Showing posts with label Song of Blades and Heroes Revised. Show all posts
Showing posts with label Song of Blades and Heroes Revised. Show all posts

Saturday, 17 May 2025

Songs of our Ancestors Scenarios

 


I've had these rules for some time.  When I got them, I had no figures.  Now I have them -.  Apologies, I managed to get a little bit of painting done but not enough. Can Do Better!

The book divides into 3 - you'd almost think it's an Osprey!  You get rules based on a later version of Song of Blades and Heroes.  This covers specific forces, small arms to field artillery.  Bumph on the same including pre-costed specific types that I've used below.

Last section is a wealth of extremely well thought out and varied scenarios.  

We didn't cover them all, but we got 6 in 6 hours.  We used a 24" square board.  Concentrating the action speeds up play.

Scenario Ambushed?  

Crusaders

Q4 C2 Green is-Caerten (officer) Command range Long.  

Green test killed LOS morale test. 2 if gory death 

Shotgun  CV+2 first 2 ranges +1 rd.  Medium. Max 3 medium.

Spread Any within 2 base widths of target.

Axe 

Q3 C3  Veteran Yawdryl (sgt) Leader.  

Vet may attack & shoot.  Command Medium

Bogen assault rifle CV+2 Medium Semi auto.  Move & shoot 1 action.

X6 Q4 C2 Ryfler  

Bogen assault rifle CV+2 Medium Semi auto.

X3 Ryfler 

Ryshi Heavy Rifle.  CV+3  Long.  Semi Auto  Move & shoot 1 action.


Partisans

Veteran Yawdyl (sgt) Q3 C2 

Fade extra short move end group activation.

Bolt action rifle CV+3 Long.  Slow reload.  1 action to reload.

4X Q3 C2 Ryfler   

Fade

Bolt action rifle  CV+3 Long.  Slow reload.

1X  Ptn 7n streetcleaner  Medium.  Max range 3 medium

Spread.  Any within 2 base widths of target.

Veteran Sniper  Q3  C3 

Fade

Dead eye  +1 aimed shot..,

Lethal any hit lethal.

Hunting rifle.  CV+3 Long.

Sniper scope +1 aimed shot.


I'st game - Crusaders decide to foxtrot ofski.  Partisans run after them yelling "get orf moi land" in a quiet yell.


Game 2 The other result.  Partisans advance.


Yawdyl gets shot attempting to negotiate. Fortunately morale results - no-one really liked him. Unfortunately now no command.




The Crusaders spread out looking for trouble.


The fight gets vicious for a while, but superior weapons and numbers win.


Trouble found.  Sniper takes out 1 but then they come under a hail of fire.


One shot, the rest taken out by assault.



Game 3, proper swapsies. The Crusaders decide to move out in good order.


Partisans watch and wait.


The LMG is sent to the flank.


The partisans shoot and scoot and reload, splitting the Crusaders and wounding 1 killing 1.


The partisans move forward again and shoot effectively.


Crusader then partisan failed activations.


Partisans come to loot the bodies, but lose 1 to the LMG in the process.  If this had been the book partisans split in 2 I think they would have fared worst.


Dawn Patrol

Crusaders

Q4 C2 Green is-Caerten (officer) Command range Long.  

Green test killed LOS morale test. 2 if gory death 

Shotgun  CV+2 first 2 ranges +1 rd.  Medium. Max 3 medium.

Spread Any within 2 base widths of target.

Axe 

Q3 C3  Veteran Yawdryl (sgt) Leader.  

Vet may attack & shoot.  Command Medium

Bogen assault rifle CV+2 Medium Semi auto.  Move & shoot 1 action.

X6 Q4 C2 Ryfler  

Bogen assault rifle CV+2 Medium Semi auto.

X3 Ryfler 

Ryshi Heavy Rifle.  CV+3  Long.  Semi Auto  Move & shoot 1 action.


Coftyrans

Q3 C2 Yawdryl Command Medium

Doru smg CV+3 Medium 

Select fire 1 target.  Burst Short stick any within 2 base depth.

8x Q4 C2 Ryflers

Harlech  CV+2  Long,  Semi auto Move & shoot 1 action

1x Cryfen  LMG CV+2 

Auto fire   Single attack or burst 1 short of target.  Each extra -1 CV cumulative.


A simple meet & greet I had the Coftyrans and advanced in open order, as I had mostly long range weapons. Matt zoomed through the woods.





"There's Crusaders on the starboard bow!"


"And in front!"


Fire going Bang!



Coftyrans come off worse, mostly due to shotgun.  being pushed back to the wood.


The Crusader flank, lacking cover, takes casualties and joins the main party in cover.


The Coftyrans shoot and retire, making an escape.


Game 2  I advanced the Crusaders in a more-or-less wedge.  1st wedge was the vet and bogen armed.


Using their long range weapons to their advantage, they came on strong.  The Crusaders moved back asking the Officer to kindle assist.  But every time he failed.


Oh look, another fail!  They got on eventually but straight into ready troops.  They take out a few but scattered the Crusaders are defeated.



Scenario brings home the bacon!  We only did this one once but it's a cracklinger!

Double Cross

Crusaders

Q3 C3  Veteran Yawdryl (sgt) Leader.  

Vet may attack & shoot.  Command Medium

Bogen assault rifle CV+2 Medium Semi auto.  Move & shoot 1 action.

X6 Q4 C2 Ryfler  

Bogen assault rifle CV+2 Medium Semi auto.

X3 Ryfler 

Ryshi Heavy Rifle.  CV+3  Long.  Semi Auto  Move & shoot 1 action.


Partisans

4X Q4 C2 

Bolt action rifle  CV+3 Long.  Slow reload.

4x Pistol  CV+1 Short

1X  Ptn 7n streetcleaner  Medium.  Max range 3 medium

Spread.  Any within 2 base widths of target.


Both sides have what the other needs, so an exchange has been arranged.



They meet in the middle and the exchange is made.  Everyone's happy and away they go.  The Crusaders wait till one pig n partizan have got off table.  A shot rings out!


The Crusader leader has to move forward in order to get their goodies moving.  Meanstwhile a brawl develops for control of the pig.



The Crusaders surge to the pig.


Only armed with pistols and the close-in streetcleaner, the left hand partisans make a brave move to get in range of the foe.  Those were not the activation dice needed and they're gunned down.  The right hand bunch exchange a few shots and kill one Crusader.  They tried repeatedly to kill the leader with no luck.


The Crusaders get away with the pig and the crate.  Partisans take 50% casualties.


Take the Gun

Crusaders  Vet may attack & shoot. 

Assault.  Group order move & shoot without penalty.

Q3 C3  Veteran Yawdryl Pren Leader.  Command Medium

Hero.  Activation & morale 1 auto pass

1 per game reroll set of dice or make enemy do same.

Assault

Bogen assault rifle CV+2 Medium Semi auto.  Move & shoot 1 action.

X6 Q3 C2 Ryfler  

Assault

Bogen assault rifle CV+2 Medium Semi auto.

X3 Ryfler 

Assault.

Ryshi Heavy Rifle.  CV+3  Long.  Semi Auto  Move & shoot 1 action.


Coftyrans


Q3 C2 Veteran Yawdryl Command Medium

Doru smg CV+3 Medium 

Select fire 1 target.  Burst Short stick any within 2 base depth.


Q4 C2 HMG gunner

HMG CV+4 Long

Auto fire  Single attack or burst 1 short of target.  Each extra -1 (not 2nd) CV cumulative.

Tripod crew 4-6, 3 must be in base contact.

Stable


5x crew

Harlech  CV+2  Long,  Semi auto Move & shoot 1 action




Set up.  Coftryans in place.  I mount helper with MG so that base counts as 2.


Getting the initiative, Crusaders assault!  They lose 2 vs 5 but they've breached the defenses.


An intense round of shooting, the Coftygans leaders doru smg did damage, levelling the numbers but it was not enough.


50% casualties but a win for the Crusaders.



Game 2. OK, I failed.  I split the 3 long rifles off to the centre to give covering fire whilst taking the rest on an oblique assault.  The dice said no, machine gun wiped out all bar the leader.  End game!


This scenery tile is one of my Seven Samurai set.  This is the view down the road where the bandits attacked.  This is why I mount trees etc. on 2p's.

Big shout out to these, part packet used here:  https://entoyment.co.uk/products/building-rubble

Trees - Amazon and Temu.  Bare a plastic from Entoyment, others The Scene, who seems to have gone out of business, a real loss!




Thursday, 15 December 2022

Song of Blades and Heroes Exploiting Troy.


Following on from following on.  2 Thursdays of Troy means 2 Sundays full of same, or in different. 


Day 1  Traditional Trojan snack.


 More rugged outdoor consumables for day 2.


NOTE! After game 1 we loaded the roofs with dead, as we were going it at a good pace.  Ignore. 


  1. Leader 28.  8 Close order 96.  4 Archers 78.  202

  2. Leader 28.  4 Archers 78. 4 Open order javelin 92. 198

  3. Leader 28. 7 Archers 182.  210.

  4. Leader 28.  8 Slingers 120.  2 Archers 52 . 200

  5. Leader 28.  5 Open order javelin 115. 4 Slingers 60. 203.

Officer

Points 28

Quality 3+

Combat 2


Greedy, Sharpshooter, Shooter: Short


Close Order Javelin

Points 12

Quality 4+

Combat 1


Greedy, Gregarious, Shooter: Short


Open Order Javelin

Points 23

Quality 4+

Combat 1


Greedy, Long Move, Shooter: Short


Open Order archers

Points 26

Quality 4+

Combat 1


Greedy, Long Move, Shooter: Medium


Slingers. Points 15  Quality 4  Combat 1  Greedy, Shooter: Long


  1. Ulysses 74.  7 Ithicans 126. 200.

Ulysses

Points 74

Quality 3+

Combat 3


Greedy, Leader, Sharpshooter, Shooter: Short, Stealth


Ithicans

Points 18

Quality 4+

Combat 2


Greedy, Gregarious, Shieldwall

  1. Officer 23.  5 Javelin 175. 198

  2. Officer 23.  8 Spear 144. 1 javelin 35.  202.

  3. Officer 23. 8 Archers 184. 207.

  4. Officer. 23.  4 Archers 92. 2 javelin 70. 197

Trojan Officer

Points 23

Quality 4+

Combat 2


Greedy, Gregarious, Savage, Shieldwall


Trojan Spear

Points 18

Quality 4+

Combat 2


Greedy, Gregarious, Shieldwall


Trojan Archers

Points 23

Quality 4+

Combat 2


Greedy, Gregarious, Shooter: Medium


Trojan Javelin.

Points 35

Quality 4+

Combat 2


Dashing, Greedy, Long Move, Shooter: Short


Game 1 7 & 10


We had the thought "javelins from a rooftop".  We think out than down covers it.  Straight down is "in cover".



Splitting the crew into 2 archers with one javelin for support.


Advance by shoot & movement! Target the leader!


He's up & here they come.


Bits fly!


Javelin goes down in the centre- then gets deaded.



Javelins zip down from the roof.


Reform into a line-.


One leader charges in, so the other---


That's not good!  Cost me - Gory Death!  Everyone goes voom!


Game 2 6 & 2 


NOT the right Ulysses.  When Dave comes up with the goodies (not long!)  I'll get a second set for these type of games.  And at least 1 chariot.

We hadn't uses gregarious much before this, but with these type of groups it's a winner.


Rats.


Ulysses gets shoved back by the archers.


He moves up, a spearman bridges the line on reactions.  If you've ever fought in a line you can relate to this.  Which is why we use these rules.  We can see ourselves there.


Filler goes down, Ulysses does a long shot!  Gory death send the archers back!



Spearmen move up and crowd the lighter troops.



The javelins move in to chuck, but the tower shields stop them.


The spear clash and destroy their lighter opponents! The leader gets knocked down then killed.  The rest flee!


Game 3  1 & 5  Different close order troops.  Javelins heavy!




"So - we're following you?"  The javelin move forward as a group move and the slingers individual.


Now the javelins fly.




The boss runs up!


Multiple throwers gives a minus -  gory death when you end up with a 1!


Running!


6:2!  Another gory death!



Regroup!


Close -1 more and the officer would be dead.


The leaders shield is bristling with javelins.


An archer goes down, slightly outnumbered the slingers step back.


Clash of the leaders!  Once, twice, thrice!



"Whack 'im from the side!!  - my leader gets even more javelins in his shield!


Slingers down one and kill one. Gory death - again!


Note the couple that ran off to the side-.


"If we all hide around here--"  The famous Trojan back passage.


Having fendeded off 4, my javelin goes down to the leader.


"Right you lot, come out of there!"  Regroup move.


Sneak up behind, sling vs javelin.  Both new Museum Miniatures "Z" sculpts.


Insert Ennio Morricone score here: https://www.youtube.com/watch?v=W-YD2Y8ojYE


Move back!


They're closing in!


Oh good--.  The slingers get away but the officer don't make it.


Game 4 4 & 9


Gregarious archers,  Interesting, makes them act very professional.


Leader gets 2, moves forward, group move, last 4 individual moves.  Sorted.



Here they come - same again, couple of flankers out.


Moving up, laying down the pain!


Gory sends 'em back and a few off.


They're now motivated and coming back in. 




Just as they close!


Leader does a gory death.



Regroup move!  And that's where we left it.  Difficult to say who would have won.  I could play safe, stay in place and hope to pick off the leader - or I could go down to an aggressive charge.


Day 2  I took teams developed from the above and our previous Amazon offerings.  17 all together.  As I still had the stuff neatly packed from afore, I used a different selection from above.


Game 1 Group 6:  Officer 23.  8 Spear 144. 1 javelin 35.  202. Amazon group 5.




As the main body wombles along, the Javelin goes a shufti.


One javelin vs 3 bow - not a good idea, but he's had a good look, counted flashing thighs thus can return with boasts and information.



As he's seen her sisters predicaments, the rider targets him, but he snatches a reaction and lays her low!



Now they advance, leaving the officer behind.


A volley and the leaders caught up.  Group facebook page has been updated.


The javelin makes a nuisance of himself.


He gets one girl into trouble, then pounced upon by the spearwoman thrusting from above. An "oh so close!, battle continues. 



But eventually he is downed then shafted.


Meanstwhile, the girls have kept up a steady stream of shafts.


The leader gets a good roll at last and sends the boys in!


One down and some shuffling.


Spearwoman does well, kills one then throws back second.  It's her spear and magic helmet!



Leaders clash in the centre! Bum! Bum! Bum!


A poor girl goes down.  Then another!




The leader is thrust back- twice! - a pause for breath.


Now the cruel spears of the Achaeans drink deep of blood and gore!


The Amazon leader dies a gory death - the remainder leg it.





Game 3  Ullysses takes on the young master.  A raid, the response?  I did a series of these a while back.




Youngsters run in - kill one, but pay the price.






The young lord is pissed - he signed for them!  Rushes in and goes down--.




At which point everyone surviving does a runner.


Last game - 7 vs 10, by coincidence a rerun of the first game.  Officer 23.  5 Javelin 175. 198 vs Officer. 23.  4 Archers 92. 2 javelin 70. 197




Best of all starts!


Somewhat "bitty" but they're going forward!



The rush continues.


Swooping down like the wotsits on the unsuspecting flocks of t'tuthers.



Arrows fly and the leader is laid low.



But now the tables are turned, advance!


Leader on leader, as is well and proper.  He is cast down and despite a rescue attempt is dispatched and his troops routed!  All bar one-.