For my Beach Head game I did a LOT of scratchbuilding.
Left Irregular Mini's crew, Alternative army beast and Museum Miniatures gun.
Right, Irregular Mini's Elvish boat as howdah and Peter Pig crew.
Oh yes! I found my original Baron Greenback! Soon---
First off Royal Engineers. I've used these before, so go to https://unitrecon.blogspot.com/2017/02/royal-corps-of-engineers-1899-yorkshire.html for the original bumpth. 7 years---. A pen! I have a pen!!!
9p Spec Air Soldiers. Elite 5 |
| Move 5+ 12” |
| Attack Free (5+) Attack V3+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 18” |
| Assault doc. Mobile. Back into fray. Firefight. Ranger |
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6p Ghurka/Highlanders HI 10 |
| Move 5+ 6” |
| Attack Free (6+) Attack V4+ Defence V 4+ |
Courage 4 Armour 3 |
| Shoot Free (6+) 5+ 18” |
| Assault doc. Firefight. Ranger |
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3p County Reg. LI 10 |
| Move Free (5+) 8” |
| Attack 6+ Attack V5+ Defence V 5+ |
Courage 4 Armour 2 |
| Shoot Free (6+) 5+ 18” |
| Firefight. Ranger |
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3p Militia/Vol. LI 10 |
| Move Free (5+) 8” |
| Attack 6+ Attack V5+ Defence V 5+ |
Courage 5 Armour 2 |
| Shoot Free (6+) 5+ 18” |
| Undisc. Firefight. Ranger. Guerrillas. Soft cover +1 Armour. |
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6p Col’s Charabanc 1 as 5 |
| Move Free (6+) 8” |
| Attack 6+ Attack V6+ Defence V 5+ |
Courage 3 Armour 5 |
| Shoot (6+) 4+ 18” |
| ATV. AP. Light. Vet. Crew Move/shoot no -1. |
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4p Tankette 1 as 5 |
| Move Free (6+) 4” |
| Attack 6+ Attack V6+ Defence V 5+ |
Courage 3 Armour 6 |
| Shoot (6+) 4+ 18” |
| ATV. AP. Slow. |
Demolitions. Enemy vec half arm. |
| Line breaker- linear obs. |
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5p Charabanc 1 as 5 |
| Move Free (6+) 10” |
| Attack 6+ Attack V6+ Defence V 6+ |
Courage 4 Armour 5 |
| Shoot 7+ 6+ 6” |
| ATV. Transport 10 . Slow. |
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3p Truck 1 as 5 |
| Move Free (6+) 10” |
| Attack 6+ Attack V6+ Defence V 6+ |
Courage 4 Armour 2 |
| Shoot 7+ 6+ 6” |
| Civilian Transport 10 . Slow. |
A few extras .
Convoy Scenario |
| Truck or caravan. |
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3p Truck 1 as 5 |
| Move Free (6+) 10” |
| Defence V 6+ |
Courage 4 Armour 2 |
| Shoot 7+ 6+ 6” n |
| Civilian Transport 10 . Slow. |
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10p Spec Air Soldiers. Elite 5 |
| Move (5+) 12” |
| Attack Free (5+) Attack V3+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 18” |
| Assault doc. Mobile. Back into fray. Firefight. Ranger Special Insertion. Activate off table p90. |
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6p R.E Protected. Elite 5 |
| Move 5+ 6” |
| Attack Free (5+) Attack V3+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 12” 6=2 |
| CQ doc. HW Back into fray. Firefight. Ranger. Slow. |
Wampant Wampires! I found enough of these bits. Again from way back.
8p Daywalkers. Elite 5 |
| Move 5+ 12” |
| Attack Free (5+) Attack V4+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 12” 6=2 |
| CQ doc. HW. Mobile. Back into fray. Firefight. Ranger. |
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9p Nightwalkers. Elite 5 |
| Move 5+ 12” |
| Attack Free (5+) Attack V3+ Defence V 4+ - |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 12” 6=2 |
| CQ doc. HW. Mobile. Back into fray. Firefight. Ranger. Assault doc. Blades. Special Insertion. |
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2P Turned 5 |
| Move Free (6+) 12” |
| Attack 5+ Attack value 5+ Defence 6+ |
Courage 0 Armour 1 |
| No shoot |
| Go to ground. Open order. Savages. Undead Wild Charge. Special Insertion. |
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10p Elvira. Elite 1 as 5 |
| Move 5+ 18” |
| Attack Free (5+) Attack V4+ Defence V 4+ |
Courage 3 Armour 4 |
| Shoot Free (5+) 4+ 12” |
| Back into fray. Firefight. Ranger. |
Psychic L 4 | Range 6” | Summoner. 6+ Nightwalkers or Turned within 12”, 6” away from enemy. |
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Terror Visions. 7+ Enemy LOS 18”. Suppressed until rallies. |
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| Teleport 7+ Self or any unit 18” 2D6 distance. |
Revised Green Martians. I got moaned at for no wild charge, so here's a revision:
5P Cav Leader 1 as 5 |
| Move Free (6+) 12” |
| Attack 5+ Attack 4+ Defence 5+ Armour-1 |
Courage 4 Armour 3 |
| Insp leader. Any within 6” reroll failed courage test. No Shoot. |
| Wild charge. Open order/ranger. Blades. Cunning |
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3p GM Cav (less xeno) Cav 2 as 5 |
| Move Free (6+) 12” |
| Attack 5+ Attack 4+ Defence 6+ Armour-1 |
Courage 4 Armour 3 |
| No Shoot. |
| Wild charge. Open order/ranger. Blades |
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3p GM (Berserk) 2 as 5 |
| Move Free (6+) 12” |
| Attack 5+ Attack 4+ Defence 6+ Armour-1 |
Courage 4 Armour 2 |
| Shoot 7+ 6 + 12” |
| Wild charge Counter charge. Firefight. Open order/ranger. Blades. |
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5p Ray proj.(SW) 4 as 5 |
| Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 2 |
| Shoot (free) 7+ 4+ 12” 6=2 |
| Firefight. Close Q Heavy weapon. |
My participation game at Beach head: https://unitrecon.blogspot.com/2020/02/oaah-mars-beachhead-participation-game.html
The following are based on the Primitive Infantry rules. Which don't give a lot of leeway.
Euxinus Lacus
3 P Lancer Cav 10 |
| Move Free (6+) 12” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| No shoot. |
| Wild Charge. Armoured Armour 2 attack/defend. Mobile. Open order. Inc. Squad. Savage |
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4p Mounted c/bow 10 |
| Move Free (6+) 12” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| Shoot. 6+ 6 6” |
| Mobile. Open order. Inc. Squad. |
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3P Guild Pike or blade 10 |
| Move Free (6+) 8” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| No shoot |
| Go to ground. Open order. Inc. Squad. Armoured Armour 2 attack/defend. |
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3P Guild Crossbow 10 |
| Move Free (6+) 8” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| Shoot. 6+ 6 6” |
| Go to ground. Open order. Inc. Squad. |
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6p Howdah gun (tec) 1 as 5 |
| Free (6+) 8” |
| Attack 6+ Attack value 4+ Defence 5+ |
Courage 4 Armour 4 |
| 6+ 5+ 12” |
| Armoured.Tech. Close q. Walker. |
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6P Support weapon. 1 as 5 |
| Move 6+ 6” |
| Defence 5+ |
Courage 4 Armour 1 |
| Free (7+) 4+ 12” -1 Armour. 6=2 |
| Firefight. Armour P. Close. Heavy W. |
Herculis
3 P Lancer Cav 10 |
| Move Free (6+) 12” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| No shoot. |
| Wild Charge. Armoured Armour 2 attack/defend. Mobile. Open order. Inc. Squad. Savage |
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P Blade 10 |
| Move Free (6+) 8” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| No shoot |
| Go to ground. Open order. Inc. Squad. Armoured Armour 2 attack/defend. |
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3P Guild Crossbow 10 |
| Move Free (6+) 8” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| Shoot. 6+ 6 6” |
| Go to ground. Open order. Inc. Squad. |
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2P Highlanders 10 |
| Move Free (6+) 8” |
| Attack 5+ Attack value 5+ Defence 5+ |
Courage 4 Armour 1 |
| No shoot |
| Wild Charge. Go to ground. Open order. Inc. Squad. Armoured Armour 2 attack/defend. |
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5P Big Beast (Gr Xeno) 1 as 5 |
| Move Free (6+) 10” |
| Attack 5+ Attack value 3+ Defence 6+ Armour-1. |
Courage 3 Armour 4 |
| No shoot. |
| Wild Charge. Open/Ranger. Blades |
Last batch I thought I had these. But Lo! Dear old Matt Hay had them (good to have friends) So now we can wot I was going to do afore.
I did a bit better - feeling a bit better, this week.
Game 1. Matt took the Green Martians (revised) and declared them much better.
He went with 3 & 2 representing units of 5 respectively.
I took Elvira. So semi-historical game.
I started by teleporting a unit of Daywalkers close to the objective (green marker) then moved them in. They got wiped out by a double wild charge. Which was nice.
Then the Greens move up.
I zap in the zombs and wild charge. Didn't last long--. Point of order, I shouldn't have done that, the wild charge phase was over, so a normal charge--.
Last unit of Daywalkers get shredded by shooting.
Last zombs put in harms way to trigger wild charges.
Confidence is high. I had my eye on Elvira taking out the leader but a failed roll----.
A unit charges Elvira and gets broken.
The next wild charge also gets repulsed, but Elvira gets pushed off the table.
Game 2, being a 3-way, 30 pointer between (Matt again) Green Martians, Euxinus Lacus Red Martians and (Easton) Royal Engineers.
I took the Reds, and got shed loads.
I got the initiative, hooray!, and advanced cautiously - but all free movement.
Brits advanced rather piecemeal.
First round of shooting from the Brits clears my flank. What's not wiped out is broken.
Greens charge a tankette but get repulsed.
Greens hit my Reds like a buzzsaw--
At last a half decent result! A wild charge by my lancers! They get pushed back, but broke their enemy!
Meanstwhile, my mounted crossbow rush into a hail of bullets and got slaughtered.
Brits slaughter everyone, everyone slaughters me.
Fiendish deployment of onion rings and chips!
I have nothing that can touch anyone, Greens are greatly depleted and the Brits have suffered some damage and 1 casualty.
Playing or facing primitive infantry is not fun for either player. Not something we'll repeat.
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