Thursday 19 August 2021

Flying Lead Grav Vehicles 2 Heavy Metal Clash!

 Flying Lead isn't a set of high tech all-vehicle rules.  

It does, however do what we call a Proper Job

Tony leans to one side, just in case--.

UNSC Armour

MBT

Points 184

Quality 3+

Combat 6

Total 290

Ablative Armor, Armored +6  (Extra Thick), Gyro Stabilization, 

Long Move, Off-Road, Vehicle

Main Plasma Gun  Points:71
Anti-Tank 8, Armor Piercing, Grenade Combat 5, Move & Shoot,
Lethal vs. Soft Targets, Range: Long, Stable

Point Defence Gun  Points:35
Armor Piercing, Combat +3, Move & Shoot, Range: Medium, Sniper Scope, Spread,
Stable

Light Tank

Points 154

Quality 3+

Combat 4

Total 246

Ablative Armor, Armored +5 (Thick), Gyro Stabilization, Long Move,

Off-Road, Vehicle

Main Plasma Gun  Points:41
Anti-Tank 4, Armor Piercing, Grenade Combat 4, Lethal vs. Soft Targets, 
Max Range 3 Medium, Move & Shoot, Stable

Secondary Rail Gun  Points:51Anti-Tank 6, Armor Piercing, Lethal vs. Soft Targets, Move & Shoot,
Range: Long, Sniper Scope, Stable
Point Defence Gun  Points:17
Combat +1, Max Range 2 Medium, Move & Shoot, Sniper Scope, Spread, Stable

APC

Points 148

Quality 3+

Combat 3

Total vec. 205

Ablative Armor, Armored +5 (Thick), Gyro Stabilization, Long Move,

Off-Road, Personnel Carrier 6 passengers, Vehicle


Plasma Gun  Points:40
Anti-Tank 4, Armor Piercing, Grenade Combat 4, Lethal vs. Soft Targets,
Max Range 2 Medium, Move & Shoot, Stable

Point Defence Gun  Points:17
Combat +1, Max Range 2 Medium, Move & Shoot, Sniper Scope, Spread, Stable

Standard and Heavy power armour.

UNSC Standard Power Armour.  I’m putting this in here - the standard infantry design
is different than the vehicle design process.  Here’s both. 

Trooper - Personality

Points 192

Quality 3+

Combat 3


-Fragmentation Grenades, -Light Machine Gun, -Pistol, Body Armor,

Chucker, Crack Shot/Marksman, Danger Sense, Elite, Long Move,

Personal Communication Device, Specialist, Steady Under Fire, Stealth,

Strong


Standard UNSC Power Armour

Points 102

Quality 3+

Combat 3


Armored +1 (Thin), Gyro Stabilization, Long Move, Vehicle

UNSC Power Armour Jump Pack Weapon Load Y rack  Points:46Anti-Tank 3, Armor Piercing, Grenade Combat 4, Lethal vs. Soft Targets,
Move & Shoot, Range: Long, Stable

UNSC Personal weapon  Points:33

Armor Piercing, High Tech Ammo, Move & Shoot, Range: Long, Select Fire,

Sniper Scope, Spread, Stable


UNSC Laser Sniper weapon  Points:27
Armor Piercing, Lethal vs. Soft Targets, Range: Long, Silent, Sniper Scope, Stable

UNSC Missile weapon  Points:62
Anti-Tank 8, Armor Piercing, Grenade Combat 3, Lethal vs. Soft Targets,
Range: Long, Sniper Scope, Stable

MBT 290
2 LBT 492
APC  205
Vehicle Total  987
Section Leader, sniper, 2 troops 1,042 and Missile 416 team.
Total 1,403


Dalek Heavy Transolar Base

Points 144

Quality 3+

Combat 3


Ablative Armor, Armored +5 (Thick), Gyro Stabilization, Long Move,

Off-Road, Vehicle


Transolar MBT main gun.  Points:58
Anti-Tank 8, Armor Piercing, Lethal vs. Soft Targets, Move & Shoot,
Range: Long, Stable

MBT Anti Infantry gun. Points:36
Flamethrower Pack, Lethal vs. Soft Targets, Max Range 2 Medium, Move & Shoot,
Stable
MBT  Base 144.  Main gun 58. Secondary 36 = 238


Transolar LBT main gun.  Points:40

Anti-Tank 4, Armor Piercing, Lethal vs. Soft Targets, Move & Shoot, Range: Long,

Stable


Transolar Anti Infantry gun.  Points:39

Combat +4, Lethal vs. Soft Targets, Max Range 2 Medium, Move & Shoot, Spread,

Stable

MBT  Base 144.  Main gun 40. Secondary 39 = 223

Long Range Missile System Points: 78 x 3 =  234 + 144 = 378
Anti-Tank 8, Armor Piercing, Flamethrower Pack, Lethal vs. Soft Targets,
Move & Shoot, Range: Long, Stable


MBT 238

3 LBT 669

APC 470 

Total  1377

2 Daleks 246

Total 1,623


Dalek Heavy Transolar Base APC variant

Points 146

Quality 3+

Combat 3

Guns 78

Dal. 246

= 470

Ablative Armor, Armored +5 (Thick), Gyro Stabilization, Long Move,

Off-Road, Personnel Carrier 3 passengers, Vehicle

Transolar Anti Infantry gun.  X2 = 78
Combat +4, Lethal vs. Soft Targets, Max Range 2 Medium, Move & Shoot,
Spread, Stable

Late Imperial Dalek

Points 88

Quality 3+

Combat 3

Total 123

Armored +1 (Thin), Gyro Stabilization, Off-Road, Vehicle

Weapon  Points:35

Combat +2, Lethal vs. Soft Targets, Max Range 2 Medium, Move & Shoot, Select Fire,

Spread, Stable


Terrain by Terrain4Games bar swamp and a little bit o' blotz.





The Game.  Tony took the Daleks and won the initiative.  By rote and tradition, 1 action, 2 fails so over to me.  First goes a long, rest go a medium.




MBT first, getting hull down!



The rest sneak on like a Welsh cheese - carefilly.


Infantry get off the bus sharpish like.


Here's why.


More up - sneaking.


Lookithat - formation! I hadn't realised-.



Get into cover.


Missile strike!  Stunned.


That gives the APC a rare opportunity.  Quick move, aimed shot at maximum range - and it brews up!



Pop up - aimed shot and down again, clang!  MBT armour stops it.



Sneaking-


Big Boy Battle - I win by skin of armour!




Meanstwhile on the other flank my sneaky light tank um, sneaks.



I get a stun on the APC.


Light tank targets my infantry in the ruin - hits and drop the ruin around them - 2 killed, 2 stunned.  Fortunately I had a bag of Geek Gaming chips in the fridge, so a quick representation!



My tank uses a reaction to get in close to the destroyed tank.


But that doesn't stop it being targeted.  It takes hit after hit - stun after stun, 5 in total but not one bail.



APC swoops in like mother hen to pick up survivors.


Now I need arty!  Where is that Ortillery!


Time for more maneuvering on the other flank.



Up a bit-.


Whack!  Stun-


Recover - time to spread out.


My light moves up on reaction.  Infantry relocate.


Light hit -bail result, 1 fail.  Stun then back 1 on morale.


MBT - exactly the same but 2 back.  Is my morale collapsing?



Daleks moving forward in reaction runs into mine moving forward.  Mine comes of worse, another stun.




Go high!  My armour stops it-.



APC hides.


Just round the corner--



Missile team moves into position-


Blam! 



Going high again!  Pop up gets another bail result.


Get in close while it's stunned - armour stops it!


Infantry starts to gather - time to bus!


Daleks de- bus.



That leaves each with 2 effective vehicles.
 

Tank takes out APC.



My APC gets taken out in turn.  Watch your 6!



Then it's a showdown tank on tank action.


Oh - shit, Mr big is back in the game.


That's it - 


"That is Another Fine Mess you have got us into--"


We thoroughly enjoyed this series.  Different for the games we've done since Rogue Stars.  Come the day, back to Entoyment, bigger table, slightly longer time,  Go Large!  We got our Flying Lead love back.

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