Monday, 11 September 2023

Xenos Rampant Daleks, allies and enemies


We recently did a game using my post- Morvellan plague Daleks.   

I don't want you to get the impression that I'm an obsessed anorak about this--.

Lion Rampant players (some) take pains to be historically accurate.  There's no reason why we shouldn't try and be as astute in our endeavours in recreating our fictional forces.

I've used this article to highlight my past games.

Let's see what I can come up with:





Alternate "steampunk" Daleks Gaining control by duping or copying native leaders who supply the bulk of forces.

http://unitrecon.blogspot.com/2023/02/steam-poweredpunk-dalek.html

2p Steampunk Daleks 

Heavy Infantry


Attack 6+ Attack 5 Def 5


Move 5+  4” Go to ground move action.

Armour 3 Courage 4+ 


Shoot Free 6+ 6/12” 


Assault & Close Quarter.  Slow.  Firefight 7+ 






4p       Steampunk Dalek 

Heavy Weapon   


No Attack Def 5+


Move 6+  4”Go to ground move action.

Armour 2 Courage 4+ 


Shoot 6+ 4/24”



Slow  Spot for inf, p31.  Firefight 7+ 

Heavy Weapon 6= 2 hits.  Close Quarters


Early Daleks, Skaro, Earth invasion.  Ogrons provide decent infantry, often in mixed units.  Robomen, hastily converted humans, provide a mass of poor infantry.

6p Early Elite Mixed Dalek & Ogron


Attack Free (5+) Attack 4 Def 4


Move 5+  6” Go to ground move action.

Armour 4 Courage 3+ 


Shoot Free (5+)  4/18” 

Heavy Weapon 6’s 2 hits.


Firefight 7+  Back into- Ranger.  Slow.






2p        Early Dalek Heavy Infantry   


Attack 6+ Attack 6 Def 5


Move 5+  6” Go to ground move action.

Armour 3 Courage 4+ 


Shoot Free 6+ 6/18” 


Firefight 7+   






7p       Ogron Support Weapon   


No Attack Def 5+


Move 6+  6”Go to ground move action.

Armour 2 Courage 4+ 


Shoot 6+ 4/24”



  Spot for inf, p31.  Firefight 7+ 

Heavy Weapon 6= 2 hits.  






2p        Early Dalek Robomen 


Attack 7+ Attack 6 Def 6


Move 6+  6” Go to ground move action.

Armour 1 Courage 0+ Undead 


Mob strb15.  “Ravenous horde”


 


Imperial Daleks.  Now upgraded with personal maglev giving each Dalek far more mobility.  Advanced genetics allow for advanced robomen with a degree of free will and able to use human weapons.  Some Ogrons may still be employed.  Ogron pirates are a nuisance.

Morvellans are the main enemy.  Increased contact with human colonists and their armed forces, UN forces and UNIT. 

4p   Imperial Dalek HI   5 



Attack 6+ Attack 6 Def 5


Move 5+  10” Go to ground move action.

Skimmer ignore terrain. 

Armour 3 Courage 4+ 



Shoot Free (6+) 6/18” 


Firefight 7+  Heavy Weapon 6’s 2 hits.  

Mobile 






7p   Imperial Assault Army     Dalek or Roboman HI  


Attack 6+ Attack 6 Def 5


Move 5+  10” Go to ground move action.

Skimmer ignore terrain. 

Armour 3 Courage 4+ 



Shoot Free 6+ 6/18” AP target-1


Firefight 7+  Heavy Weapon 6’s 2 hits.  

Mobile (intregal HW)






11p    Imperial Dalek HW   


No Attack Def 5+


Move 6+  6” Go to ground move action.

Armour 2 Courage 4+ 


Shoot 6+ 4/24”

Anti tank+ AP target-1.  


Firefight 7+  Spot for inf, p31. 

Heavy Weapon 6 2 hits.  Engulfing - no cover.

4p  Veteran Scouts


Attack 7+ Attack 6 Def 6


Move Free (5+)  8” Go to ground move action.

Armour 1 Courage 5+ 

Armour 2 if shot at +12”



Shoot 7+ 5/12” 


Firefight, Skirmish 7+ 


Post Plague Daleks.  Adapted for a life in the great dark.  Morvellans have adapted for war.

7p     Dalek HI   5 



Attack 6+ Attack 6 Def 5


Move 5+  10” Go to ground move action.

Skimmer ignore terrain. 

Armour 3 Courage 4+ 



Shoot Free 6+ 6/18” AP target-1


Firefight 7+  Heavy Weapon 6’s 2 hits.  

Mobile 






11p Dalek Heavy Weapon


No Attack Def 5+


Move 6+  6”Go to ground move action.

Armour 2 Courage 4+ 


Shoot 6+ 4/24”

Anti tank+ AP target-1.  


Firefight 7+  Spot for inf, p31. 

Heavy Weapon 6 2 hits.  Engulfing - no cover.






13p        Dalek Support Heavy Weapon   


No Attack Def 5+


Move 6+  6”Go to ground move action.

Armour 2 Courage 4+ 


Shoot 6+ 4/48”  Artillery 

Anti tank+ AP target-1.  


Firefight 7+  Spot for inf, p31. 

Heavy Weapon 6 2 hits.  Engulfing - no cover.

7p        Morvellan Mechanoid

War Constructs  HI  

Double strength - 10 


Attack 7+ Attack 5 Def 4


Free (5+)  6” Go to ground move action.

Armour 3 Courage 4+ 


Shoot Free 6+ 5/18” AP target-1


Firefight 7+  Heavy Weapon 6’s 2 hits.

Half strength lose free actions.

9p Elite Assault Morvellan Construct.


Attack Free (5+) Attack 4 Def 4


Move 5+  10” Go to ground move action.

Armour 4 Courage 3+ 


Shoot Free (5+)  4/12” 



Firefight 7+  Back into- Ranger.  Assault. Close Quarter Blades.  Mobile.

8  Morvellan Mecha str5 


Attack 6+ Attack 4 Def 5

Blades target -1 Armour


Free (6+)  6” ATV

Armour 6 Courage 3+ 


Shoot 6+ 4/18” 

AT vehicle armour halved.



http://unitrecon.blogspot.com/2022/05/rogue-stars-flying-lead-phoney-or-proxy.html

http://unitrecon.blogspot.com/2021/08/flying-lead-grav-vehicles-2-heavy-metal.html

http://unitrecon.blogspot.com/2021/12/rogue-stars-ogron-cops-vs-morvellan.html


Time Wars.  They can be mixed with units from other times if in charge.

http://unitrecon.blogspot.com/2023/06/going-to-other-end-time-wars-walker.html

6p   Time Wars Assault Army    

Walker Dalek 


Attack 6+ Attack 6 Def 5


Move 5+  10” Go to ground move action.


Armour 3 Courage 4+ 

Class1 Shield p80


Shoot Free 6+ 6/18” AP target-1


Firefight 7+  Heavy Weapon 6’s 2 hits.  

Close Quarter.  Mobile  






14p    Time Wars Dalek HW   


No Attack Def 5+


Move 6+  6” Go to ground move action.

Armour 2 Courage 4+ 

Class1 Shield p80


Shoot 6+ 4/24”

Anti tank+ AP target-1.  


Firefight 7+  Spot for inf, p31. 

Heavy Weapon 6=2 hits.  Engulfing - no cover.

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