Sunday, 30 July 2023

Rampant series - playsheet formats.

 

Playsheets.  There's the standard.  Not a great fan, what you need is spread out.  The only good sit is shooting is on the same line, so it can be deleted is unit does not shoot. Info you need is outside the box. 

UNIT

Uruk Archers  on Wargs



Models

6

Points

7

Attack

5

Attack

4

Move

5

Defence

5

Shoot

5

Shoot

6 @ 12”

Courage

4

Max move

10

Armour

3



Counter Charge 7+  Fearsome  morale caused by attacking gets extra-1


Version 2.  I like this one.  No-one else does.  "There's no gaps".  The whole sheet won't paste, it's wrong orientation.  Ho hum. 

Point

Title

No. figures

Doggo, Fuuk, 2 outlaws, 1 poacher, 1 fyrd. = 24 points

6

Doggo & merry men

(Warriors) 

12

Wild Charge.  Countercharge.

Fearsome Courage attacked -1

Flexible/fast.  No penalties rough.Warriors

5

Veteran Outlaw

12

Veteran Light Infantry

5

Outlaws

12

Mixed Weapons, half bow  Light Infantry

5

Fuuk’s

Warriors with priest

12

Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.

Priest Fuuk +1 all courage tests within 12” 

2

Poachers

(Skirmishers bow)

6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”








Now this one.  Suits me.  All info for each specific task is in one place.  Look, spacers.  Yes, you could colour them but it makes it less printer friendly.


6p    Doggo & merry men   (12)


Move 6+  8”  Rough


Attack 5+  Attack 3   Defend 6

Courage 4   Armour 2

Warriors



No shooting


Wild Charge.  Countercharge.

Fearsome Courage attacked -1

Flexible/fast.  No penalties rough.






5 p   Veteran Outlaw   (12)


Move 5+ 8”


Attack 6+ Attack 3 Defend 6

Courage 4   Armour 2


No shooting


Veteran LI






5p  Outlaws   (12)


Move 5+ 8”


Attack 5+  Attack 3   Defend 6

Courage 6   Armour 2


Shoot 6+    5 12”


Mixed Weapons LI.






  5p  Fuuk’s  (12) 


Move 5+ 8”


Attack 5+  Attack 3   Defend 6

Courage 4   Armour 2    Warriors.

Priest Fuuk +1 all courage tests 12” 


No shoot


Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.






2p        Poachers  (6)


Move 5+ 8”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1



Shoot 7+    5 12”


Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






1p Fyrd   (12)


Move 6+ 6”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1


No shoot.


Max 3  Levied

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