Once you start a game, you begin to gain a library of STUFF.
Here's 2 tomozi I'd done before dusted off & ready to rumble!
Here's 2 tomozi I'd done before dusted off & ready to rumble!
I've made some new boards to go with this game. Cake board (yep, I'm serious) Generic no-more-nails. 4 matrixes from recently bought ply scenery. Keep your eye on these boards. They get soaked and rough handling, but guess what? No warping.
* Board £1
* No more nails 50p
Railway flock 25p
Ground cover from Geek Games 50p
* PVA 10p
* Extra firm hold hair spray as fixer. 25p
Total £2.60.
* From Poundland (UK).
You've seen both of these recently, so I've cut some of the bumpth.
Bakeneko
Tomozei
Bakeneko
Kyu2 Bu4
Total 17
Shuryou
* (Leader) – has a Command Distance of a Long Length.
‘Group
Order’ and enhance a character’s Kyu Grade (-1) if the character
is activated within the Command Distance and Line of Sight of the
Leader. Also effects Morale.
Oki
– the character is very
large. They receive an additional +1 in close combat against
characters who are not themselves classed as ‘Oki’.
Any ranged
attack on an Oki character receives a +1 to the Combat Total.
Hitabashiri
– May
make one Long Length movement action per activation.
Yadome-jutsu
– trained in an okuden (oral
transmission) to cut ranged weapons from the air.
If a ranged
attack hits the character rolls 1d6. 5+ the missile has been cut from
the air.
Yamabushi
– the character does not suffer any terrain penalties for difficult
ground.
Yuuki
– the character is fearless,
they are immune to the effects of gory deaths.
Test for
morale at -1.
Mahoutsuka
– the character is a magic user.
Medium
Length Illusion – the target and anyone within a medium
of them sees an illusion which causes panic. They must make a morale
check on 2d6 immediately.
Tenjiru/Saminjutsu
Hypnotic attack, the target is fixed in place in place unless they
roll 3 passes on a 3d6 Kyu Grade Test. It takes two actions to shake
of the effects. Range – Short.
Gashadokuro
Kyu5 Bu5 Total
7
Oki
– +1 in close combat against
characters who are not themselves classed as ‘Oki’.
Any ranged
attack on an Oki character receives a +1 to the Combat Total.
Yamabushi
– does not suffer any terrain penalties for difficult ground.
Yuuki* – Fearless,
they are immune to the effects of gory deaths and test for morale at
-1 to their Kyu Grade.
Mu-shin
Kyu 5+ Bu2 6x4=24
Koku
Mu-shin
Kyu 5+ Bu2 Sword, Partial armour
2x6=12
Koku
*Yuuki
Yamabushi Warrior monks.
Shuryou
14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon or Impact weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.
Shuryou
* (Leader) – the character is the
leader of the Tomozei and has a Command Distance of a Long Length.
They are capable of giving a ‘Group Order’ and enhance a
character’s Kyu Grade (-1) if the character is activated within the
Command Distance and Line of Sight of the Leader. This also effects
various Kyu Grade tests such as Morale.
Mahoutsuka
* – the character is a magic user.
Gunshin
Follower – 14 Koku Kyu Grade 3 Bu 3 Piercing/cutting weapon
Kyoushinsha – the character is a fanatic. They always conduct Morale Tests at -1 to the Kyu Grade and their first strike in a Close Combat phase is at Bujutsu +1.
Gunshin
* – the character is a Hero. They
automatically pass one die roll on a 6 for activation, task and
morale purposes. In addition to this they may cause a reroll of any
one set of dice for their force or the opponents per game.
Menkyo
Kaidan * – the character has
attained the highest ability in their particular ryuha (martial arts
school). They may make more than one attack per activation, using an
action to make each attack.
Juukan
– the character is adept at
striking while moving past an opponent. They may strike at any point
of their movement action. So long as the character does not lose the
combat the character may continue moving.
4 Followers
– Kyu Grade 3 Bu 3 Naginata (cheated, 1 with bow) cost 7 Koku
Kyoushinsha
– the character is a fanatic. They
always conduct Morale Tests at -1 to the Kyu Grade and their first
strike in a Close Combat phase is at Bujutsu +1.
The Game. I thought this would be a "swapsies" game. As usual, no plan survives contact. Tony took the baddies. Big pussy gets 1 action and 2 fails (1's)! Initiative swap (do your games play like this? No-?) On comes Hero, runs up and bops him on the snout.
Leader gets 3, we assume that off-board forces are all in a bunch. So he moves on, sends (group activations) 2 rushing to help the hero (2 actions, 1 reaction Tony fails) and the other monks rush to the centre. That's me done. Back to Tony.
Bakeneno uses Panic! Spell. But mine are stout chaps. The hero and support go back 1 (1 out of 3 fail) Next a group action brings the Mu-shin rushing on with 2 actions, 3 and it could have changed the game. The hero takes the reaction from them and dashes up.
He takes his 3rd to attack the hero, pushing him back.
Gashadokuro fails, over to me. Everyone moves up.
Now the Gashadokuro gets a reaction from my leader, moves in.
The Bakeneno bounces off my hero, then send his Mu-shin to surround and budle my monks, while the big fella contains the rest.
Ooops, slips (events card) but he's soon up before I can get him.
Lots of pushing and shoving.
At last I get a break - it could have gone either way. One horror goes down, taking the pressure off one.
A monk goes in. I can shoot the horror, but to no effect.
Form a line-.
Oooh crap!
Hit them when they are down. It's all about growing up religious.
First one dead!
"Are you shooting at me?" Thwarted by my leader, he does a twirl and tries a different target.
But morale has not been good following the death.
Religious fool rush in- .
That leads to a general collapse in morale, and the baddies retire. 3 dead, 2 run away, boss off the board.
But the monks suffer from morale as well. A general disengage leaving the wounded to be redeaded to bits.
That was a hairy game. A bit fiddly- glad we didn't start with it. Tony remarked that the mass zombie bundle looked very cinematic. Excellent!
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