No plan survives contact -
Lions Mercenaries Lion, 4 guards & guard leader 200. Hard to Kill. 3 Wound tokens.
Male. Big, Fast. Leader 3. Marksman. Tough 2. Weapon master 3. 44 total 55
Force Glaive 4 Long. 2 handed. Smiting. Heavy. Energy. 6
Zap pistol 3 Electrical. Energy. Short range. 5
Guard Leader Leader Agile. Big. Claws. Fast. Reactive. Tough. Veteran. Weapon master 3 Force Glaive 49
Guards A,C,D,E. Big. Claws. Fast. Reactive. Tough. Weapon master 3 29 Total 49
Force Glaive
Light Combat Dress Legs/arms 2 Torso/head 3. 14
Devaned troops Militia Officer, Sergeant, 3 Ghurka 200 10 "Move it!" tokens.
A Lt Rupert. Leader. Marksman 2. 18 Total 23
Pistol. 4 Short range 5
C Sergeant. Veteran Leader3. Marksman2. Tough 44 Total 51
Pistol. 4 Short range 5
Kukri 2 Primitive 2.
Gurkas Agile. Marksman2. Steadfast. Tough. Weaponmaster3 34 Total 42
Musket 4 Reload 2 handed. 4
Fixed bayonet. 2 Primitive. 2 handed. 2
Kukri 2 Primitive 2.
Locals Merchants 200 Only the brave. Being British, they can reroll failed morale.
Col. Leader2. Marksman2. Tough 36 Total 43
Musket 4 Reload 2 handed. 2
+1 to hit aimed 5
Mem Saab. Civilian. Medic. Marksman2. 5 Total 12
Musket 4 Reload 2 handed. 2
+1 to hit aimed 5
Nanny. Civilian. Medic. Reactive. Tough. Weaponmaster3. 12 Total 14
"Sword" (Cane, parasol, broom) 2 Primitive 2.
Gamekeeper. Perceptive3. Stealth. Marksman2. Weaponmaster2. 21 Total 28
Musket 4 Reload 2 handed. 2
+1 to hit aimed 5
Poacher. Difficult target. Perceptive3. Stealth. Tough. Marksman2. Weaponmaster2. 39 Total 42
Pistol. 4 Short range 3
Constable Hobbs. Perceptive. Stealth. Marksman2. Weaponmaster2 23 Total 27
Pistol. 4 Short range 3
Knife (truncheon) 1 1.
Manfred Von Alone. Veteran. Marksman2. Weaponmaster2. 24 Total 34
Pistol. 4 Short range 3
Musket 4 Reload 2 handed. 2
+1 to hit aimed 5
Game 1
Although using the same layout, I expanded the scale as much as possible & added more detail:
I did the front of this -from of this Thomas the Tank Engine- model by applying superglue to the front then dipping in sand. Top layer of hard as nails to smooth. It will get more done. A wagon would be good to transport troops.
Game 2
The kitchen. The 2 wounded Gurkha, each laid on a table plus the sergeant, gamekeeper Von Alone and the 2 ladies with medical experience.
New Male. Big, Fast. Leader 3. Marksman. Tough 2. Weapon master 3.
Force Glaive 4 Long. 2 handed. Smiting. Heavy. Energy. 6
Females based on the Guard Leader Leader Agile. Big. Claws. Fast. Reactive. Tough. Veteran. Weapon master
One. 3 Force Glaive 49
Two. Zap pistol 3 Electrical. Energy. Short range.
Three. Ambidextrous and 2 zap pistols.
So we start. Eek!
In years going on, the house will burn down then be rebuilt as the headquarters of military unit run by the descendant of Leftford Campbell. Deep in the cellar the artefact quietly throbs in the dark----.
But before that, the guests form the nucleus of an expedition into the dark heart of the steaming Cairo bizzars.
The internal details are from my massive Battle Valor kickstarter order. Washed then added to the pile! Still, they've had their first outing. There is more!
The nanny's cottage.
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