a second even third one in!
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