Monday 14 October 2019

Bushi No Yume 3 Yambushi vs Oni!

Not historical, but a definite "should have been".

I decided to try a 1ft square tile.  Last weeks was a little slow as troops started out of command radius.  This has a nice selection of cover plus 3 entry points/sides.

All these forces are from the examples given.



Forces of Evil In a fantasy setting another tomozei can be formed from the forces of demons and evil Daimyo. The tomozei is harder to define than most of the other classes but one possible example would be: Ushi Oni - Shuryou Oni – Youjimbo One of the Oni will be the Gunshin An assortment of Dai-Bakemono (Japanese Orcs) An assortment of Bakemono sho (Japanese Goblins) They can of course have an assortment of mythical beasts attached to them.



Ushi- Oni - 13 Koku Kyu Grade 2+ Bu4 Impact weapon – often a tetsubo 
+1 Koku for cutting weapon

Oki – the character is very large (Dai-oni for example). They receive an additional +1 in close combat against characters who are not themselves classed as ‘Oki’. Any ranged attack on an Oki character receives a +1 to the Combat Total.

Yuuki – the character is fearless, they are immune to the effects of gory deaths and test for morale at -1 to their Kyu Grade.

Shuryou * (Leader) – the character is the leader of the Tomozei and has a Command Distance of a Long Length. They are capable of giving a ‘Group Order’ and enhance a character’s Kyu Grade (-1) if the character is activated within the Command Distance and Line of Sight of the Leader. This also effects various Kyu Grade tests such as Morale.

The Ushi-Oni can make a Long Length move if the move ends in close combat and the first attack is at Bu5. Always counts as having partial armour.

+3 Koku to make the Ushi-oni a Gunshin
Gunshin * – the character is a Hero. They automatically pass one die roll on a 6 for activation, task and morale purposes. In addition to this they may cause a reroll of any one set of dice for their force or the opponents per game.

Oni (ogre/demon) -9 Kyu Grade 4+ Bu4 Impact or cutting weapon

Yuuki – the character is fearless, they are immune to the effects of gory deaths and test for morale at -1 to their Kyu Grade.

Always counts as having partial armour.

Dai Bakemono – Orc – 6 Koku Hanchou Kyu Grade 4+ Bu3 
Cutting/Piercing weapon Partial armour is the norm +1 Koku

Dai Bakemono – Orc – 5 Koku Kyu Grade 4+ Bu3 
Cutting/Piercing weapon Partial armour is the norm +1 Koku

Dai Bakemono – Orc – 5 Koku Kyu Grade 4+ Bu3 Kyu (ranged weapon) 
Partial armour is the norm. +1 Koku

Bakemono sho – goblin – 3 Koku Kyu Grade 4+ Bu2 
Either cutting or piercing weapon or Kyu (ranged weapon) May have Partial Armour +1 Koku If acting as a group of 3-5 characters their Bujutsu will increase to Bu3. However, they tend to squabble and fight so their Kyu Grade for activation purposes drops to 5+
Ushi- Oni – 13, Bodyguard 16, 2 x Oni 18 = 34

2 Bakemono sho, partial armour cutting or piercing weapon, 8
6 Bakemono sho, Kyu 18


Yamabushi Warrior monks who live an austere life in the mountains who fight when their way of life is threatened. The Tomozei will consist of:

A Shuryou – who is a fantasy setting will be a Mahoutsukai A number of fanatic followers, one of whom will be a Gunshin. All of the Tomozei may be mounted.

Shuryou 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.

Shuryou * (Leader) – the character is the leader of the Tomozei and has a Command Distance of a Long Length. They are capable of giving a ‘Group Order’ and enhance a character’s Kyu Grade (-1) if the character is activated within the Command Distance and Line of Sight of the Leader. This also effects various Kyu Grade tests such as Morale.

Mahoutsuka * – the character is a magic user.

KIAI – not really a spell as such. A Kiai is a psychological attack on an opponent prior to a strike. If successful the target is Fazed unless they roll 3 successes on a 3d Quality check. A character may move and Kiai OR Kiai and strike, both these options suffer a -1.. All personalities can use Kiai – Range -

Short Length Hi no Tama –a ball of fire erupts towards the target. Causes a B+3 hit on the target and any character within a base width of the target. Any character within a base width of the path of the fireball suffers a B+2 attack. Range – Long.

Tenjiru/Saminjutsu (G) – basically a hypnotic attack, the target is fixed in place in place unless they roll 3 passes on a 3d6 Kyu Grade Test. It takes two actions to shake of the effects. Range – Short.


Gunshin Follower – 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.

Gunshin * – the character is a Hero. They automatically pass one die roll on a 6 for activation, task and morale purposes. In addition to this they may cause a reroll of any one set of dice for their force or the opponents per game.

Menkyo Kaidan * – the character has attained the highest ability in their particular ryuha (martial arts school). They may make more than one attack per activation, using an action to make each attack.

Juukan – the character is adept at striking while moving past an opponent. They may strike at any point of their movement action. So long as the character does not lose the combat the character may continue moving.


Follower – 7 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.

Follower – 5 Koku Kyu Grade 4 Bu 2 Piercing/cutting weapon or Impact weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.


Leader, 14, Hero,14 =28 partial armour 30

4 Followers, 2 partial armour 30

The game.   I took the Oni and Tony the Yamabushi.  He won the initiative.  He did stonkingly well.  His leader (big sword) managed 3activations, 2 good group moves put one group on the flank and the archer & support in a good position.  His hero (upright naginata) made to the centre giving me 1 measly reaction.



The boss and the hero.



So, every figure activated, end of Tonys initiative.


My leader calls his troops forward.  But those sneaky monks use reactions to get on my flank.



2 fails and the initiative swaps.  Hero and leader moves up, he sends the boys in.  Scratch one archer!



Which sends my Bakemono fleeing!


Hero moves in and engages my leader.


Shoved back!


Leader hurt!


A spear turns up on reaction.  Finally!


The monks ignore him and bundle the archer.  Striking him down!



Remember that archer?  A long shot - whack, wounded!  Damn, dead!


My not-yet-on figures keep losing due to morale, so I'm using the squares to track how far they are from coming on.


My other Oni roars on and the monk leader engages.


A distance allows for magic.  He's transfixed.


That cramped corner-.


The leader calls his reserve forward and tactically retreats.


The hero heads for the second Oni.  If he can get there-.


The 2 monks put up a good fight.


The Oni revives and is shoved back into cover by archery.


He surges forward, if in combat he cannot be shot at.


At last more archers turn up!


A Bakemono archer gets shot dead.  Yep, most of mine flee-.  I'm surrounded by fools!


Lads?  Lads!


One archer flees from the archer into the hut.


Ow crap-.



Pick one, the rest will politely wait their turn.


2 monks dash into the hut, but the archer evades on reaction.


Poor Oni is down with 2 wounds!


Now my leader is down with one.



Fortunately they both shrug their wounds off!  And my final archer!



The archer is surrounded and sliced-.


My leader is sent off by archery.  But I've not killed or wounded one!



Very much the game I expected, except I got cheesed!  You would have thought that at least one of the archers would have got a shot in, considering how much effect Tony's one did.  Cannot help but wonder, if I'd won the initiative, got some on the board.  That's for next time. 

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