Police Squad is a division of Police Force. The names have been anglicised to identify the guilty.
This is a force I've wanted to do since the models came out. It appeals to my sense of the ridiculous.
You've seen this scenery before, originally made for the sacred city scenario in OGAM.
A quick word about Khurasan.
1) He was one of the leaders in the expansion of 15mm SF & fantasy.
2) OK, he has an unusual business model, but his turnout & ranges is larger than the full time 28mm plastic companies. Probably any 2 combined.
3) He provides the unusual at high quality and decent price. Customer service, I had one issue with paypal and another with delay. Both were sorted with no fuss.
4) If you can do better while holding down a full time job - please do so!
Lettuce look at the Alien race from the Alien movies. A high energy species that grows super fast but does not eat or drink. So------.
Sexual reproduction. There is a Queen laying eggs. Guessing there has to be a male to fertilise or purely asexual?
Asexual production. The grub implants it's egg (that came from the egg, so it's simply a delivery system) into a host and that gains some DNA from the host. after that it's aggressive natural selection.
What do they eat? Komodo dragons survive by the larger eating the smaller IF they cannot find any other food source. Could this be the way?
Here I'm presuming a more sustainable life progression. I've taken the names from the film & TV/film series. Mostly. I'm trying to make a fun force that's a little different. I understand that the supplement will have better rules & equipment for this race and I look forward to amending.
Star Cops
Detective Drebin. Big, Fast, Insectoid, Leader, Marksman, Martial Arts 31 Total 51
Light Combat Dress Legs/Arms2 Torso/Head3
Plasma pistol 4. Scorching, Energy, Short 6
Lieutenant Gorman. Big, Fast, Green, Insectoid, Leader, Marksman, Martial Arts 23 Total 43
Light Combat Dress Legs/Arms2 Torso/Head3
Plasma pistol 4. Scorching, Energy, Short 6
Police Officers Al, Crowe, Frost, Morbert, Spunkmeyer, Pierzbowski.
Big, Fast, Insectoid, Marksman, Martial Arts 25 Total 51
Light Combat Dress Legs/Arms2 Torso/Head3 14
Plasma Rifle 5. Scorching, Overheat, Energy, 12
Specialist heavy weapon: Vasquez, Brute.
Big, Fast, Insectoid, Marksman 2, Martial Arts 31 Total 63
Light Combat Dress Legs/Arms2 Torso/Head3 14
Plasma Cannon 6 Heavy, Scorching, Overheat, Energy, 18
I still need:
Captain Hocken. Big, Insectoid, Leader2, Martial Arts 2. 29 Total 37
Combat Dress Legs/Arms3 Torso/Head4 18
Scientist. Olson Big, Fast, Green, Insectoid, Martial Arts Xenologist 25 Total 39
Light Combat Dress Legs/Arms2 Torso/Head3 14
Technician Hudson Big, Fast, Green, Insectoid, Martial Arts Tech 2. 31 Total 45
Light Combat Dress Legs/Arms2 Torso/Head3 14
Medic Big, Fast, Green, Insectoid, Martial Arts Medic 2. 29 Total 43
Light Combat Dress Legs/Arms2 Torso/Head3 14
Plus some civvies.
First Try!
Police
Squad Star Cops +1 when shot at +1 in combat. Crawl 1” Sneak/hidden 2” Walk 2” Run 5” Sprint 6”.
Lieutenant Corman. Police Officers Spunkmeyer, Pierzbowski. Specialist heavy weapon: Brute.
Llhurg Mercenaries of the Uuti Clan. Discipline Move It 10 tokens +1” to walk, run, sprint.
Leader Fast1, Leader 2, Marksman1, Reactive, Stealth1, Weapon master 2 =36Smg, 4, automatic Vibroblade 3 =10
Mutant Big, Marks1, Reactive, Tough3, Weapon3 =44Machine gun 5, heavy, 2 hand2h weapon 3, primitive, clumsy, 2 hand =12
Clan fighter Fast1, Marksman1, Reactive, Stealth1, Weapon master 2 =24Smg, 4, automatic Vibroblade 3 =10
New Clan fighter Fast1, Green-8, Marksman1, Reactive, Stealth1, Weapon master 2 =16Smg, 4, automatic Vibroblade 3 =10
Tony's objective is to get across the board. He gets everyone on and works forward.
Spunkmeyer has the lead.
Cautious advance.
Ruuti sticks his bits out, wounds Spunkmeyer.
No-one seems overly bothered. The mutant works his way around the flank.
Manoever for a shot.
Suuti takes up a good position, but he's a crap shot-.
Xuuti sneaks into a good position - then realises he's outflanked!
He jumps the poor cop - finally getting him down. Leaping onto someones back then hacking at them with a dirty great sword can ruin a chaps day.
Suuti gives his position away by shooting at the LT, who goes after him. A difficult shot but he blows his head off . Drebbin has taught this one well.
Now the LT returns to rescue Pierzbowski, causing Xuuti to run again.
Now comes the mutant.
Wading through the corpses, he puts Pierzbowski down, the cops pursue Xuuti and the LT brings down his third.
The LT backs off, the mutant drags Ruuti off (first aid?) So concludes game 1, all over bar the paperwork. "Whilst proceeding in a northerly direction - "
Game 2 We turned the board around 90* I won the initiative. If Xuuti was any further up the leaders ass, he'd be a Klingon.
Tony gets a couple of reactions.
The FNG is usually the first to go-.
Suuti gets a good position.
That's the way to do it.
Once again it's HW duel time - this time the cop's down but not out.
Pierzbowski gets an excellent position, then cannot hit a barn door!
Suuti moves in for the kill- but just not enough activations!
Pierzbowski leaps on the mutant. Knocks him down then shoots him from behind. Very sensible.
Then he turns back onto Suuti.
How not to roll.
Spunkmeyer is assaulted during the performance of his duties by one leader, causing the loss of his weapon (and a pin) See attached requisition form.
Fight against Suuti doesn't go well and Pierzbowski loses his weapon. There will be an inquiry. He backs off.
He's BEHIND you!
Pierzbowski joins the fray causing the leader to lose his sword-.
Bang!
Finally Spunkmeyer gets a good grip on the leader and tears his head off. (See Exhibit 32a)
Not it's Ruuti's turn. He's been hiding out on the flank. He gives his position away with a poor pot-shot. Suuti gets collared. Never leave a live one in your 6.
Rutti does a runner and gets off-board.
We thoroughly enjoyed that. Looking forward to more Police Squad action. Perhaps even a mini series!
Leader Fast1, Leader 2, Marksman1, Reactive, Stealth1, Weapon master 2 =36Smg, 4, automatic Vibroblade 3 =10
Mutant Big, Marks1, Reactive, Tough3, Weapon3 =44Machine gun 5, heavy, 2 hand2h weapon 3, primitive, clumsy, 2 hand =12
Clan fighter Fast1, Marksman1, Reactive, Stealth1, Weapon master 2 =24Smg, 4, automatic Vibroblade 3 =10
New Clan fighter Fast1, Green-8, Marksman1, Reactive, Stealth1, Weapon master 2 =16Smg, 4, automatic Vibroblade 3 =10
The Game. Simple meet & greet. Llurgs are invading an area of the city, the cops have been sent to protect and serve by clearing them out.
Tony's objective is to get across the board. He gets everyone on and works forward.
Spunkmeyer has the lead.
Cautious advance.
Ruuti sticks his bits out, wounds Spunkmeyer.
The LT moves in and smacks Ruuti down.
The leader comes in like a herbrevor in a wosname.
Pierzbowski gets bundled by the leader, but bringing a big knife to a gunfight can get you killed.
No-one seems overly bothered. The mutant works his way around the flank.
The LT gets shot at, dives for cover, blocking his own heavy weapon.
Manoever for a shot.
Suuti takes up a good position, but he's a crap shot-.
Xuuti sneaks into a good position - then realises he's outflanked!
He jumps the poor cop - finally getting him down. Leaping onto someones back then hacking at them with a dirty great sword can ruin a chaps day.
Suuti gives his position away by shooting at the LT, who goes after him. A difficult shot but he blows his head off . Drebbin has taught this one well.
Now the LT returns to rescue Pierzbowski, causing Xuuti to run again.
Now comes the mutant.
Wading through the corpses, he puts Pierzbowski down, the cops pursue Xuuti and the LT brings down his third.
Pierzbowski tries the mutant, but comes off worse.
The LT backs off, the mutant drags Ruuti off (first aid?) So concludes game 1, all over bar the paperwork. "Whilst proceeding in a northerly direction - "
Tony gets a couple of reactions.
The FNG is usually the first to go-.
Suuti gets a good position.
That's the way to do it.
Once again it's HW duel time - this time the cop's down but not out.
Pierzbowski gets an excellent position, then cannot hit a barn door!
Suuti moves in for the kill- but just not enough activations!
Pierzbowski leaps on the mutant. Knocks him down then shoots him from behind. Very sensible.
Then he turns back onto Suuti.
How not to roll.
Spunkmeyer is assaulted during the performance of his duties by one leader, causing the loss of his weapon (and a pin) See attached requisition form.
Fight against Suuti doesn't go well and Pierzbowski loses his weapon. There will be an inquiry. He backs off.
He's BEHIND you!
Pierzbowski joins the fray causing the leader to lose his sword-.
Bang!
Finally Spunkmeyer gets a good grip on the leader and tears his head off. (See Exhibit 32a)
Not it's Ruuti's turn. He's been hiding out on the flank. He gives his position away with a poor pot-shot. Suuti gets collared. Never leave a live one in your 6.
Rutti does a runner and gets off-board.
We thoroughly enjoyed that. Looking forward to more Police Squad action. Perhaps even a mini series!
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