I decided to try a 1ft square tile. Last weeks was a little slow as troops started out of command radius. This has a nice selection of cover plus 3 entry points/sides.
All these forces are from the examples given.
Forces of Evil In
a fantasy setting another tomozei can be formed from the forces of
demons and evil Daimyo. The tomozei is harder to define than most of
the other classes but one possible example would be: Ushi Oni -
Shuryou Oni – Youjimbo One of the Oni will be the Gunshin An
assortment of Dai-Bakemono (Japanese Orcs) An assortment of Bakemono
sho (Japanese Goblins) They can of course have an assortment of
mythical beasts attached to them.
Ushi-
Oni - 13 Koku Kyu Grade 2+ Bu4 Impact weapon – often a tetsubo
+1 Koku for cutting weapon
Oki
– the character is very large
(Dai-oni for example). They receive an additional +1 in close combat
against characters who are not themselves classed as ‘Oki’. Any
ranged attack on an Oki character receives a +1 to the Combat Total.
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Shuryou
* (Leader) – the character is the
leader of the Tomozei and has a Command Distance of a Long Length.
They are capable of giving a ‘Group Order’ and enhance a
character’s Kyu Grade (-1) if the character is activated within the
Command Distance and Line of Sight of the Leader. This also effects
various Kyu Grade tests such as Morale.
The
Ushi-Oni can make a Long Length move if the move ends in close combat
and the first attack is at Bu5. Always counts as having partial
armour.
+3
Koku to make the Ushi-oni a Gunshin
Gunshin
* – the character is a Hero. They
automatically pass one die roll on a 6 for activation, task and
morale purposes. In addition to this they may cause a reroll of any
one set of dice for their force or the opponents per game.
Oni
(ogre/demon) -9 Kyu Grade 4+ Bu4 Impact or cutting weapon
Yuuki
– the character is fearless, they are immune to the effects of gory
deaths and test for morale at -1 to their Kyu Grade.
Always
counts as having partial armour.
Dai
Bakemono – Orc – 6 Koku Hanchou Kyu Grade 4+ Bu3
Cutting/Piercing
weapon Partial
armour is the norm +1 Koku
Dai
Bakemono – Orc – 5 Koku Kyu Grade 4+ Bu3
Cutting/Piercing weapon
Partial armour is the norm +1 Koku
Dai
Bakemono – Orc – 5 Koku Kyu Grade 4+ Bu3 Kyu (ranged weapon)
Partial armour is the norm. +1 Koku
Bakemono
sho – goblin – 3 Koku Kyu Grade 4+ Bu2
Either cutting or piercing
weapon or Kyu (ranged weapon) May have Partial Armour +1 Koku If
acting as a group of 3-5 characters their Bujutsu will increase to
Bu3. However, they tend to squabble and fight so their Kyu Grade for
activation purposes drops to 5+
Ushi- Oni – 13, Bodyguard 16, 2
x Oni 18 = 34
2 Bakemono sho, partial armour
cutting or piercing weapon, 8
6 Bakemono sho, Kyu 18
Yamabushi Warrior monks
who live an austere life in the mountains who fight when their way of
life is threatened. The Tomozei will consist of:
A
Shuryou – who is a fantasy setting will be a Mahoutsukai A number
of fanatic followers, one of whom will be a Gunshin. All of the
Tomozei may be mounted.
Shuryou
14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha
– the character is a fanatic. They always conduct Morale Tests
at -1 to the Kyu Grade and their first strike in a Close Combat phase
is at Bujutsu +1.
Shuryou
* (Leader) – the character is the
leader of the Tomozei and has a Command Distance of a Long Length.
They are capable of giving a ‘Group Order’ and enhance a
character’s Kyu Grade (-1) if the character is activated within the
Command Distance and Line of Sight of the Leader. This also effects
various Kyu Grade tests such as Morale.
Mahoutsuka
* – the character is a magic user.
KIAI
– not really a spell as such. A Kiai is a psychological attack on
an opponent prior to a strike. If successful the target is Fazed
unless they roll 3 successes on a 3d Quality check. A character may
move and Kiai OR Kiai and strike, both these options suffer a -1..
All personalities can use Kiai – Range -
Short
Length Hi no Tama –a ball of fire erupts towards the target.
Causes a B+3 hit on the target and any character within a base width
of the target. Any character within a base width of the path of the
fireball suffers a B+2 attack. Range – Long.
Tenjiru/Saminjutsu
(G) – basically a hypnotic attack, the target is fixed in place in
place unless they roll 3 passes on a 3d6 Kyu Grade Test. It takes two
actions to shake of the effects. Range – Short.
Gunshin
Follower – 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or
Impact weapon
Kyoushinsha
– the character is a fanatic. They always conduct Morale Tests
at -1 to the Kyu Grade and their first strike in a Close Combat phase
is at Bujutsu +1.
Gunshin
* – the character is a Hero. They
automatically pass one die roll on a 6 for activation, task and
morale purposes. In addition to this they may cause a reroll of any
one set of dice for their force or the opponents per game.
Menkyo
Kaidan * – the character has
attained the highest ability in their particular ryuha (martial arts
school). They may make more than one attack per activation, using an
action to make each attack.
Juukan
– the character is adept at
striking while moving past an opponent. They may strike at any point
of their movement action. So long as the character does not lose the
combat the character may continue moving.
Follower
– 7 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha
– the character is a fanatic. They
always conduct Morale Tests at -1 to the Kyu Grade and their first
strike in a Close Combat phase is at Bujutsu +1.
Follower
– 5 Koku Kyu Grade 4 Bu 2 Piercing/cutting weapon or Impact
weapon
Kyoushinsha
– the character is a fanatic. They always conduct Morale Tests
at -1 to the Kyu Grade and their first strike in a Close Combat phase
is at Bujutsu +1.
Leader,
14, Hero,14 =28 partial armour 30
4
Followers, 2 partial armour 30
The boss and the hero.
So, every figure activated, end of Tonys initiative.
My leader calls his troops forward. But those sneaky monks use reactions to get on my flank.
2 fails and the initiative swaps. Hero and leader moves up, he sends the boys in. Scratch one archer!
Which sends my Bakemono fleeing!
Hero moves in and engages my leader.
Leader hurt!
The monks ignore him and bundle the archer. Striking him down!
Remember that archer? A long shot - whack, wounded! Damn, dead!
My not-yet-on figures keep losing due to morale, so I'm using the squares to track how far they are from coming on.
My other Oni roars on and the monk leader engages.
A distance allows for magic. He's transfixed.
That cramped corner-.
The leader calls his reserve forward and tactically retreats.
The hero heads for the second Oni. If he can get there-.
The 2 monks put up a good fight.
The Oni revives and is shoved back into cover by archery.
He surges forward, if in combat he cannot be shot at.
A Bakemono archer gets shot dead. Yep, most of mine flee-. I'm surrounded by fools!
One archer flees from the archer into the hut.
Pick one, the rest will politely wait their turn.
Poor Oni is down with 2 wounds!
Now my leader is down with one.
Fortunately they both shrug their wounds off! And my final archer!
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