Tuesday, 11 July 2023

Planning a Lion Rampant campaign.

 


The Widow Hanky, Doggo the outlaw

and the Sheriff of Tuppingham.

A learning curve on using blogger.  It don't like tables.  I've cut this down to the bare bones.  Now it's going so slow!  And still problems with formatting.

Deep breath, go "Oooohm" a lot* 

 (* Oohm is Tibetan for I want more patience and I want it now)

So---  I bought orcs right, during lockdown.  Had a notion of Rohan.  Bought a load of https://www.dragonfroggames.co.uk/product/frigian-cavalry-with-spears-and-shields-lightly-armored-horse-16-figures-

Thinking originally of smaller scale Robin Hood games - did this:

http://unitrecon.blogspot.com/2022/10/song-of-blades-and-heroes-not-robbing.html

Plus, I'd bought this Airfix castle at Beach Head for not a lot. Turned this box of bits to this:



The sides. 4 planned, with the possible "guest appearance" of the Bishop's retinue. Still not moved, cannot paint, gaming "truncated" when it's too hot or whatever I need to plan!

A note on playing in 15/18mm.  I'm planning quite large forces.  I don't think I've seen anyone field large forces of levy in larger scales.


Just after things have settled down from the Annexation.  Locals have been put to work.  Law and order imposed.  The ladies husband has been killed.  Some of his retinue return.  The Sheriff takes the opportunity to seize the land of a local knight, make him an outlaw and install Sir Git in his stead.  Booo!


The Widow Hanky and Doggo the outlaw.

Doggo is a professional soldier of Saxon origin. He has taken over the local bandits in the woods, collected ex soldiers. Poachers abound.

Friar Fuuk, the local priest, can summon a unit of desperadoes and fanatics.

The widow can call out the Fyrd.

Terrain -  Woods either side of the main road. Camp in the deep woods. The ladies Manor farm. Villages Stickland, Whitechurch and Bere.


Guido D’Wombaer. This chap is based on a reenactor. Think micro managing Rupert.

He has been given a "scrag end" manor, lightly populated and relying on sheep farming.

Unit heavy cavalry “companions” undiscaplined drunks not given to practice.

Heavy infantry sergeants guards/bodyguards

Dog pack. Of course he has. A bunch of ill disciplined hounds and their handlers.

Slingers supply missile troops and skirmishers. The Fyrd.


Terrain- Moorland and lightly wooded hills. Villages of UpLyme and Lyme. Manor farm.



Sheriff of Tuppingham Odder, Bishop of Tuppingham.  Plus Sir Git

Elite cavalry. Heavy cavalry sergeants and scouts.

Heavy infantry. Town militia light infantry half crossbow and spear.


Terrain. - Farmland with hamlets. Castle.  Water mill.  Castle town.

Bishops palace/manor. Tithe barn.


Ulf the Lombard 

Elite cavalry. Heavy cavalry sergeants and scouts.

Professional soldiers, infantry, crossbow. No fyrd, locals are drilled light infantry.


Terrain- Manor. Barracks village. Villages Warechester and Dorham. Contention - woodmill.


Point

Title

No. figures

Doggo, Fuuk, 2 outlaws, 1 poacher, 1 fyrd. = 24 points

6

Doggo & merry men

(Warriors) 

12

Wild Charge.  Countercharge.

Fearsome Courage attacked -1

Flexible/fast.  No penalties rough.Warriors

5

Veteran Outlaw

12

Veteran Light Infantry

5

Outlaws

12

Mixed Weapons, half bow  Light Infantry

5

Fuuk’s

Warriors with priest

12

Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.

Priest Fuuk +1 all courage tests within 12” 

2

Poachers

(Skirmishers bow)

6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”





Points

Title

Strength

D’wombaer, Sergeants, pack, Foot, slingers, 2 fyrd =24

2 Sergeants, Foot, slingers, 3 sheperds, 3 fyrd =24

4

D’Wombaer & Yahoos

6

Heavy Cavalry Counter charge 7 

3

Mounted Sergeants

6

Skirmish 7 Evade 7.  Light spear/javelin.

6

Hunting Pack

Warriors.  Pack of hounds and handlers.

12

Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.

Bloodthirsty Attack 6’s = 2.

6

Foot sergeant

12


Veteran Heavy Infantry

1Fryd12Max 3  Levied

2

Shepherds

(Skirmishers bow)


6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






Points

Title

Strength


7

Sheriff of Tuppingham

Motivated elite cavalry

6

Wild Charge. Countercharge.  

7

Bishop Odder, 

Elite cavalry. Plus Priest.

6

Wild Charge. Countercharge. 

Bishop +1 all courage tests within 12” 

4

Sergeant

6

Heavy cavalry.  Counter charge 7 

3

Servant

6

Light cavalry with spear/javelin.Skirmish/Evade 7.  

6

Foot sergeant

12

Veteran Heavy Infantry

4

Crossbow

12


5

Town Militia

12

Mixed Weapons Light Infantry. Rear rank crossbow

1

Fyrd

12

Max 3  Levied

2

Hunters

(skirmishers) 

6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”













Points

Title

Strength

Ulf, sgt, scouts, spear, militia, crossbow. 24.  

Ulf, sgts, Ft Sergeants, spear, crossbow

Ulf, Ft Sergeants, 2 spear, crossbow

6

Ulf the Lombard 

Elite cavalry

6

Wild Charge. Countercharge. 


4

Sergeants

6

Heavy Cavalry Counter charge 7 

3

Mounted Scouts

6

Lighter cavalry with  Light spear/javelin.Skirmish/Evade 7. 

6

Foot sergeant

12

Veteran Heavy Infantry

4

Spear.

12

Heavy Infantry.  Wall of Spears

3

Militia spear 

12

Light Infantry.  Wall of Spears

4

Crossbow

12


2

Hunters

(skirmishers, crossbow)

6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”










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