I MESSED UP this post, so I've revised it.
A Pride. 12 models ideal for Dragon Rampant. Separate out the shooters for 8 - Bast's army for Of Gods And Mortals. Each of these has a letter bead for Rogue Stars.
Xenos Rampant 2 teams (packs?) of 5 plus an inferior recon.
Upgrading my Leonid/Bast army for Xenos and Dragon Rampant.20% off is not to be sniffed at - particularly when you get a free model. £50 spent, £21 saved. Proper job, well done Alternative Armies. Paypal pay in 3 helps as well!
The only non AA units are the (now OOP) lion pride from Battle Valor and a mix of lionesque humans from both Battle Valor and Magister Militum.
"Good grief Doctor! They're--" The Doctor pulls him aside. "As human as you my boy, many of the beings that you humans call gods emit radiation, some dangerous but many benign. These people have worked near their god and have - changed. Mostly it's beneficial, they're bigger, more resilient and may live longer, hmmm?." He glances around. "But the big - chaps, Doctor? Surley?--" The Doctor assumes his teaching pose. "No, they were genetically altered from European lions thousands of years ago by a lost civilization. Here, in the service of our host they and the remnants of the science from that time survive."

I have normal Egyptian infantry from Peter Pig that could be finished. Honest. No, I really mean it!
When this range came out I ordered one of everything. Most got painted and used. But now I want them for my Time Wars campaign.
Brief overview:
The Recon troops have the biggest upgrade. Pack of crystal bikes (3) to convert.
3 packs of single bikes to make dismounted recon, snipers/anti snipers. Plus 2 of each rifle armed and cannon crew.
3 packs of female hunters and male pack leaders to make infantry units, about 12 in all.
Males to add to GZG sleds as weapon operators. Or not, I cannot make my mind up! There's supposed to be more to include vehicles.
I hope you can follow the process!
A quick note on basing & organisation. Big stuff on 2p's and regular 1p's. Doubles on 2p's for gun crew, specialists such as command and recon. One double removed per 2 casualties.

Support Crystals |
| Gun & crew |
| Murder of crystals. |
|
|
|
|
|
9p Support 3 as 5 |
| Move 6+ 6” ignores terrain. |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 24” 6’s=2 Armour piercing armour -1 |
| Firefight. Spotters. Heavy Weapon. Skimmer |
|
|
|
|
|
6p 5 crystals 5 |
| Move 6+ 6” ignores terrain. |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 12” 6’s=2 Engulfing - no cover |
| Firefight. Spotters. Heavy Weapon. CQ |
|
|
|
|
|
Skirmishers |
|
|
|
|
4p Recon FS 2 as 5 |
| Move Free 5+ 8” ignores terrain. |
| Attack 7+ Attack v6 Defense v6 |
Courage 5 Armour 1 |
| Shoot 7+ 5+ 12”
|
| Firefight Armour 2-shoot and no over 12” Skirmish 7+ Fire Support -activation. |
|
|
|
|
|
3p Counter Sniper |
|
|
| Targets Hard to target at +12” |
|
|
|
|
|
4p Sniper |
| Shoot 7+ 5+ 24” |
| No Skirmish. |
|
|
|
|
|
4p Vets. |
|
|
| No reduction in shooting when skirmishing |
|
|
|
|
|
1P Young Hunters 5 |
|
|
| Green. No skirmish. |
|
|
|
|
|
Infantry |
|
|
|
|
7p General El. 5 |
| Move 5+ 8” |
| Attack (free) 5+ Attack4+ Defence4+ Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” 6=2 |
| Back into fray. Blades. Open/ranger HW. |
|
|
|
|
|
4p Tribal Bers Leader 5 |
| Move (Free) 6+ 8” |
| Attack 5+ Attack 4+ Defence 5+ Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot 7+ 6 12” |
| Vet. Blades. Firefight Open/ranger. Back-fray. Counter charge 7+ Wild Charge. |
|
|
|
|
|
3p Tribal Berserk 10 |
| Move (Free) 6+ 8” |
| Attack 5+ Attack 3+ Defence 6+ |
Courage 4 Armour 2 |
| Shoot 7+ 6 12” |
| Counter charge 7+ Firefight Open/ranger Wild Charge. |
|
|
|
|
|
2p Tribal Shoot LI 5 |
| Move (free) 5+ 8” |
| Attack 6+ Attack 6+ Defence 5+ |
Courage 4 Armour 2 |
| Shoot 6+ 6 18”
|
| Firefight. Go to ground. Guerrillas Soft cover +1 armour |
|
|
|
|
|
7p Mix Gd. El. 5 |
| Move 5+ 8” |
| Attack (free) 5+ Attack4+ Defence4 Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” |
| Bladed. Open/ranger Back into fray |
|
|
|
|
|
7p Male Guard 5 |
| Move 5+ 8” |
| Attack (free) 5+ Attack4+ Defence4+ |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” Enemy armour-1 |
| AP. Open/ranger Back into fray |
|
|
|
|
|
9 Bast GZ. 1 as 5 |
| Teleport 2D inches (Doubles cause damage) Free (6+) 10” |
| Attack 5+ Attack 3+ Defence 5+ |
Courage 3 Armour 4 |
| No shoot |
| Cunning Open/ranger Fearsome - courage attacked-1. Regeneration 7+ 1 life Wild Charge |
|
|
|
|
|
2p Militia Followers 15 |
| Move 5+ 8” |
| Attack 7+ Attack 6+ Defence 6+ Crusaders. Reroll any failed attack roll. |
Courage 5 Armour 1 |
| No shoot |
| Mob. Ravenous horde. |
Scouts, based on 2p's and in 2's so more open formation and easy recognition.
I'm starting to do command units as a 3 & 2 for the same reason.
Males are big, so a 2p gives a normal looking basing.
For the 1st Time Wars game, see the next post for more details.
The Wall |
|
|
| 18, 9, 7, 14, 6 = 61p |
9p Support 3 as 5 | 2 | Move 6+ 6” ignores terrain. |
| Artillery Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 24” 6’s=2 Armour piercing armour -1 |
| Firefight. Spotters. Heavy Weapon. Skimmer |
|
|
|
|
|
9 Bast GZ. 1 as 5 | 1 | Teleport 2D inches (Doubles cause damage) Free (6+) 10” |
| Attack 5+ Attack 3+ Defence 5+ |
Courage 3 Armour 4 |
| No shoot |
| Cunning Open/ranger Fearsome - courage attacked-1. Regeneration 7+ 1 life Wild Charge |
|
|
|
|
|
7p Mix Guard. El. 5 | 2 | Move 5+ 8” |
| Attack (free) 5+ Attack 4+ Defence 4+ Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” |
| Bladed. Open/ranger Back into fray |
|
|
|
|
|
7p Male Guard 5 | 2 | Move 5+ 8” |
| Attack (free) 5+ Attack 4+ Defence 4+ |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” Enemy armour-1 |
| AP. Open/ranger Back into fray |
|
|
|
|
|
6p 5 crystals 5 | 1 | Move 6+ 6” ignores terrain. |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot Free (7+) 4+ 12” 6’s=2 Engulfing - no cover |
| Firefight. Spotters. Heavy Weapon. CQ
|
|
|
|
|
|
The Town |
| Each area rolls 2 D6 P. 1st move |
| Next moves D6+ D6 if leader not engaged. |
2p Recon FS 5 (ish) |
| Move Free 5+ 8” ignores terrain. |
| Attack 7+ Attack v6 Defense v6 |
Courage 5 Armour 1 |
| Shoot 7+ 5+ 12”
|
| Firefight Armour 2-shoot and no over 12” Skirmish 7+ |
1st deployed Leader = |
| 4p Vets. |
| No reduction in shooting when skirmishing |
|
|
|
|
|
2 recon become: |
|
|
|
|
4p Tribal Bers Leader 5 |
| Move (Free) 6+ 8” |
| Attack 5+ Attack 4+ Defence 5+ Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot 7+ 6 12” |
| Vet. Blades. Firefight Open/ranger. Back-fray.Counter charge 7+ Wild Charge. |
|
|
|
|
|
2p Tribal Shoot LI 5 |
| Move (free) 5+ 8” |
| Attack 6+ Attack 6+ Defence 5+ |
Courage 4 Armour 2 |
| Shoot 6+ 6 18”
|
| Firefight. Go to ground. Guerrillas Soft cover +1 armour |
|
|
|
|
|
3p Tribal Berserk 10 |
| Move (Free) 6+ 8” |
| Attack 5+ Attack 3+ Defence 6+ |
Courage 4 Armour 2 |
| Shoot 7+ 6 12” |
| Counter charge 7+ Firefight Open/ranger Wild Charge. |
|
|
|
|
|
1P Young Hunters 5 |
| Move Free 5+ 8” ignores terrain. |
| Attack 7+ Attack v6 Defense v6 |
Courage 5 Armour 1 |
| Shoot 7+ 5+ 12”
|
| Firefight Armour 2-shoot and no over 12” Green - no Skirmish. |
|
|
|
|
|
Variants |
|
|
|
|
|
|
|
|
|
Swap Bast for General, |
| Crystal & female guards |
|
|
7p General El. 5 |
| Move 5+ 8” |
| Attack (free) 5+ Attack 4+ Defence 4+ Enemy armour-1 |
Courage 4 Armour 2 |
| Shoot (free) 5+ 4+ 18” 6=2 |
| Back into fray. Blades. Open/ranger HW.
|
|
|
|
|
|
Any unit for: |
|
|
|
|
2p Militia Followers 15 |
| Move 5+ 8” |
| Attack 7+ Attack 6+ Defence 6+ Crusaders. Reroll any failed attack roll. |
Courage 5 Armour 1 |
| No shoot |
| Mob. Ravenous horde. |
|
|
|
|
|
Tribal leader for |
| Son of Bast |
| (Still pay points! 1st round only) |
10 GZ. 1 as 5 |
| Move Free (6+) |
| Attack 5+ Attack 3+ Defence 5+ Armour-1 |
Courage 3 Armour 4 |
| Shoot 6+ 5+ 18” AP-1 armour |
| Cunning Open/ranger Fearsome - courage attacked-1. High Blades. Ranged. |
| | | |
|
No comments:
Post a Comment