We recently did a game using my post- Morvellan plague Daleks. I don't want you to get the impression that I'm an obsessed anorak about this--.
Lion Rampant players (some) take pains to be historically accurate. There's no reason why we shouldn't try and be as astute in our endeavours in recreating our fictional forces.
I've used this article to highlight my past games.
Let's see what I can come up with:
Alternate "steampunk" Daleks. Gaining control by duping or copying native leaders who supply the bulk of forces.
http://unitrecon.blogspot.com/2023/02/steam-poweredpunk-dalek.html
2p Steampunk Daleks Heavy Infantry |
| Attack 6+ Attack 5 Def 5 |
| Move 5+ 4” Go to ground move action. |
Armour 3 Courage 4+ |
| Shoot Free 6+ 6/12” |
| Assault & Close Quarter. Slow. Firefight 7+ |
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4p Steampunk Dalek Heavy Weapon |
| No Attack Def 5+ |
| Move 6+ 4”Go to ground move action. |
Armour 2 Courage 4+ |
| Shoot 6+ 4/24”
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| Slow Spot for inf, p31. Firefight 7+ Heavy Weapon 6= 2 hits. Close Quarters |
Early Daleks, Skaro, Earth invasion. Ogrons provide decent infantry, often in mixed units. Robomen, hastily converted humans, provide a mass of poor infantry.
6p Early Elite Mixed Dalek & Ogron |
| Attack Free (5+) Attack 4 Def 4 |
| Move 5+ 6” Go to ground move action. |
Armour 4 Courage 3+ |
| Shoot Free (5+) 4/18” Heavy Weapon 6’s 2 hits. |
| Firefight 7+ Back into- Ranger. Slow. |
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2p Early Dalek Heavy Infantry |
| Attack 6+ Attack 6 Def 5 |
| Move 5+ 6” Go to ground move action. |
Armour 3 Courage 4+ |
| Shoot Free 6+ 6/18” |
| Firefight 7+ |
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7p Ogron Support Weapon |
| No Attack Def 5+ |
| Move 6+ 6”Go to ground move action. |
Armour 2 Courage 4+ |
| Shoot 6+ 4/24”
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| Spot for inf, p31. Firefight 7+ Heavy Weapon 6= 2 hits. |
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2p Early Dalek Robomen |
| Attack 7+ Attack 6 Def 6 |
| Move 6+ 6” Go to ground move action. |
Armour 1 Courage 0+ Undead |
| Mob strb15. “Ravenous horde” |
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Imperial Daleks. Now upgraded with personal maglev giving each Dalek far more mobility. Advanced genetics allow for advanced robomen with a degree of free will and able to use human weapons. Some Ogrons may still be employed. Ogron pirates are a nuisance.
Morvellans are the main enemy. Increased contact with human colonists and their armed forces, UN forces and UNIT.
4p Imperial Dalek HI 5
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| Attack 6+ Attack 6 Def 5 |
| Move 5+ 10” Go to ground move action. Skimmer ignore terrain. |
Armour 3 Courage 4+
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| Shoot Free (6+) 6/18” |
| Firefight 7+ Heavy Weapon 6’s 2 hits. Mobile |
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7p Imperial Assault Army Dalek or Roboman HI |
| Attack 6+ Attack 6 Def 5 |
| Move 5+ 10” Go to ground move action. Skimmer ignore terrain. |
Armour 3 Courage 4+
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| Shoot Free 6+ 6/18” AP target-1 |
| Firefight 7+ Heavy Weapon 6’s 2 hits. Mobile (intregal HW) |
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11p Imperial Dalek HW |
| No Attack Def 5+ |
| Move 6+ 6” Go to ground move action. |
Armour 2 Courage 4+ |
| Shoot 6+ 4/24” Anti tank+ AP target-1. |
| Firefight 7+ Spot for inf, p31. Heavy Weapon 6 2 hits. Engulfing - no cover. |
4p Veteran Scouts |
| Attack 7+ Attack 6 Def 6 |
| Move Free (5+) 8” Go to ground move action. |
Armour 1 Courage 5+ Armour 2 if shot at +12”
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| Shoot 7+ 5/12” |
| Firefight, Skirmish 7+ |
Post Plague Daleks. Adapted for a life in the great dark. Morvellans have adapted for war.
7p Dalek HI 5
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| Attack 6+ Attack 6 Def 5 |
| Move 5+ 10” Go to ground move action. Skimmer ignore terrain. |
Armour 3 Courage 4+
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| Shoot Free 6+ 6/18” AP target-1 |
| Firefight 7+ Heavy Weapon 6’s 2 hits. Mobile |
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11p Dalek Heavy Weapon |
| No Attack Def 5+ |
| Move 6+ 6”Go to ground move action. |
Armour 2 Courage 4+ |
| Shoot 6+ 4/24” Anti tank+ AP target-1. |
| Firefight 7+ Spot for inf, p31. Heavy Weapon 6 2 hits. Engulfing - no cover. |
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13p Dalek Support Heavy Weapon |
| No Attack Def 5+ |
| Move 6+ 6”Go to ground move action. |
Armour 2 Courage 4+ |
| Shoot 6+ 4/48” Artillery Anti tank+ AP target-1. |
| Firefight 7+ Spot for inf, p31. Heavy Weapon 6 2 hits. Engulfing - no cover. |
7p Morvellan Mechanoid War Constructs HI Double strength - 10 |
| Attack 7+ Attack 5 Def 4 |
| Free (5+) 6” Go to ground move action. |
Armour 3 Courage 4+ |
| Shoot Free 6+ 5/18” AP target-1 |
| Firefight 7+ Heavy Weapon 6’s 2 hits. Half strength lose free actions. |
9p Elite Assault Morvellan Construct. |
| Attack Free (5+) Attack 4 Def 4 |
| Move 5+ 10” Go to ground move action. |
Armour 4 Courage 3+ |
| Shoot Free (5+) 4/12”
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| Firefight 7+ Back into- Ranger. Assault. Close Quarter Blades. Mobile. |
8 Morvellan Mecha str5 |
| Attack 6+ Attack 4 Def 5 Blades target -1 Armour |
| Free (6+) 6” ATV |
Armour 6 Courage 3+ |
| Shoot 6+ 4/18” AT vehicle armour halved. |
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http://unitrecon.blogspot.com/2022/05/rogue-stars-flying-lead-phoney-or-proxy.html
http://unitrecon.blogspot.com/2021/08/flying-lead-grav-vehicles-2-heavy-metal.html
http://unitrecon.blogspot.com/2021/12/rogue-stars-ogron-cops-vs-morvellan.html
Time Wars. They can be mixed with units from other times if in charge.
http://unitrecon.blogspot.com/2023/06/going-to-other-end-time-wars-walker.html
6p Time Wars Assault Army Walker Dalek |
| Attack 6+ Attack 6 Def 5 |
| Move 5+ 10” Go to ground move action.
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Armour 3 Courage 4+ Class1 Shield p80 |
| Shoot Free 6+ 6/18” AP target-1 |
| Firefight 7+ Heavy Weapon 6’s 2 hits. Close Quarter. Mobile |
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14p Time Wars Dalek HW |
| No Attack Def 5+ |
| Move 6+ 6” Go to ground move action. |
Armour 2 Courage 4+ Class1 Shield p80 |
| Shoot 6+ 4/24” Anti tank+ AP target-1. |
| Firefight 7+ Spot for inf, p31. Heavy Weapon 6=2 hits. Engulfing - no cover. |
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