I SAID it was going to get tough. I never intended this to turn into a mini campaign, well,
more of variations on a theme flogged until the conveyance animal has deceased through
bad treatment. But such is the flow.
Now the Baron is facing his most fearsome opponents. W.I.T.C.H. Which is our first
virtually all flying encounter.
This a bit of a mix up betwix missions Rescue and Make it the ship alive.
The Baron has to get his hostage (and himself) safely to the train (a hired special)
The Monkeys can each carry Mrs Quotts or the Goblin, but it takes 2 for the Baron.
Makes sense for the Baron to start.
The Baron is, as before, a merchant. There is no stats/costs for natural flight.
Baron 24, 1 Goblin 28, 4 Monkeys 152 = 205
At The Double. 10 giving +1 to any walk, run, sprint character.
Baron Greenback 24 Kevlar. Chest3.
Move Crawl 1”, Sneak/walk 2” Run 4” Sprint 6”
Big. +1 shot at. +1 Combat.
Leader2.
Claws. +2
Reptiloid. Ignore 1st pin. Armour1 Move Crawl 1”, Sneak/walk 2” Run 4” Sprint 6”
Halberdier 28
Fast Crawl 1" Sneak/Hidden/Walk 2" Run 5" Sprint 7"
Reptiloid Ignore 1st pin.
Tough +1 to endure roll.
Light Combat Dress Legs & Arms 2 Torso & Head 3 7
Vibrospear 3 Long hits 1" + free hack at attacker. 3
Flying Monkeys from the land of Oz 38 each. Fongo, Jongo, Pongo, Unko
Agile2. Big. Extra "leg". Fast3. Martial Arts3 Tough2.
"Flight pack" 8, 8” per move, hover 2” (above combat) Free disengage.
Land on rough TN5
Big.
Extra "leg" (Wings) Fast3. I imagine that these do a semi powered hop rather than walk.
Move Crawl 1”, Sneak/walk 2” Run/Sprint 8” (this should be sprint 9" but that would be
faster than flying.
Martial Arts3
Tough2. +2 endure roll.
Can carry any other person.
Witches Psionics Total 201
Flight Pack 8” per move, hover 2” (above combat) Free disengage. Land on rough TN5
Brown Witch Difficult Target3, Leadership2, Martial arts, Psi, Psi master, Stealth 2 39
Total 57
Flight Pack 8
Detect weakness within 12” +1 next attack that target. 2
Bolster no range, +1 morale one target. 4
Electokinesis Damage 2 ranged attack 4
Clean Witch Difficult Target3, Martial arts, Psi, Psi master, Stealth 2 27 Total 54
Flight Pack 8
Electokinesis Damage 2 ranged attack 1
Mind control TN16 10”, LOS. P58 18
Green Witch Difficult Target3, Martial arts, Psi, Psi master, Stealth 2 27 Total Total 56
Flight Pack 8
Electokinesis Damage 2 ranged attack 1
Tele Disarm Tn13 8” LOS Weapon goes up to 5” inc into casters hand 4
Tele Push 8” LOS Dam 3 ranged attack. Push target up to 4” any direction. TN13 roll or fall
prone. 6
Tel. Strangle 8” LOS -4. Dam 2 ranged attack to head 10
Hippy Witch Difficult Target3 Martial arts ,Psi, Psi master, Stealth 2 27 Total 34
Flight Pack 8
Encourage +1 Activation any distance 1 target. 1
Guidance +1 Reaction any distance 1 target. 4
Healing Removes 1 wound, temporary cripple or staggered within 4” -1 each inch over 4”
The Game. OK, I added a few more bits, fences. I thought there ought to be a tower.
Here's the witches starting position.
The goblin if flown in quietly as an advanced guard. Air mobile.
(Wont is a fledging, juveniles are Nonde, of the adult Plume, which are carried in hats)
More stealth, led by 'is nibs.
With one bound, Unko presently plummets and pummels poor Mrs Clean. who is smitten from her broom and grazes her leg on landing.
Unko gains the tower with his last activation, beating chest ensues. So much for stealth.
Pongo (not to be undone in the peanut bonus department) pounces from his perch upon Mrs Brown. A brief struggle and she is staggered!
Morale again and the second critical fail! Mrs Clean shows how her heals gained her that name-. I think she needs a plaster on the leg.
Letting the dice write the story. Only once before have we had one side collapse and run.
Victorious Pongo also gains the tower and much screaming, chest beating and diverse alarums ensue!
The Baron can now tie his poor captive to the tracks, then drive the train (a special, no point being a Baron if you cannot) over her recumbent form.
Pre Play Picture Porn. If the roofs, etc. look a bit wonky, they're on lose ready for easy removal. Roads from Terrains for Games.
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