Dominar Rigel and the Foxy Force Five. They were 5 ordinary young criminals until the Dominar recruited them. If you have a problem you need - resolved you might be able to hire this crew.
I've racked my brains as to the manufacturer of these ladies - I thought CP Models or Khurasan, RPE, but no - I'll find them.
PAU (and trailer) are all GZG PAU special forces. Commisar is an armed civilian and the scout a merc.
Except for wall sections, all terrain is from https://terrains4games.com/?fbclid=IwAR0hTwPWAbvrO_LMa9kAcZEXYTpgNzV54HZc-bnC6Sl8C5fW1kgDJmPI62s?fbclid=IwAR0hTwPWAbvrO_LMa9kAcZEXYTpgNzV54HZc-bnC6Sl8C5fW1kgDJmPI62s
The more astute reader will have gone "aaah" in a knowing way, having realised that I'm exerting my Modus Operandi* and playtesting the potential participants of my Oz campaign (May 2020) The more worried reader will be dreading the arrival of the Vegemite Mining Association.
* insert pithy comment here.
Total 200 Opportunity Fire. +1 any shot on Reaction.
Activate 12 React 14 Flight 8" Hover 2". Free disengage.
Zap pistol (3) Built in, Electrical, Energy, short range 6
Light Combat Dress Legs/Arms 2 Torso/Head 3 14
Laser rifle, (5) Blind, 2 handed energy 7
Accurate Weapon +1 called or aimed shots 5
Ms White. Marksman 2 Martial Arts 2 Medic 19 = 41
Light Combat Dress Legs/Arms 2 Torso/Head 3 14
Hunting needler, (3) silent, 2 handed 8
Ms Grey Marksman Martial Arts Tech 12 = 33
Light Combat Dress Legs/Arms 2 Torso/Head 3 14
Zap Rifle (4) Electrical, 2 handed, energy 7
Light Combat Dress Legs/Arms 2 Torso/Head 3 14
Zap Rifle (4) Electrical, 2 handed, energy 7
Ms Green Marksman Martial Arts Stealth 11 = 32
Light Combat Dress Legs/Arms 2 Torso/Head 3 14
Zap Rifle (4) Electrical, 2 handed, energy 7
PAU Paramilitary Police Patrol PAUPPP Militia Total 199 4 Reload token. Commissar Inspector Dang Alert2 Marksman2 16= 29
Kevlar Torso 2 6
Zap rifle, (4) Electrical, 2 handed, energy 7
Sergeant Fong Vet, Leader3, Marksman2 Martial arts. 40= 54
Kevlar Torso 2 6
Assault rifle (5) Auto, 2 handed 8
Gunner Hassan Marksman2 Martial arts. 14 = 30
Kevlar Torso 2 6
Machine gun (5) Heavy, 2 handed. 10
Trooper Jelani Marksman Martial arts. 8 = 22
Kevlar Torso. 2 6
Assault rifle (5) Auto, 2 handed 8
Tech Gbeho Marksman2 Martial arts. Tech 18 = 32
Kevlar Torso 2 6
Assault rifle (5) Auto, 2 handed 8
Scout Bankole Danger sense, Marksman2, Martial arts2, Stealth 21 = 32
SMG (4) Auto 6
Pistol (4) Short range, 5
The Game. Mission 17, make it back to the ship alive. Here is Environment 8 Defenders home planet. The Baron and crew have acquired a trolley load of gains. He's pulling it (half speed) behind his sled. The mission says his side is deployed & the defenders at a distance. Amazingly. Tony took the cops. You think you know people.
It's going to come down, so the Baron sensibly legs it.