On we go. I'm trying this from "both ends". There's a theme in military SF where yer average Galactic uses an efficient-but just a bit less primitive force to enforce their will
on recalcitrant (carbon based incorporating calcium) locals who need teaching who's
boss and please sign here, yes bodily fluids will do fine.
If the sides seen unbalanced then that's good. This smacks of colonial warfare where
high tech armies took on their more primitive neighbours after they had discovered
and claimed their land. Here the Elves are rather late medieval. Far less of a
technological gap than, say, the Conquistadors.
I've swapped after a general THUT error to a
chrome book, which should be easier to do blog stuff. Bad news is that the OAAH
spreadsheet won't work innit. Aaarse.
Using stuff worked out before-.
Attacking side is My Splintered Light Dark Elves as the gods intended instead of
Martians.
General. 3 4 6 Mounted, Fast, Extra lives3.
6 Swords. Cav. 4 3 5 Mounted, Fast, Drilled, Devastating charge, Extra lives2.
6 Lancers 4 4 6 Mounted, Fast, Drilled, Devastating charge, Extra lives2.
8 Borderers 4 2 5 Shoot1, Devastating charge,
8 Heavy Infantry 4 2 6 Slow (-1 scouting) Elan (1st turn +1 activation)
4 Crossbow 4 1 5 Shoot2
Dragonkind 3 6 8 Giant3, Devastating charge, Trample, Tough, Extra lives 4
The plot. The General looked at the primitive, if somewhat impressive town- well city they called it, ruled by a feudal king who rode an actual chariot!
His brief was simple. Make an example of this place, let some escape to spread the word of the wrath and might of the Star Lords.
Achaeans.
Prince 3 2 3, General, Chariot L3, Resilient, 3 extra lives2 Chariots with armoured lancers 4 2 6 chariot L3, resilient
4 Light chariots level 2, Fast, Skirmishers Shooters 1
16 Rabble Javelin 5 1 4 Rabble, Horde,
Shooter 0
12 Spear 4 2 5 Pikes Slow
4 Archers 4 1 5 Shoot 2 Skirmishers
4x4 Skirmishers 4 1 4 skirmishers, shooters0,
I made these chariot movement trays at the last minute, so paint just about dry.
I also tried to Crack On and get STUFF finished. Didn't get there so quite a bit of not-quite-there painting.
My plan with the new Museum Miniatures Z sculpts was to start with the masses of light troops. Did that painted.
Then get bulk of spear. Did that, plan was to finish them. Well here some of them are, started at least.
In rapid succession new Blotz Troy walls - my suggestion, so I just HAD to buy a fair number. Used here as the local city walls & handy dead storage. Followed by news of a MM price rise, so another "shotgun" order for chariots, swordsmen and the like. It was this latter order I'd hoped to get a bit further on. I should have done a selection. Never mind.
The Game 1)
Tony goes for a slow, steady advance. I got a few reactions that I used with skirmishers.
Crom. Reaction. Big beasty goes down in a shower of javelins. It's armour is 8 but any natural 6 is a hit. A bit like Godzilla getting it from all angles.
The heavies crash in to the pointy mass, but they're good at this! Equal casualties but the defenders go back.
The heavies pursue, another draw. The larger unit can absorb these casualties and goes back.
On the flank, under the towering walls the lancers heroically crash into some skirmishing slingers.
The chariots come wheeling in, javelins fly - half dead, 2 disorders.
Those pesky rabble charge Highlanders, suffer under their shooting and come off worse in combat.
Heavy chariots and general crash into lancers. Turned figure = 1 life left.
My moral melts on loss of general!
Game 2 Half Time Swapsies! Tony split the rabble (Wabbloi) in 2 on each flank.
I went for a solid block
Let's have a good start--
Oh come on!
I'm getting paranoid--
Hooray! A reaction! I'm moving!
There's a pattern here.
This allows the chariots to crash into my flank as they're just sitting there.
Numbers and ability defeats the chariots, but they took names. Chariots always disrupt.
And their lack of movement allows them to be charged on the other flank! The turned figure shows that its lost one of its 2 lives.
Meat grinder, I kill half of his, but suffer enough to scrap the unit even after the highlanders pile in.
My swords cavalry pile into the heavy chariots & general. Gets shoved back.
I've isolated half the rabble and send in the highlanders.
Again!
Tony sends his heavy chariots & general after mine, who's all alone on the flank.
Clash! Remaining chariot is killed, as is my general. We use the "dead general" chart - he's a gonner.
My morale holds - and I send in the big beasty!
The beast wins, consult chart - general is captured. Tony's morale isn't as good as mine, but there are 3 small untouched units left. Perfect, they can spread the word---.