Playsheets. There's the standard. Not a great fan, what you need is spread out. The only good sit is shooting is on the same line, so it can be deleted is unit does not shoot. Info you need is outside the box.
UNIT | Uruk Archers on Wargs |
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Models | 6 | Points | 7 |
Attack | 5 | Attack | 4 |
Move | 5 | Defence | 5 |
Shoot | 5 | Shoot | 6 @ 12” |
Courage | 4 | Max move | 10 |
Armour | 3 |
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Counter Charge 7+ Fearsome morale caused by attacking gets extra-1
Version 2. I like this one. No-one else does. "There's no gaps". The whole sheet won't paste, it's wrong orientation. Ho hum.
Point | Title | No. figures | Doggo, Fuuk, 2 outlaws, 1 poacher, 1 fyrd. = 24 points |
6 | Doggo & merry men (Warriors) | 12 | Wild Charge. Countercharge. Fearsome Courage attacked -1 Flexible/fast. No penalties rough.Warriors |
5 | Veteran Outlaw | 12 | Veteran Light Infantry |
5 | Outlaws | 12 | Mixed Weapons, half bow Light Infantry |
5 | Fuuk’s Warriors with priest | 12 | Wild Charge. Countercharge. Flexible/fast. No penalties rough. Priest Fuuk +1 all courage tests within 12” |
2 | Poachers (Skirmishers bow) | 6 | Skirmish 7 Evade 7. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
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Now this one. Suits me. All info for each specific task is in one place. Look, spacers. Yes, you could colour them but it makes it less printer friendly.
6p Doggo & merry men (12) |
| Move 6+ 8” Rough |
| Attack 5+ Attack 3 Defend 6 |
Courage 4 Armour 2 Warriors
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| No shooting |
| Wild Charge. Countercharge. Fearsome Courage attacked -1 Flexible/fast. No penalties rough. |
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5 p Veteran Outlaw (12) |
| Move 5+ 8” |
| Attack 6+ Attack 3 Defend 6 |
Courage 4 Armour 2 |
| No shooting |
| Veteran LI |
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5p Outlaws (12) |
| Move 5+ 8” |
| Attack 5+ Attack 3 Defend 6 |
Courage 6 Armour 2 |
| Shoot 6+ 5 12” |
| Mixed Weapons LI. |
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5p Fuuk’s (12) |
| Move 5+ 8” |
| Attack 5+ Attack 3 Defend 6 |
Courage 4 Armour 2 Warriors. Priest Fuuk +1 all courage tests 12” |
| No shoot |
| Wild Charge. Countercharge. Flexible/fast. No penalties rough. |
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2p Poachers (6) |
| Move 5+ 8” |
| Attack 7+ Attack 6 Defend 6 |
Courage 5 Armour 1
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| Shoot 7+ 5 12” |
| Skirmish 7 Evade 7. Fast ignore rough. Hard to target. Arm2 vs Shoot within 12” |
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1p Fyrd (12) |
| Move 6+ 6” |
| Attack 7+ Attack 6 Defend 6 |
Courage 5 Armour 1 |
| No shoot. |
| Max 3 Levied |
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