Tuesday, 14 February 2023

Finishing a Stargate old Skool method.

 

First, catch your Stargate.  (Other devices are available)  I got this one from (I think)  The Scene but I'm not sure.

I've had it a few years, used it as a backdrop.  It's looking a bit rough.  As it's a centrepiece of my current campaign it needs a bit of a makeover.  Would have been an ideal lockdown project as everything was to hand.

Base is a pre-cut one picked up from somewhere -  base is covered with 40mm bases.  Pyramids are rubbers (erasers) from the British Museum.  Pendant I finally agreed on is a one-off find.  The idea of a control panel in front of the gate always seemed a strange idea.



I tried a CD. but that was too thick in my view.  So- the plastic cover from a CD pack is ideal.  The hole cannot be ignored so instead I used it.  From the remnant I cut 2 other sections.  These were all glued with good old UHU.  Once dried a layer of UHU was added.



Decision time.  I could have added another layer of UHU, possibly with a wash over the top.

I have clear Hard As Nails and a wash first then this layer would probably work.

I got this PVA glitter from either Poundland or The Works (UK) I've used it for glass, shattered glass for rubble or window areas.  Works for water effect as well.
 

Half way!


Test with a CD at the back.



Took forever to dry!    Hmmmmmm-



Inspiration.




Friday, 3 February 2023

Rogue Stars Alternative Armies Lemurian "minerals" test.

 

Big, big shout out for this range.  You'll see more of these, as they come out and I slap on a bit o' paint. Don't get hung up on the scale, these are a good 20mm and will fit with larger as, um, smaller cats.    https://www.alternative-armies.com/collections/new-releases/products/hof181-lemurian-ancient-crystal-guardian


The official bumpth:  Lemurian Crystal Guardians are floating pieces of resonating crystal which contain the memories of a long gone Atlantian master. Girded by a band of precious metal they are able to float and to send out beams of energy and psychic disturbance. Each is as tall as a Human and while some are clean and appear new despite their great age others are known as 'ancients' and are covered in vines and plant growth from their outdoor stations. Guardians act alongside infantry or on their own to protect the Lemurians and their masters legacy. 


The lost continent of Atlantis was no myth. It was no powerless small island no. It was a place of technology and arcane wonder too. Masters of war and of genetics they loosed creatures upon the ancient world of terror and evil. Creatures of legend. As a result of the pinnacle of their science the Atlantians opened a way between worlds and vanished from ours. Burning horror accompanied their translocation and a mere seven Atlantians survived. In the scant time they had left they created two forces of protection. Resonating crystals to store their minds and memories and the Lemurians to safeguard their culture and to wage war against any enemies of Atlantis. Possessed of keen minds and hunting instincts the gene bred lion folk carry crystals and make use of many weapons; excelling in close combat.


I hope you can see why this range, launched just after, is perfect for my campaign. Matt Hay and I had a chat about mineral characters and quantum harness use.


That got me thinking. Did the shards have the entire personality and memory? The first team dispenses with the psi talent and use robot bodies ( https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof155-dominator-spheres

) to achieve more mundane tasks. In combat I can see them waving their arms whilst yelling "Danger! Danger!"


I can envision a divided community. One a (more) technical, urban society of intrigue and guards. A bit like Renaissance Italy. The other a loose collection of prides, competing for territory and mates as did their ancestors whilst their masters are voyeurs and manipulators.


Lemurian Cyborgs.  Master Quantum Leap.  Reroll any fail.

Mineral No stun.  Armour 2 +2 v electrical.  Sonic +2 ignores armour.

Z Big, Civilian (-4) Leader, Marksman, Mineral,  Quantum H op 2. 14 + 26 = 40
Sonic rifle built in  8  
Quantum harness 18    (p11/12)  Teleport but opponent move 1-3”.

W. Y. Big, Civilian, Marksman 2, Mineral, Quantum H op2. 14 + 26 = 40
Quantum harness 18
Sonic rifle built in  8  


Robots

U, Y Artificial.  Big.  Extra arms.  Extra legs.  Nonreactive.   14+26 = 40

Vibroblade.  3  Built in  5

Powered Gauntlet.  3  Crunch.  Energy.  Built in 8.

Laser Pistol.  4  Blind.  Energy.  Short. Built in 6.

Sonic pistol.  2  Sonic.  Energy.  Short. Built in 7.


S  Artificial.  Big.  Extra arms.  Extra legs.  Nonreactive.   14+26 = 40

2x Vibroblade.  3  Built in  5

2x Powered Gauntlet.  3  Crunch.  Energy.  Built in 8.


Lemurian Cultist Leader, 2 Lemurians guard & leader. Retain initiative -2 to take.


Y  Big, Civilian (-4)  Leader, Mineral, Psi, Psi master2   16 + 25= 41

Blink 3    TN15. 2”.

Electrokinesis 4    Dam 2 attack +3 cyborg/robot.

Encourage 4    +1 activation.

Levitation 6    8” reactivated if lands, uses psi or takes pin/wound.

Teleportation 8    D20 distance


V, Z  Big, Civilian, Mineral,  Psi, Psi master3  14 + 21 = 35
Blink 3
Electrokinesis 4
Levitation 6
Teleportation 8

Guard Leader  Leader Agile. Big.  Psi.  Fast.  Reactive.  Tough.  Weapon master 2 

Force Glaive  4 Long p26..  2 handed.  Smiting+1 prone.  Heavy, cancels fast.  Energy. 43

 

Guard Big.  Psi.  Fast.  Reactive.  Tough.  Weapon master 2 26 Total 46

Force Glaive 

Light Combat Dress Legs/arms 2 Torso/head 3.  14

Terrain.  I'd set up 2 and we chose this under- Cairo.



Spot the difference.  I bought 2 "coasters"  from Warpainter via Entoyment downstairs.




The game(s).  Mission 5 Manhunt (opposing leader)  7 Dense Terrain.  Complication Weather - wind, so no effect. 

I had the robot - variant and set up on the flank.



The guard leader leaps onto a robot.  If the guards get the drop - the robot gets trashed.  If the robot, the Lemurian gets sliced.  Yellow = pins.  Blue = stress.


With the robot gone, morale.  Ignore the 2 Leonids, they're army surplus.  One turns yellow and runs---.  Initiative grabbed.


The psi's can levitate so take the high ground.  Electrokinesis is particularly nasty against robots-.


Civilians and morale - not good.


Got a shot off!  And it hit!


Robot gets downed.


The guard runs up and smashes the downed robot.


With the robots dealt with, the shards take the brunt.


A vicious win for the Psi's!  Noted that levitation and Electrokinesis worked, but teleport and quantum jump unused.



Game 2 straight swapsies.

Matt, with the benefit of hindsight sends a robot waggling into contact.  The poor beast loses his weapon and 2 arms.  That's an - ouch.



The blue teleports out of the way.  A robot hinders the guard then pounces on the isolated blue.  It keeps on until the thing is dead.




The unweaponed version attacks the guard and then the shard.



Now the first robot attacks the leader--




Ouch - vicious!  I go to do bugger all!  Shoving the robots in on full volume worked!


Wednesday, 1 February 2023

Steam powered/Punk Dalek


On the Daleks FB page there's several CGI versions of Daleks.  I like this "Doctor Octopus" concept and wanted to recreate it as close as possible. 




First select your tools.  Fine, precision tools are required.  I wanted to turn the edge of the skirt down but it's a very solid casting and, to be honest, more trouble that it was worth.  

I'm a wargamer - not a modeller!  I had thought to "turn down" the skirt, but I'd have had to cut each section and reattach.  I did think of adding the smallest beads to the panels - but I'm just not that neat!

I considered adding a radar type disk to the rear and I might retrofit these.  I found 2 of the bases in my shame pile.  I might consider a mad scientist and an Emperor!

I also need to find out my robomen selection!
https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof159-grey-alien-human-thralls

https://www.alternative-armies.com/collections/15mm-shm-and-star-vikings-ranges/products/svp02-star-vikings

https://www.alternative-armies.com/collections/15mm-shm-and-star-vikings-ranges/products/shm06-cyborg-enslaver

Gor bless Alternative Armies!  Particularly their sales.  I just got these in time.

The top module:  https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof155-dominator-spheres

Base:  https://www.alternative-armies.com/collections/15mm-hof-science-fiction-range/products/hof154-grey-alien-grav-skimmer


First time using this green putty.  Quite pleased with the result.


I was going to use 2p's and letter beads.  Intsead I made these from bits box inserts and small bases from blotz.  https://blotz.co.uk/product/12mm-x-12mm-bases-x-64/   Cork from Geek Gaming (who else?)  Rubble position instead of a number or letter.  

First test

Second test, base (black gesso) coated.

Base is finished, a bit of white drybrush when mounted.  I added them with gorilla glue, which gives a very "mucky" look to the underskirt.


I'm calling these finished!  Well - I lost and had to replace the big gun on the heavy weapons and that needs touching up.  Rather than a neat look, I went with the "drone with a spray can touching up the paint as required".

I have a vision of the creature straddling a bench seat working levers.  Motive power the traditional rolling ball.  If steam power seems "quaint"  please note that all of our use of nuclear power is to drive steam engines.


Command.


Heavy Weapon.


Sappers - engineers.


Drones.



Meanstwhile - Trotters Independint Transport.



And a few potential opponents!