Personal update. Still no move, although we are getting there. No painting, basing assembling. A bit of buying. To say I'm greatly frustrated is to say the least. I have 2 Achaean forces assembled, one in my wheely trolley of doom and another 4 in my toolbox got ready for the last Beach Head. The OGAM sheets are there, so I thought I'd adapt for Dragon Rampant so that when I'm not there they can be used.
First off Of Gods And Mortals is by far the better set of rules. It's crafted for a set of specifics and it does so beautifully.
Rampant series is a fast and fun, playable set of rules. Lion rampant copes well with Medieval but not as well once you get away from that. Dragon attempts to fill in the gaps. You get to roll a lot of dice, which is nice.
Did this work? No. But, well worth a go. Mayhap I could have put more work into designing the gods.
On to the game
9p Apollo 1 as 6 |
| Move 6+ 10” Any. |
| Ranger Attack 5+ Attack 3+ Defend 6 |
Courage 3 Armour 4 Greater Warbeast |
| Shoot 6+ 12” 5+ |
| Enchanted Weapon. Roll 6 and reroll all shooting misses. |
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6p Lycan Bull Chariots 2 as 6 |
| Move 5+ 6” |
| Attack 5+ Attack 3+ Defend 4+ |
Courage 3 Armour 4 |
| Elite Foot |
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4p Trojan/Lsyan spear 12 |
| Move 5+ 6” |
| Attack 6+ Attack 5+ Defend 4 |
Courage 4 Armour 3 |
| Heavy Foot |
| Wall of Spear. Move action +1 armour against attack. |
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4p Light Archers 12 |
| Move 6+ 6” |
| Attack 7+ Attack 6+ Defend 5+ |
Courage 4 Armour 2 |
| Shoot 4+ 5+ 18” |
| Sharpshooters |
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4p LI Javelin 12 |
| Move 5+ 8” |
| Attack 6+ Attack 5+ Defend 4+ |
Courage 4 Armour 2 |
| Shoot 6+ 5+ 6” |
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2p Skirmish (6) |
| Move 5+ 8” |
| Attack 7+ Attack 6 Defend 6 |
Courage 5 Armour 1
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| Shoot 7+ 5+ 12” |
| Skirmish 7 Evade 7. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
8p Hera 1 as 6 |
| Move 6+ 12” Any. |
| Ranger Attack 5+ Attack 4+ Defend 6 |
Courage 4 Armour 3 Lesser Warbeast |
| Fearful Every courage and Rally at -1 |
| Ponderous no wild charge. |
Magic User. |
| Spells p 45 |
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8p Elite Hero Charioteers 2 as 6 |
| Move 7+ 10” |
| Attack 5+ Attack 3+ Defend 5 |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 6” |
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5p Cretan Mixed Spear (12) |
| Move 5+ 8” |
| Attack 5+ Attack 3 Defend 6 |
Courage 6 Armour 2 |
| Shoot 6+ 5+ 12” |
| Mixed Weapons (javelin not bow) LI. |
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4p Telemon spear 12 |
| Move 5+ 6” |
| Attack 6+ Attack 5+ Defend 4 |
Courage 4 Armour 3 |
| Heavy Foot |
| Wall of Spear. Move action +1 armour against attack. |
10p Athena 1 as 6 |
| Move 6+ 10” Any. |
| Ranger Attack 5+ Attack 3+ Defend 5 |
Courage 3 Armour 4 |
| Enchanted weapon p 43 |
| Ponderous no Wild Charge. Cunning |
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8p Achilles and Mym’s mix 12 |
| Move 6+ 8” Any. |
| Ranger Attack 5+ Attack 3+ Defend 6 |
Courage 4 Armour 2 |
| Mystical armour - roll 6 to ignore hit. |
| Fear - -1 enemy morale. Wild Charge. Counter charge. |
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8p Elite Hero Charioteers 2 as 6 |
| Move 7+ 10” |
| Attack 5+ Attack 3+ Defend 5 |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 6” |
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4p Telemon spear 12 |
| Move 5+ 6” |
| Attack 6+ Attack 5+ Defend 4 |
Courage 4 Armour 3 |
| Heavy Foot |
| Wall of Spear. Move action +1 armour against attack. |
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4p Pyleon/Argos spear 12 |
| Move 5+ 6” |
| Attack 6+ Attack 5+ Defend 4 |
Courage 4 Armour 3 |
| Heavy Foot |
| Wall of Spear. Move action +1 armour against attack. |
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6p Odyyseus spear 12 |
| Move 5+ 6” |
| Attack 4+ Attack 5+ Defend 4 |
Courage 4 Armour 3 |
| Offensive Heavy Foot |
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2p Skirmish (6) |
| Move 5+ 8” |
| Attack 7+ Attack 6 Defend 6 |
Courage 5 Armour 1
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| Shoot 7+ 5+ 12” |
| Skirmish 7 Evade 7. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
The Game. Easton had Apollo, Matt Athena so Hera me below:
Athena
Apollo.
The objective was a treasure chest in these ruins. Apollo's and Athena's skirmishers head for it.
Hera moves up slower to confront Athena.
Athena crushes a unit, but takes damage.
Apollo's shooting holds back the pike.Meanstwhile Hera gets trounced by Athena!
Having gained the objective, Apollo and his forces do a runner before Athena turns up.
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