Saturday, 19 February 2022

Song of Blades and Heroes getting the Bronze Age vibe right.

The reason, oh by froody hoobs, we embarked upon this venture was to explore historical and semi historical skirmish.

This has taken on a life of its own.  Did the first night - but had to change nights, so fast turnaround.  Cheat.  Do a second 2 games of locals chasing the raiders.  And then the third!  Having several warbands, we try a few out!  A normal post is one nights gaming.  This is 3.

First off.  Now we are getting there.  Rules have been perused.  A nice little scenario.  The raid is the most common form of warfare.  Here we have a match between locals suffering from poor leadership and raiders having a bit more dynamic.


Raiders  Chief 86, 6 raiders 138,  4 archers, 76 = 300

Raider Chief (sword)

Points 86

Quality 3+

Combat 2


Dashing, Hero, Leader


Raiders with javelin

Points 23

Quality 4+

Combat 2


Dashing, Shooter: Short


Archers

Points 19

Quality 5+

Combat 1


Long Move, Shooter: Medium

Locals. Lord & 2 princes 88,8 Locals 160, 4 archers 52 = 300

No leader. A quick collection of citizens under a leader and his kids who's authority does not - transcend. A proper Rupert an' no mistake.

Local Lord (sword)

Points 32

Quality 3+

Combat 3


Shieldwall


Local Princes (sword)

Points 28

Quality 3+

Combat 2


Dashing, Shieldwall


Locals javelin

Points 20

Quality 4+

Combat 2


Shieldwall, Shooter: Short


Local Archers

Points 13

Quality 5+

Combat 1


Sharpshooter, Shooter: Medium

Game 1  Invaders come on strong.  Archer goes wide.  Boss and the boys try to outflank.



Turns into a race for the hill.  Archer goes down to a javelin.



So far the locals are doing well.



If they had decent leadership they could overwhelm the invaders.  If they in turn could get decent dice--.


Using their superior discipline the invaders start to chip away at the flank.


The hill is cleared and a gruesom death sends the locals back.


Meanstwhile on the other hill - a son charges a lowly archer who shoots him dead (try running up a hill with a huge shield)  support is on its way!


With the action switching to the other hill, the archer gets chopped something rotten.


As the family lay on, others slowly move forward.  In the centre, a ding dong battle between heroes.


Fortunate son gets one, but cops one between the shoulders.



It could have gone either way, but the invader dies and his forces scatter.


Game 2  swapsies with with scenery change.

Neat formation, but it cannot last.


Gratuitous bum shot.


Hold the line, do as I say, not as I do!



The idea was for the locals to wheel, but without a (competent) lreader able to create group moves it justs splits the line up.


Archers move in, the larger force is being outflanked by the smaller.




A son chases an archer, but gives the opportunity, is surrounded and hacked to bits.




The gory death causes a general withdraw.  All formation is lost.

Not giving the locals to chance, the invaders take out the leaders.


The other flank.


Ouch, that didn't help!





Forming a line to deal with one threat, the locals are fell upon with pointy sticks.




These 2 archers put up one hell of a good fight.


Then it's all over.  The locals are scattered and their leaders killed.



Now we move on - a well motivated fast moving force and two not-that small local retinues.  You can see these being from a large farm or a town district.

Hero 108, 2 mounted 78, 4 javelin = 306



Hero - Personality

Points 108

Quality 3+

Combat 2


Greedy, Hero, Leader, Long Move, Mounted


Maiden javelin

Points 30

Quality 4+

Combat 2


Greedy, Long Move, Shooter: Short


Maiden mounted javelin

Points 39

Quality 4+

Combat 2


Greedy, Long Move, Mounted, Shooter: Short




Local Lords


Hero 59, 2 experience spear 28, 4 inexperienced 36, 3 javelin 10, = 153


Hero 59,  8 inexperienced spear 72,  Archer 18 = 149 Total 302


Hero's - Personality

Points 59

Quality 4+

Combat 2


Greedy, Heavy Armour, Hero, Leader, Shieldwall, Short Move


Experience spear

Points 14

Quality 4+

Combat 2


Greedy, Shieldwall


Inexperience spear (naked)

Points 9

Quality 5+

Combat 2


Greedy, Shieldwall


Archer  Points 18  Quality 4+Combat 2. Greedy, Shooter: Medium


Game 3 Local lords vs the raiders.

The raiders are close to the temple - tempting and dangerous terrain on their flank.


Locals.  Javelin to the right.



The local javelin try for the ruin, but are outclassed.




Locals engage the raiders, trying for their archers,



That worked, time to regroup.



Charge!



Charging downhill, outnumbering.  The hero goes down hard!



Morale test!  This is what I loose, dead, killed by free  hacks and run off table!


The front line----


Rally to me!  The 2 better spearmen have kilts.


Contact the archers.


This group has 3 moves, time to form a line!



A gory death and the raiders morale breaks, most run for the boats.




This helps the raiders-- 


With the leader leaving last, the rest of the force gets away to pillage another day.



Game 4 - Amazons vs the raiders.

Raiders get going, leader pushes 5 forward.



Amazon hero does a push, they get 3, run up and a hail of javelins.




Now the cavalry move in--


Get back!  Initiative swap, this was the dice roll-.


The hero gets 3 the hard way,  She could send in her infantry or make a heroic charge----.


Of course she does.  Rolls 4, +2 combat +1 mounted.  He rolls 1.  A minus for her strong strike he ends up with 3.  Doubled so dead.  Ridden down and toppled into the dust.


The raiders flee.


Just so they don't get it all their own way, a rider is shot by an archer.


Note the traditional green wellies of legend.


Now comes the kaos of hand to hand. Javelins lick out with the serpents kiss of death.








Battle Valor vs Museum Miniatures.








The few who got away.



Now our final offering.  'tis the Thursday afore Beach Head, so I've finished (scary bisquits famous last words)  so I do a bit of painting.  Here are all the above, assembled to be matched!

Game 7  The locals vs 2 heroes 



The 2 heroes - 1 advances.  The others come on piecemeal.


In dashes the leader, contacts a spearman and gets stomped.  


Now the sons of anarky try to get rewenge.






The boss is going in, we'll just stay here for now--


One of the heroes is taken out by mad dashing son.  Morale sends his party into retreat.



But the others are too spread out to exploit.


While the 3 


Now the hill becomes important, as the archer seeks a good shooting position.  Javelin vs pike.



First he pushes back a son, then he kills a spearmen.



Meastwhile on the non-soggy plain, both sides are on the move.



Again the son tries, again he's beaten back.



Now the other, the killer, son advances - putting himself in javelin range as more troops ascend the hill.


Dad dashes in to save him, another spear advances.  Behind them. a line!



Now Dad tries the archer, who is pushed back.  He's now been attacked by all 3-.




The leader surrounded by spearmen and javelins - get up that hill!


The archer goes down to a long shot javelin and the leaders face off whilst everyone else has a good scrap.



But it's that son again who dashes in with a strong strike.  That reduces the others opponent by one - a roll of 1 and a total of 2.  2 vs 7.  Killing the leader with a gory death!

That ends it, they flee.


Those yet to fight and the young neo- Achilles who killed 5.



Game 8 A rematch with a change of sides.



The Amazons take every advantage to dash in.



A screen of archers while the rough ground looks tempting in the face of cavalry.



No plan survives contact with the enemy, the leader is cut down!  He gets up, only to be smitten.  That close to the edge, most make it off the board.






Game 9.  The last was so fast, we're getting used to the rules, so 3 in one night!  A random selection, the 2 heroes vs the Amazons.  Getting up that hill looks like a good idea.



Here they come.



Javelins fly.


This one takes 4 on his shield.



A flying wedge races down from the hill, cannot quite reach the leader.



The wedge is crushed!  Poor quality troops cannot abide gory deaths and they scatter.



The hero is surrounded and once again a leader goes down with a gory death!



This time there's no rallying them!


By the skin of their teeth the spearmen knock over a young lady who had been after the fleeing javelin.  Both roll a 1. (She needed a 6 to kill)  She gets -2 for the extra 2 in contact, -1 for a strong strike +1 for mounted.



Another is brought low. 



Furious, the Amazons regroup and chase down the survivors.




This is what I lost fleeing off table.



I hope you enjoyed my largest post yet.  We certainly enjoyed playing it.


























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