There are sets of rules with associated miniatures. Fantastic, you have to buy hugely overpriced miniatures if you want to play this particular game. Then you get a fantastic range that just happens to mix exactly what you need to play a set.
Last time I told you about finding these rules. https://www.dropbox.com/s/lfzqxe5qykfq3vw/Bushi%20no%20Yume%20web.pdf?dl=0&fbclid=IwAR09J5_Hqkq7rfSwxsohPTYWEg-PyoHp0cVfpwE8qvXF-V5BXOgFQwDXRwg
This time I'm going to talk about 2 figure ranges. There are more, but for now-.
Alternatives Army Sengoku range.
I've just got a few bits from the latest range:
Monks. Naginata (2 different) sword & bow armed tops and 2 different bottoms. These are better-than-average for this range and I'll be doing some big units. Sword holder, easy to add a staff to make an upright naginata. You can add-in some of the other tops, and head swaps to create a good range of figures. I ended up with 4 flute players- needs a set piece possibly a mobile shrine. These will feature in game 3.
Cavalry. I'm not sold on the horses yet - they are lovely castings, well posed but a bit small. I know, Japanese horses were small steppe ponies and these are probably more in-scale than most. Provided with a blanket, ideal for dismounts or pack horses. You get 2 bottoms. They are both excellent, but I'd go to outstanding with the armoured. I love the fact that they have holes in the middle to aid pinning and/or firm seating. This is a nice touch most appreciated.
My Mars project left me with a load of Japanese style horses from RPE. Now I can mount Samurai, Monks and bandits!
Samurai range available via Battle Valour and https://www.dragonfroggames.co.uk/page/15mm-samurai-range in the UK. I was warned that "postage rates are high". I put in a £100 order and paid £10 - I got £5 back on posting. The order was posted next day (after ordering late, so 12 hours turnaround) posted 1st class. That's excellent service I'm happy with!
Here's 2 bandits, Leader from the leader pack and 1 each from mounted & dismounted. Although not intended, there's a good enough match for mounted & dismounted. You may recognise a certain film influence here-.
You'll see below that I got a lorra lorra Oni from this range on kickstarter. I didn't have the funds for more so I'm really, really pleased these are now available here!
Great thing is- you need about 6 figures for this game. If you have cavalry, you need dismounts. (thus separate horses needed- see above!) And this range has exactly the right packs! If you want to start, buy 1 Samurai, 1 Ashigaru and 1 Ronin and you have 3 Tomozei. That will cost you £12.
Now for something completely different.
Ronin "The Tomozei will typically consist of: A Shuryou (Leader) who may be as ruthless or as honourable as the player desires. A dedicated follower/bodyguard who will probably be a Gunshin. A Hanchou (right hand man). A number of followers."
Shuryou
– 12 Koku Kyu Grade 2+ Bu3 Kyu and Daisho or Naginata
Skills-Nouroku
Shuryou
* (Leader) – the character is the leader of the Tomozei and has
a Command Distance of a Long Length. They are capable of giving a
‘Group Order’ and enhance a character’s Kyu Grade (-1) if the
character is activated within the Command Distance and Line of Sight
of the Leader. This also effects various Kyu Grade tests such as
Morale.
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Youjinbou
– 19 Koku Kyu Grade 2+ Bu3 Kyu and Daisho or Naginata
Gunshin
* – the character is a Hero. They
automatically pass one die roll on a 6 for activation, task and
morale purposes. In addition to this they may cause a reroll of any
one set of dice for their force or the opponents per game.
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Juukan
– the character is adept at
striking while moving past an opponent. They may strike at any point
of their movement action. So long as the character does not lose the
combat the character may continue moving.
Iai
jutsu – the character is skilled
at drawing and cutting with their weapon while they are moving. The
character can strike with their weapon at the end of a movement
action. However, this attack is at -1 to the Combat Total.
Sakki
– the character can sense danger
and can not be surprised or ambushed. All ‘fighting’ personality
characters and all Gunshin have this ability as standard.
Menkyo
Kaidan * – the character has
attained the highest ability in their particular ryuha (martial arts
school). They may make more than one attack per activation, using an
action to make each attack.
Follower
– Hanchou – 9 Koku Kyu Grade 3+ Bu3 Daisho or Naginata
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Hanchou
* – the character is the Leaders ‘right hand man’ and has a
Command Distance of a Short Length. Within this Command Distance a
character will act as one better Kyu Grade during activation and
Morale.
Follower
– 6 Koku Kyu Grade 4+ Bu2 Daisho and Kyu or Yari
Forces of Evil "In
a fantasy setting another tomozei can be formed from the forces of
demons and evil Daimyo. The tomozei is harder to define than most of
the other classes but one possible example would be: Ushi Oni -
Shuryou Oni – Youjimbo One of the Oni will be the Gunshin An
assortment of Dai-Bakemono (Japanese Orcs) An assortment of Bakemono
sho (Japanese Goblins) They can of course have an assortment of
mythical beasts attached to them."
Ushi-
Oni - 13 Koku Kyu Grade 2+ Bu4 Impact weapon – often a tetsubo
+1 Koku for cutting weapon
Oki
– the character is very large
(Dai-oni for example). They receive an additional +1 in close combat
against characters who are not themselves classed as ‘Oki’. Any
ranged attack on an Oki character receives a +1 to the Combat Total.
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Shuryou
* (Leader) – the character is the
leader of the Tomozei and has a Command Distance of a Long Length.
They are capable of giving a ‘Group Order’ and enhance a
character’s Kyu Grade (-1) if the character is activated within the
Command Distance and Line of Sight of the Leader. This also effects
various Kyu Grade tests such as Morale.
The
Ushi-Oni can make a Long Length move if the move ends in close combat
and the first attack is at Bu5. Always counts as having partial
armour.
+3
Koku to make the Ushi-oni a Gunshin
Gunshin
* – the character is a Hero. They
automatically pass one die roll on a 6 for activation, task and
morale purposes. In addition to this they may cause a reroll of any
one set of dice for their force or the opponents per game.
Oni
(ogre/demon) -9 Kyu Grade 4+ Bu4 Impact or cutting weapon
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Always
counts as having partial armour.
Dai
Bakemono – Orc – 5 Koku Hanchou Kyu Grade 4+ Bu3
Cutting/Piercing
weapon Partial
armour is the norm +1 Koku
Bakemono
sho – goblin – 3 Koku Kyu Grade 4+ Bu2
Either cutting or piercing
weapon or Kyu (ranged weapon) May have Partial Armour +1 Koku If
acting as a group of 3-5 characters their Bujutsu will increase to
Bu3. However, they tend to squabble and fight so their Kyu Grade for
activation purposes drops to 5+
Ushi- Oni – 13, Bodyguard 16, 2
x Oni 18 = 34
The Warband.
Leader Ushi- Oni
Ushi- Oni
3 Bakemono sho, partial armour cutting or piercing weapon
Leader Ushi- Oni
Ushi- Oni
3 Bakemono sho, partial armour cutting or piercing weapon
6 Bakemono sho, Kyu
The tower sits on a platform. It's not bad for a Poundland find.
My leader comes on, calling (group move) his minions forward.
The others surge forward.
"I'm going up here".
Big Oni comes on swinging, to be met by a wall of naginatas, get shoved back.
One of the archers moves up on reaction.
Failed with 3, lets try this one -
No, that didn't work - here's another one.
Sneaking around, the hero runs into a Bakemono. He's joined by the archer.
The bodyguard is down, wounded. Interesting mechanism, you roll for the effect at the start of the players next turn.
Now it's only 2 on 1.
The archer tries for a shot.
The follower is badly wounded, can only do a small move and -2 in combat.
The archers gang up on the first Oni forcing him to take cover. The bodyguard has recovered with no ill effect.
She goes in for more, the second follower archer tries for a shot.
This ding-dong fight is still going on.
#
3 on 1, doesn't seem fair-.
Archer dead, they go hero hunting.
Do you like my mill? AA building with Blotz wheel. Not finished and there should be water-.
Charge!
At last, the first Oni goes down wounded.
The first Oni dies of his wound. Another archer goes to his aid. A bit late.
He's up, but takes cover again.
The bodyguard rushes the archers, cuts one down who fumbles. There's a chart for charging archers.
Meanstwhile, a follower takes on the bandit leader.
The bandit archer gets shot & wounded.
Then the Oni dies and there's the effects of morale.
The archer survives but the leader is pushed back into cover by archery.
Oni leader goes in again. Archer moves on reaction.
He gets shoved into cover by shooting - "I'm right behind you boss!"
Bakemono Banzai!
Meastwhile the bandits charge the archers.
Another one cut down. A dagger is no defence against a naginata.
Standoff.
That shook things up a bit.
Leader vs leader!
The Oni manages to get a group activation in, the spear go for the bodyguard.
She shoves 2 back before the last pushes her back.
The last archer is down, wounded.
The Bakemono archers are enboldened, on is it enbiddened?
My leader is forced back. He snaps off a shot and wounds an archer.
The spear go in, archers target my archer.
My leader is shot and wounded! the Bakemono archer is badly wounded but up.
No comments:
Post a Comment