Sunday, 24 May 2026

Xenos Rampant Big Stompy Robots! Matt does a blinder!

 

Matt has holiday time and decided to do a Battlemech type game with Xenos Rampant, sort of proof of concept.

He wanted a full table.  The majority was mine, a good chance to see what is missing.

Well this worked.  I'm not a fan of mechs, but I suspect from the variants Matt's worked on we'll be seeing more.

Landing areas and at least some of the participating units were diced for.

Note no small craters - these were added when artillery landed.



I didn't add road tape, but the reel is a damn good gap measure.


These are Temu bits I've been collecting.  Got them together, slapped some paint on.  Not perfect but a good start.  I'd bought a lot of mixed foam and felt to make Hide The Bone scenery, so pulled some of that out and see what's missing.





Printed table cloth, cover, whatever.  Check the sizes though.  I think this was about £5 and more than big enough.


Brand new and decades old.


This was from https://terrains4games.com/  I'm not sure what's happened to them - I've had several sets over the years and always returned for more.  Bases are from - somewhere.








Xenos Rampant

Very Large Mech *

Points

17 (6+2+2+2+1+2+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 48” (3+ With Spotter)

Courage

3+

Max Movement

6”

Armour

7 (6 in close combat)

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Veteran Crew, Artillery, Exploder 1, Fearsome, Armour Piercing, Shield Generator


Large Mech Missiles *****

Points

12 (6+2+2+1-2+1+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 48” (3+ With Spotter)

Courage

3+

Max Movement

6”

Armour

5

Strength Points

5

Specials: Page 38 All Terrain, Anti-Tank, High Power Blades

Extras: Walker, Artillery, Indirect Fire, Light Armoured Vehicle, Exploder 1, Area Effect

Transport 15 Wheeled

Points

8 (4+1+2+1)

Attack

6+

Attack Value

6

Move

Move (6+)

Defence Value

6

Shoot

6+

Shoot Value

5+ / 12”

Courage

4+

Max Movement

10”

Armour

5

Strength Points

5

Specials: Page 41 All Terrain, Transport 5, Armour Piercing


Transport 10 Wheeled

Points

7 (4+1+1+1)

Attack

6+

Attack Value

6

Move

Move (6+)

Defence Value

6

Shoot

6+

Shoot Value

5+ / 12”

Courage

4+

Max Movement

10”

Armour

5

Strength Points

5

Specials: Page 41 All Terrain, Transport 5, Armour Piercing


Transport 5 Wheeled

Points

6 (4+1+1)

Attack

6+

Attack Value

6

Move

Move (6+)

Defence Value

6

Shoot

6+

Shoot Value

5+ / 12”

Courage

4+

Max Movement

10”

Armour

5

Strength Points

5

Specials: Page 41 All Terrain, Transport 5, Armour Piercing


Large Mech Two Pairs of Claws and Gun

Points

11 (6+2+1+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Fearsome

Large Mech Claw and Gun

Points

9 (6+2+1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1

Large Mech  Claw and Missiles

Points

10 (6+2+1+1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Indirect Fire

Large Mech Twin Gun

Points

11 (6+2+1+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 48” (3+ With Spotter)

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Artillery

Large Mech Twin Missiles

Points

12 (6+2+1+2+1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 48” (3+ With Spotter)

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Artillery, Indirect Fire

Large Mech Twin Claws

Points

8 (6+2+1-1-1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 12”

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine

Light Mech Twin Claws ******?

Points

5 (6+2+1-1-1-2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 12”

Courage

3+

Max Movement

6”

Armour

5

Strength Points

5

Specials: Page 38 All Terrain, High Power Blades

Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine, Light Armoured Vehicle

Light Mech Twin Claws Jump

Points

7 (6+2+1-1-1-2+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 12”

Courage

3+

Max Movement

6” or  12” Jump

Armour

5

Strength Points

5

Specials: Page 38 All Terrain, High Power Blades

Extras: Walker, Exploder 1, Anti-Personnel Specialism, Close Quarter Doctrine, Light Armoured Vehicle, Fly

Light Mech Gun and Claws

Points

7 (6+2+1-1-2+1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

5

Strength Points

5

Specials: Page 38 All Terrain, High Power Blades

Extras: Walker, Exploder 1, Anti-Personnel Specialism, Light Armoured Vehicle, Armour Piercing

Large Mech Gun and Shield ***

Points

11 (6+2+1+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

4+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

7

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Shield

Large Mech Claw and Shield

Points

9 (6+2+1-1-1+2)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 12”

Courage

3+

Max Movement

6”

Armour

7

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Demolitions, High Power Blades

Extras: Walker, Exploder 1, Close Quarter Doctrine, Anti-Personnel Specialism, Shield

Large Mech

Points

9 (6+2+1)

Attack

6+

Attack Value

4+

Move

Move (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 18”

Courage

3+

Max Movement

6”

Armour

6

Strength Points

5

Specials: Page 38 All Terrain, Line Breaker, Anti-Tank, Demolitions, High Power Blades

Extras: Walker, Exploder 1

Elite Trooper  (normal trooper 7 points shoot 4+ / 18”)

Points

6 (6+1-1)

Attack

Free (5+)

Attack Value

4+

Move

5+

Defence Value

4+

Shoot

Free (5+)

Shoot Value

4+ / 12”

Courage

3+

Max Movement

8”

Armour

4

Strength Points

5

Specials: Page 23: Back into the fray, Firefight, Ranger

Extras: Page 24: Armour Piercing (-1 Armour to opponent during Shooting / Firefight Actions), CQD

Heavy Infantry

Points

6     (2+2+2)

Attack

6+

Attack Value

6

Move

5+

Defence Value

5+

Shoot

Free (6+)

Shoot Value

5+ / 18”

Courage

4+

Max Movement

6”

Armour

3

Strength Points

10

Specials: Page 25: Firefight, Go to Ground

Extras: Page 25: ISS, Heavy Weapons (+2p) (Six’s two hits)

Tank Large (one vehicle ****

Points

10 (6+2+2)

Attack

6+

Attack Value

6

Move

Free (6+)

Defence Value

5+

Shoot

6+

Shoot Value

4+ / 48” 

Courage

3+

Max Movement

8”

Armour

6

Strength Points

5

Specials: Page 38: All Terrian, Line Breaker, Demo, HPB, Anti-Tank 

Extras: Page 39: Artillary , Area Effect

Lesser Xenomorphs +**

Points

5 (2+2+1p)

Attack

5+

Attack Value

3+

Move

Free (6+)

Defence Value

6

Shoot

-

Shoot Value

-

Courage

4+

Max Movement

12”

Armour

3

Strength Points

10

Specials: Page 36: Open Order, Ranger, Wild Charge 

Extras: Page 37: Swarm (Added) (+2p), High Power Blades (+1p) (-1 Armour to opponent during Attack / Defence Actions) 

Heavy Infantry (Machine Gun)

Points

6 (2+2+2p)

Attack

6+

Attack Value

6

Move

5+

Defence Value

5+

Shoot

Free (6+)

Shoot Value

5+ / 18”

Courage

4+

Max Movement

6”

Armour

3

Strength Points

10

Specials: Page 25: Firefight, Go to Ground

Extras: Page 25: Heavy Weapons (+2p) (Six’s two hits)

Heavy Infantry (Missile launcher)

Points

7 (2+2+1+2p)

Attack

6+

Attack Value

6

Move

5+

Defence Value

5+

Shoot

Free (6+)

Shoot Value

5+ / 18”

Courage

4+

Max Movement

6”

Armour

3

Strength Points

10

Specials: Page 25: Firefight, Go to Ground

Extras: Page 25: Heavy Weapons (+2p) (Six’s two hits), Armour Piercing (-1 Armour to opponent during Shooting / Firefight Actions)

Recon Infantry **

Points

2

Attack

7+

Attack Value

6

Move

Free (5+)

Defence Value

6

Shoot

7+

Shoot Value

5+ / 12”

Courage

5+

Max Movement

8”

Armour

1

Strength Points

5

Specials: Page 32: Firefight, Hard to Target, Open Order, Skirmish (7+ action Move up to half and shoot 6 /12”)

Light Infantry

Points

5 (1+2+2p)

Attack

6+

Attack Value

5+

Move

Free (5+)

Defence Value

4+

Shoot

6+

Shoot Value

5+ / 18”

Courage

4+

Max Movement

8”

Armour

2

Strength Points

10

Specials: Page 26: Firefight, Go to Ground

Extras: Page 27: Increased Squad Size (Added) (+2p), Heavy Weapons (+2p) (Six’s two hits)


The Game.  I think I have this right.  I'm giving locations based on my base line.  
Young Easton was the defender with the very large mech*  an APC and infantry located in the centre of the opposite deployment area.    Sorry for the lack of pics, I was concentrating on the game.

Down comes my force in a big lander (nice!) 2 recon**, heavy infantry and 2 shielded walkers***.

Land.


Recon deploys forward.


Looks around the corner---


Power armour deploys forward and big bastard lets loose with artillery rockets!


My heavy infantry deploys and promptly cops a load!


My mechs.


Reinforcements.  Oh good, on my immediate right. Heavy and lighter infantry, tank**** and walker. 


I race a mech into a forward defensive position.


The tank breaks through, I've lost 1 recon to artillery, second unit degraded and my heavy infantry stomped without doing anything.  Confidence is high.  Red counter = broken.



Exchange of fire.



I get reinforcements in the Nick of Tim, Top left so a nice diagonal.


Large missile mech *****  2 smaller mechs ******
Missile mech hunts power armour while smaller try and get to grips with larger.





Concentrated defending infantry.  APC did a cracking job as an artillery spotter.


Oooh crap - one thing to note on Matt's designs - Mechs get to zero and they blow up!  Need bigger craters!



Nasty "lessers" swarm!  +**




Hiding behind civil authority, just following orders?  I'm taking a pounding, but the artillery's stopped.
 


My mech takes fire from the APC and infantry.



One mech gets into combat. Dice represent lives left.


Defending forces start to bug out as bugs advance, um, in.


I came close to losing most of my mechs - sorry I didn't get most of the bug attacks!  That was a nice touch Matt!








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