Monday, 12 August 2019

OAAH The Battle of Trumpville Airfield, Washington 1777.

"Bag for the pot lads!"
British forces attack colonial rebels to seize Washington airfield!

Of Armies And Hordes isn’t a set of colonial rules. But no set of colonial rules will allow for the presence of big nasty biting things.

For decades it’s been presumed that the American President was privy to secrets passed down from previous post holders. Many believed that this involved secret pacts with aliens, alien vehicles and bodies plus the use of same to back-engineer velcro.

Now the truth can be told as the present incumbent can no more keep a secret than a meaningful relationship. I am indebted to by learned friend Philip Mackie, who is as acknowledged expert in the warfare of this period for the latest research that has allowed me to make this game as accurate as possible.  Plus I'm still not firing on all cylinders so am, as always, grateful for the constructive advise of my esteamed opponent and collaborator Tony Pidgeon.

The rebel colonies, wanting to expand their revolting behavior find in the southern colonies an offshoot of the Flamingo family being raised in the Banjo area. As with other terror birds, this one is a throwback to the raptors of old. This species is not capable of flight but is an intelligent, capable hunter being the apex predator of the everglades. They name it Floridas Flamingo Rex*.

These vicious, territorial, creatures are the natural watchdogs for the giant Roc’s that are being increasingly used by the rebels.

Figures used:
Big beasties are new from Crom's Anvil.  Sorry not finished.
Most figures Old Glory.
Rifle Brigade pirate hunters from Rebel miniatures.


* Prehistoric species of flamingo:

Let me explain the battlefield. Foreground is the rebel airfield.  It is surrounded by a bank-and ditch construction using materials cleared from the field and proving drainage.  The yellow strip to the right is a road.

I then diced (D6) for each (non airfield) square.  A 1= woods and 6=swamp, marked in blue.


The forces assemble. The British have sent the Colonel Sir Hilary Clinton Ballsover with a small force to undertake the capture of the small rebel airfield deep in the Washington swamps that is a thorn in the side. The battle of Trumpville is imminent.

British Colonel 3 3 4 Mounted General Fast extra lives 2 =86

British County Infantry 4 2 4 Shooters 2 Drilled 16 x 45= 720

British Rifle Company 3 3 4 Shooter3 Resiliant Forester 11 x 81= 891

British Dragoon 4 3 4 Mounted Shooters 6 x 48= 288

Local loyalist (foote) scouts 4 3 4 Shoot 1 Scout 4 x 42= 164

Total 2,149

His opponent the acting defence commisar Colonel Pratt has a local force to defend the airfield.

Colonial Colonel 3 3 4 Mounted General Fast extra lives 2 =86

Colonial Rebels 4 2 4 Shooters 2.  32 x 38 = 1,216

Colonial Dragoons 4 3 4 Mounted Shooters 1.  6 x 48= 288

Colonial scouts 4 3 4 Mounted, Shoot1, Scout.   3 x 47 = 141

Colonial artillery 3 3 4 Artillery L2,  Resilient. =74

Flamingo Rex Monster 3 3 6  Fast, Fear, Swamp walk, Devastating charge.  3 x 119 = 357

Total  2,162

 The Game.  Tony took the British and won the scouting.  I placed all my figures on the table.

My scouts out front.


Artillery redoubt at the corner.


I diced for the nest sight, which was in the rough area next to the guns.  I should have added a gate.


Infantry manned the perimeter barricade with dragoons in reserve.



The British advance up the road whilst the scouts sneak into the woods in front of the cannon.


 The British Dragoons probe the flank with the intention of drawing forces out.


 The colonial dragoons crawl to the fray in response-. Initiative swap.


 The British advance in good order.


 The rebel scouts try the Greenjackets and get shot to bits-.



The Greenjackets in turn get hit by artillery and retire to the woods.





With the artillery distracted, the dragoons dash forward and succeed in drawing a rex out.




The rest follow.


Retreat is the best option-.


At last the rebel dragoons move.


The British advance continues.


The local scouts failed to go forward all game!  Causing an initiative swap and the tardy dragoons go forward.  They get the better of the initial shooting exchange but both are removed in the melee.




 The Greenjackets show their worth, and that barricades work both ways.  The artillery fails to hit and is wiped out by the rifles.



Now the press begins.  Rebel troops rush to plug the now vacant flank.


The regular infantry move implacably up.  One bird goes down on reaction.



 The clash of infantry.  Although outnumbered the Greenjackets charge sends their opponents reeling back.


That puts the Colonel in danger!


Recovering, the remnants clash in a desperate brawl.


Another bird goes down to the infantry.


And another!  The dice aren't with me-.




The British probe the weakened line.


 More rebels advance to plug the gap.


 A gap!


A clash!


The shooting is equal, and one lone Brit survives.



Frantic rebels fill the gap in front of the British.  The two generals eye each other and a duel ensues.



Both are injured, but rolling on the "dead general" table proves that the British general has captured the rebel and escaped!


The rebels in front of the British withdraw in dismay.



Outflanked, the rest retire in good order to rally their comrades.


The British advance with rude and discouraging calls.


One unit races after their general while the other falls on the British line.



The rebels are successful, and are left in possession of the field.



At long last the loyalists come out of the woodwork.  They fall on the rebels to halt their pursuit and pay the price.



That worked well-.  I'll have to give the birds a second chance-.   Are we the first to do this?!

New dice trays turned up mid game!


I had time, cooler weather and willing hand, so painted up the birds proper.




1 comment: