Sunday, 30 July 2023

Rampant series - playsheet formats.

 

Playsheets.  There's the standard.  Not a great fan, what you need is spread out.  The only good sit is shooting is on the same line, so it can be deleted is unit does not shoot. Info you need is outside the box. 

UNIT

Uruk Archers  on Wargs



Models

6

Points

7

Attack

5

Attack

4

Move

5

Defence

5

Shoot

5

Shoot

6 @ 12”

Courage

4

Max move

10

Armour

3



Counter Charge 7+  Fearsome  morale caused by attacking gets extra-1


Version 2.  I like this one.  No-one else does.  "There's no gaps".  The whole sheet won't paste, it's wrong orientation.  Ho hum. 

Point

Title

No. figures

Doggo, Fuuk, 2 outlaws, 1 poacher, 1 fyrd. = 24 points

6

Doggo & merry men

(Warriors) 

12

Wild Charge.  Countercharge.

Fearsome Courage attacked -1

Flexible/fast.  No penalties rough.Warriors

5

Veteran Outlaw

12

Veteran Light Infantry

5

Outlaws

12

Mixed Weapons, half bow  Light Infantry

5

Fuuk’s

Warriors with priest

12

Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.

Priest Fuuk +1 all courage tests within 12” 

2

Poachers

(Skirmishers bow)

6

Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”








Now this one.  Suits me.  All info for each specific task is in one place.  Look, spacers.  Yes, you could colour them but it makes it less printer friendly.


6p    Doggo & merry men   (12)


Move 6+  8”  Rough


Attack 5+  Attack 3   Defend 6

Courage 4   Armour 2

Warriors



No shooting


Wild Charge.  Countercharge.

Fearsome Courage attacked -1

Flexible/fast.  No penalties rough.






5 p   Veteran Outlaw   (12)


Move 5+ 8”


Attack 6+ Attack 3 Defend 6

Courage 4   Armour 2


No shooting


Veteran LI






5p  Outlaws   (12)


Move 5+ 8”


Attack 5+  Attack 3   Defend 6

Courage 6   Armour 2


Shoot 6+    5 12”


Mixed Weapons LI.






  5p  Fuuk’s  (12) 


Move 5+ 8”


Attack 5+  Attack 3   Defend 6

Courage 4   Armour 2    Warriors.

Priest Fuuk +1 all courage tests 12” 


No shoot


Wild Charge.  Countercharge.

Flexible/fast.  No penalties rough.






2p        Poachers  (6)


Move 5+ 8”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1



Shoot 7+    5 12”


Skirmish 7 Evade 7.  Fast ignore rough.

Hard to target. Arm2 vs Shoot within 12”






1p Fyrd   (12)


Move 6+ 6”


Attack 7+  Attack 6   Defend 6

Courage 5   Armour 1


No shoot.


Max 3  Levied

Saturday, 15 July 2023

Just Don't Move----- History lesson

So - found this.  I'm not sure how this survived our move from Dorchester-.

Pre word processor - home computer.  Way, way before the internetywebbything.  I'm guessing early 80's.  Figures would have been Airfix on thick card.  Hand written, paper strengtheners and treasury tags.

I'm sure we used 6th edition WRG.  David Thomas (moved to China with his dad, hate to think--) took the Romans.  Armenians were the worst possible allies.

Paul (Weasele) Jackson, who just up and disappeared after we moved, had the Gauls.  His ally was Micci of the Gissafag was based on an reenactor who we're pretty sure drunk himself to death.

You'll note that the Gauls had the full map, the Romans knew the area around the road, but had to scout the rest.  The travel times between each map expanded the options.  Each map was a table.  Led to some interesting encounters, such as when the Gaul army turned up and "persuaded"  them to change sides.










And, doesn't seem that long ago, Feb 2002.  So we're just at the end of paper catalogues and sending cheques.  Then it was sending the order written and half of the card details in one e mail and the rest in no.2 with your address & phone number.















Xenos rampant Bugs, Mr Rico!

 

Our small group at Entoyment has been getting into Lion Rampant (as you've seen) and Xenos Rampant.  We're still learning the rules, but getting there slowly.

I'm in the process of moving, so all I can provide is the stuff outside my normal storage, mon Capitain.

First up we have the Ixx, still in the same toolbox used to transport them to the basement of our shop.  Go, go back even unto the mists of time to the very start of this blog and there you shall find them.  Bought in the days when an order to the US (including postage) under $25 didn't attract customs charges.  I did an order a month, slowly gathering my forces!  Painted in hobby paints, sand & pva base.  Need TLC and I've got more in the January sale!

The Ixx themselves are good old home grown GZG.  With only 2 codes, Jon's most under represented alien.  Given their Babylon 5 pedigree I see them as a very old race that doesn't make war.  They do hunt though, as a management exercise and a corporate tool.   

Above we have Ixx on bugs.  I always saw them as tunnellers, or at least able to dig in as an ambush predator.

TTC-50028mm Arachnian Alien

I also have these, as used in my original game.  I saw them as am IFV, carrying infantry on their backs and legs.  Unfortunately buried!

28MM-PARASACHNID-WARRIORS28mm Parasachnid Warriors (x2)
compared to 28mm Federal Army Rifleman, not included

If you want to add more bugs - Pendraken's offer these. Check out their new fantasy as well.  The worms are excellent.  So 28mm from 1 company, 15mm from another and 10mm from a third.  https://www.pendraken.co.uk/bugs-800-c.asp

I also recommend:  https://thesceneuk.com/product-category/15mm-figures/alien-beasts/

I got told about my costings.  Plus I like this format but others don't.



When the Vespids (Khurasan again) came out I put them on me wish list.  Come lockdown - stuff from the US took months, BUT was coming without customs charges.  As with a lot of my purchases, I based and undercoated then put away.

One of the first films I saw in the cinema.  One of 4 up to getting married at 21 when we were able to walk to one--.  https://www.youtube.com/watch?v=Q-BI7AecOOw


Then, in the before time, Critical Mass brought out these - then went tits up.  But now they're back.  

I'm glad I used a sail - bloody expensive for such a small model.  I thought they'd be bigger and resin - never mind.

Perfect gun sleds! Vespids riding, holding on/recharging.

So now the match is complete.

These took a week to arrive after posting, so I was only able to assemble.





I've used the the Khurasan bumpth.  A highly aggressive hive species given to taking and controlling rather than trading and negotiating.





I made these tears ago.  The then 99p shop had these as Halloween sweet containers.  Came in 3 parts, so I was able to make a fair number of scenics.  I did get moaned at because the figures could not access.



We did the convoy ambush.  Great fast game.  Followed the scenario but allowed the 6" placement of the tunnellers. 

I used 3 of my new sleds as the convoy - I should have statted them, my bad, so I used my sled stats as armoured but not weaponised carriers.


Snipers.


The mounted hit the vehicles, destroying 1 and breaking the rest.  Next go they fail to rally so another one goes.  That makes them easy targets for the sniper.


Infantry hits the mounted but bounce in disarray.


Same thing happens to the Queen!


Rolling to remove - a 2.  Excellent.


Queen goes in again and sends then reeling!



Oh yes, the rest of the infantry have now woken up.


My infantry go off table through shooting.


Queens shooting gets rid of the riders.


The sniper breaks the queen, she goes back!


The Queen fails her rally, goes off table!


And as she left, so does the sled--.  Game over.




The other games.  I stepped out for one, comfy chair and coffee beckoned.

4 way game.  The proposed method - one side goes, then swaps to the same side player.  Then finally to the over side.  So you're the 4th player.  Gives the other side the opportunity to gang up on one player while the other side sits there twiddling fingers. Not enjoyable.