I can see them trying to muscle in on the Southpaw's operation.
The game mat is the reverse of the one used last week. It's been used as a worktop so developing a nice patina.
I'm trying to get a distinct Happy Valley feel to these games. Went with Secure area. Chemical depot. Decided to try-
Infestation. Each player places 3 bugs not within 4” of any model. Each turnover each gets 3 actions. Any move within 2” triggers 3 reaction attack.
I can see this being a feature in this robust environment.
I can see this being a feature in this robust environment.
How do you like the bugs? I can see these going for larger prey or carrion, ramming in trusting to armour to protect them.
I primed t-black then grey. That's it. I'm debating doing more, but other than finishing the base I think less is more?
https://thesceneuk.com/product-category/15mm-figures/alien-beasts/
I primed t-black then grey. That's it. I'm debating doing more, but other than finishing the base I think less is more?
https://thesceneuk.com/product-category/15mm-figures/alien-beasts/
The Southpaws are a variant of last weeks. No tech, another trooper.
Southpaws
Sergeant, 4 troopers, Support trooper, 210
Sergeant
Fast, Leader, Marksman,
Reactive, Weaponmaster 24 Total 40
Assault rifle (5)
Automatic, 2 hand 8
Fixed bayonet (2)
Primitive, 2 handed 2
Kevlar (2Torso)
6
Troopers ABCDE, Fast, Marksman, Reactive,
Weaponmaster 18 Total 34
Assault rifle (5)
Automatic, 2 hand 8
Fixed bayonet (2)
Primitive, 2 handed 2
Kevlar (2Torso)
6
Squad support
U Fast, Marksman2, Reactive,
Veteran, Weaponmaster 30 Total 44
Kevlar (2Torso)
6
Flamer (5)
Scorching, Energy, 2 hand 8
Ying
Tong militia. Tactical
discipline Brawlers 10 roll failed melee attacks.
Crawl 1” Walk 2” Run 4”
Sprint 6”
Pointy
Ying
Leader1, Marksman2, Martial Arts1, Veteran 26
Total 37
Light combat dress 14 Zap rifle (4) 21
Vin
Ying
Marksman2, Martial Arts1 14 Total 35
Light combat dress 14 Zap rifle (4) 21
Yel
Ying
Marksman1 Weaponmaster 2, 12 Total 35
Light combat dress 14 Vibroblade (3) 4 Zap
pistol (3) 5 23
Uni
Ying
Marksman2, Martial Arts2, 16 Total 34
Light combat dress 14 Vibroblade (3) 4 18
MuGerrila
Huge, Nonreactive, Tough, Weaponmaster3 13
Total 67
Power
armour 36 Power gauntlet x2, 10 Zap rifle built-in (4) 8 54
Tony took his Southpaws and the initiative. Bug hunting's good, but it gives your location away!
I get some reactions.
Where is everyone?
Got the image of the bug hanging on and the mutant failing to notice-.
Oh shit-.
A little help from your friends.
Bullets ping off the armour.
Now it's the turn of the support weapon to move in-.
Dash in, shoot, get out. You don't want to get tooooo close-.
But E runs into the rest of mine and pays the price.
For once the Southpaws are the ones dashed upon.
Get to cover-
Turnover and the bugs move - one smells blood-.
Turnover again, bugs menace.
A clash!
Bugs attack. Never turn your back-.
The boss saves the day.
Game 2. The scenario calls for a 1 hour duration, but as it was obvious we'd get a double game in. We normally start off- table, so putting both on a small board gets the game off to a fast start.
Same setup. I get the initiative.
Vin again-.
One down-.
Bug attacks! He's down!
Just to be fair, a bur attacks Vin.
Grub up!
I think they're getting the taste-.
Not too close!
The mutant is soooo close to my leader. Time to go-.
I'm feeling hemmed in!
Backup provides dash!
The way we figure it, he runs around the corner onto the gun-blade, taking it in the chest.
Big fella goes in, but the trooper just keeps dodging as seen in all the best movies.
Support for the other side.
Excellent game. Bugs worked, the power armour was a real threat.
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