Of Gods and Mortals is a superbly written set of rules for adult players.
Come up with a mechanism like this campaign to pit diverse gods and their followers against each other.
As with Hades & Hesperus, this was a "chase me" game. Artemis keeps trying to get a shot, Hermes to have an effect while getting out of the way.
So, here's the players upon the stage. Like the mat? It's one of Entoyments free resources.
Hermes Q2 C3 Super speed, Free disengage,
stealth, v difficult target.
Legends
Medusa
Q3 C3 Poison, Turn to stone,
Stheno
Q3 C3 Armored turn to stone,
Euryale
Q3 C3 Flying, Long move, Turn to stone.
Mortals
12xCO
Early tower shield javelin Q4 C2 Greedy, Shooter (short) @15
8xCO
seapeoples warband Q4, C3, Armored, Dashing @ 33
1,008
Artemis Forester,
Shooter (Long), Shoot into melee, Legendary shooter, Good shot,
Animal mastery.
Legends
Hydra,
Q3 C4, Combat master, Armored, huge 116
Nemean
lion Q3 C3 invulnerability,
Chariot
Hero, Q3 C3 Armored, Mounted @ 96
Mortals
8xOO
Stampeding cattle Q4 C1 Dashing, Animal, Long move,
8xOO
archers, Q4 C2 shooter medium @ 20,
5xOO
javelin Q4 C1 shooter short @ 11
1,003.
Hermes gets a good roll, so dashes in, clobbers, dashes out.
Hermes was the first to move, so this is close to startup as it needs be.
Zoom!
In goes Euryale (I'd swapped for a Fury as I don't have a flying model yet)
Initiative swap, up comes Artemis, down goes Euryale.
Hermes in the one bit of scenery is near- invulnerable.
Here comes the lion! Up pops Hermes and down goes lion-.
But 'ees buggered 'orf!
Now he's threatening the livestock. These were great, stayed stood standing giving 'er dice.
This is a cocked dice.
Oh hell - Hydra!
Chariot hero gets swamped, ride bursts into flames.
Engaged units cannot pray or invoke.
He's behind you! Hermes hits that poor unit of javelins again. I don't think he likes pointy sticks.
He bounces to the infantry, but gets bounced.
Artemis has a quandary. Support her Legends or keep after Hermes?
Artemis shoots Stheno.
Hydra mashes Medusa.
Some withdraw through morale, but nothing drastic.
And he's back.
And down again-.
They bounce the Hydra!
Taking the high ground.
Myspace!
Now here's the rub. Tony loses one unit able to invoke. It's my initiative and I can charge up Artemis with 2 dice & still have the Hydra left.
Great repirt. I love OGAM and your reports are making me itch to play again.
ReplyDeleteYou've got a unit of 12 CO I thought max size was 8?